isaac-typescript-definitions
Version:
TypeScript definitions for The Binding of Isaac: Repentance.
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TypeScript
/**
* For `EntityType.PLAYER` (1), `PlayerVariant.PLAYER` (0).
*
* This is the sub-type of a player.
*
* This enum is contiguous. (Every value is satisfied between -1 and 40, inclusive.)
*
* Conventionally, variables that have this type are represented as "character" instead of
* "playerType", since the former is more descriptive of what this value actually represents.
*/
export declare enum PlayerType {
/** Used in the secret Possessor Mode added in Repentance. */
POSSESSOR = -1,
ISAAC = 0,
MAGDALENE = 1,
CAIN = 2,
JUDAS = 3,
BLUE_BABY = 4,
EVE = 5,
SAMSON = 6,
AZAZEL = 7,
LAZARUS = 8,
EDEN = 9,
LOST = 10,
/** Lazarus Risen, from the Lazarus' Rags collectible. */
LAZARUS_2 = 11,
/** Dark Judas, from the Judas' Shadow collectible. */
DARK_JUDAS = 12,
LILITH = 13,
KEEPER = 14,
APOLLYON = 15,
FORGOTTEN = 16,
SOUL = 17,
BETHANY = 18,
JACOB = 19,
ESAU = 20,
/** Tainted Isaac */
ISAAC_B = 21,
/** Tainted Magdalene */
MAGDALENE_B = 22,
/** Tainted Cain */
CAIN_B = 23,
/** Tainted Judas */
JUDAS_B = 24,
/** Tainted Blue Baby */
BLUE_BABY_B = 25,
/** Tainted Eve */
EVE_B = 26,
/** Tainted Samson */
SAMSON_B = 27,
/** Tainted Azazel */
AZAZEL_B = 28,
/** Tainted Lazarus */
LAZARUS_B = 29,
/** Tainted Eden */
EDEN_B = 30,
/** Tainted Lost */
LOST_B = 31,
/** Tainted Lilith */
LILITH_B = 32,
/** Tainted Keeper */
KEEPER_B = 33,
/** Tainted Apollyon */
APOLLYON_B = 34,
/** Tainted Forgotten */
FORGOTTEN_B = 35,
/** Tainted Bethany */
BETHANY_B = 36,
/** Tainted Jacob */
JACOB_B = 37,
/** Dead Tainted Lazarus */
LAZARUS_2_B = 38,
/** Tainted Jacob in "Lost" form. */
JACOB_2_B = 39,
/** Tainted Soul */
SOUL_B = 40
}
/** For `EntityType.PLAYER` (1), `PlayerVariant.COOP_BABY` (1). */
export declare enum BabySubType {
UNASSIGNED = -1,
SPIDER = 0,
LOVE = 1,
BLOAT = 2,
WATER = 3,
PSY = 4,
CURSED = 5,
TROLL = 6,
YBAB = 7,
COCKEYED = 8,
HOST = 9,
LOST = 10,
CUTE = 11,
CROW = 12,
SHADOW = 13,
GLASS = 14,
GOLD = 15,
CY = 16,
BEAN = 17,
MAG = 18,
WRATH = 19,
WRAPPED = 20,
BEGOTTEN = 21,
DEAD = 22,
FIGHTING = 23,
ZERO = 24,
GLITCH = 25,
MAGNET = 26,
BLACK = 27,
RED = 28,
WHITE = 29,
BLUE = 30,
RAGE = 31,
CRY = 32,
YELLOW = 33,
LONG = 34,
GREEN = 35,
LIL = 36,
BIG = 37,
BROWN = 38,
NOOSE = 39,
HIVE = 40,
BUDDY = 41,
COLORFUL = 42,
WHORE = 43,
CRACKED = 44,
DRIPPING = 45,
BLINDING = 46,
SUCKY = 47,
DARK = 48,
PICKY = 49,
REVENGE = 50,
BELIAL = 51,
SALE = 52,
GOAT = 53,
SUPER_GREED = 54,
MORT = 55,
APOLLYON = 56,
BONE = 57,
BOUND = 58,
FOUND_SOUL = 59,
LOST_WHITE = 60,
LOST_BLACK = 61,
LOST_BLUE = 62,
LOST_GREY = 63,
WISP = 64,
DOUBLE = 65,
GLOWING = 66,
ILLUSION = 67,
HOPE = 68,
SOLOMON_A = 69,
SOLOMON_B = 70,
BASIC = 71
}
/** For `EntityType.FAMILIAR` (3), `FamiliarVariant.BLUE_FLY` (43). */
export declare enum BlueFlySubType {
/** A standard fly, like what you get from using Guppy's Head. */
BLUE_FLY = 0,
/** Red (explosive) */
WRATH = 1,
/** Green (poison) */
PESTILENCE = 2,
/** Yellow (slowing) */
FAMINE = 3,
/** Black (double-damage) */
DEATH = 4,
/** White */
CONQUEST = 5
}
/** For `EntityType.FAMILIAR` (3), `FamiliarVariant.DIP` (201). */
export declare enum DipFamiliarSubType {
NORMAL = 0,
RED = 1,
CORNY = 2,
GOLD = 3,
RAINBOW = 4,
BLACK = 5,
WHITE = 6,
STONE = 12,
FLAMING = 13,
STINKY = 14,
BROWNIE = 20
}
/** For `EntityType.FAMILIAR` (3), `FamiliarVariant.BLOOD_BABY` (238). */
export declare enum BloodClotSubType {
RED = 0,
SOUL = 1,
BLACK = 2,
ETERNAL = 3,
GOLD = 4,
BONE = 5,
ROTTEN = 6,
/** Spawned by the Blood Clot trinket; cannot be turned into health by Sumptorium. */
RED_NO_SUMPTORIUM = 7
}
/** For `EntityType.PICKUP` (5), `PickupVariant.NULL` (0). */
export declare enum PickupNullSubType {
/** Has a chance to spawn any possible pickup, including collectibles. */
ALL = 0,
EXCLUDE_COLLECTIBLES_CHESTS = 1,
EXCLUDE_COLLECTIBLES = 2,
EXCLUDE_COLLECTIBLES_CHESTS_COINS = 3,
EXCLUDE_COLLECTIBLES_TRINKETS_CHESTS = 4
}
/** For `EntityType.PICKUP` (5), `PickupVariant.HEART` (10). */
export declare enum HeartSubType {
/**
* Spawning hearts with this sub-type will produce a random heart with the following
* probabilities:
*
* - `HeartSubType.FULL` (1) - 39.98%
* - `HeartSubType.HALF` (2) - 39.99%
* - `HeartSubType.SOUL` (3) - 6.73%
* - `HeartSubType.ETERNAL` (4) - 1.80%
* - `HeartSubType.DOUBLE_PACK` (5) - 4.21%
* - `HeartSubType.BLACK` (6) - 0.50%
* - `HeartSubType.GOLDEN` (7) - 0.63%
* - `HeartSubType.HALF_SOUL` (8) - 2.24%
* - `HeartSubType.SCARED` (9) - 0.87%
* - `HeartSubType.BLENDED` (10) - 0.87%
* - `HeartSubType.BONE` (11) - 0.47%
* - `HeartSubType.ROTTEN` (12) - 1.71%
*/
NULL = 0,
FULL = 1,
HALF = 2,
SOUL = 3,
ETERNAL = 4,
DOUBLE_PACK = 5,
BLACK = 6,
GOLDEN = 7,
HALF_SOUL = 8,
SCARED = 9,
BLENDED = 10,
BONE = 11,
ROTTEN = 12
}
/** For `EntityType.PICKUP` (5), `PickupVariant.COIN` (20). */
export declare enum CoinSubType {
/**
* Spawning coins with this sub-type will produce a random coin with the following probabilities:
*
* - `CoinSubType.PENNY` (1) - 92.63%
* - `CoinSubType.NICKEL` (2) - 4.68%
* - `CoinSubType.DIME` (3) - 1.00%
* - `CoinSubType.DOUBLE_PACK` (4) - 0.00% (never spawns)
* - `CoinSubType.LUCKY_PENNY` (5) - 0.94%
* - `CoinSubType.STICKY_NICKEL` (6) - 0.25%
* - `CoinSubType.GOLDEN` (7) - 0.50%
*/
NULL = 0,
PENNY = 1,
NICKEL = 2,
DIME = 3,
DOUBLE_PACK = 4,
LUCKY_PENNY = 5,
STICKY_NICKEL = 6,
GOLDEN = 7
}
/** For `EntityType.PICKUP` (5), `PickupVariant.KEY` (30). */
export declare enum KeySubType {
/**
* Spawning keys with this sub-type will produce a random key with the following probabilities:
*
* - `KeySubType.NORMAL` (1) - 96.08%
* - `KeySubType.GOLDEN` (2) - 1.97%
* - `KeySubType.DOUBLE_PACK` (3) - 0.00% (never spawns)
* - `KeySubType.CHARGED` (4) - 1.96%
*/
NULL = 0,
NORMAL = 1,
GOLDEN = 2,
DOUBLE_PACK = 3,
CHARGED = 4
}
/** For `EntityType.PICKUP` (5), `PickupVariant.BOMB` (40). */
export declare enum BombSubType {
/**
* Spawning bombs with this sub-type will produce a random bomb with the following probabilities:
*
* - `BombSubType.NORMAL` (1) - 74.84%
* - `BombSubType.DOUBLE_PACK` (2) - 12.47%
* - `BombSubType.TROLL` (3) - 9.9%
* - `BombSubType.GOLDEN` (4) - 0.89%
* - `BombSubType.MEGA_TROLL` (5) - 1.78%
* - `BombSubType.GOLDEN_TROLL` (6) - 0.12%
* - `BombSubType.GIGA` (7) - 0.00% (never spawns)
*/
NULL = 0,
NORMAL = 1,
DOUBLE_PACK = 2,
TROLL = 3,
GOLDEN = 4,
MEGA_TROLL = 5,
GOLDEN_TROLL = 6,
GIGA = 7
}
/** For `EntityType.PICKUP` (5), `PickupVariant.POOP` (42). */
export declare enum PoopPickupSubType {
/** Equal to "Poop Nugget" in "entities2.xml". */
SMALL = 0,
/** Equal to "Big Poop Nugget" in "entities2.xml". */
BIG = 1
}
/** For `EntityType.PICKUP` (5), `PickupVariant.CHEST` (50). */
export declare enum ChestSubType {
OPENED = 0,
CLOSED = 1
}
/** For `EntityType.PICKUP` (5), `PickupVariant.SACK` (69). */
export declare enum SackSubType {
/**
* Spawning sacks with this sub-type will produce a random sack with the following probabilities:
*
* - `SackSubType.NORMAL` (1) - 99.0%
* - `SackSubType.BLACK` (2) - 1.0%
*/
NULL = 0,
NORMAL = 1,
BLACK = 2
}
/**
* For `EntityType.PICKUP` (5), `PickupVariant.PILL` (70).
*
* This is the sub-type of a pill.
*/
export declare enum PillColor {
/**
* Spawning pills with this sub-type will produce a random pill with the following probabilities:
*
* - Random normal pill - 97.86%
* - Specific normal pill - 7.53%
* - Gold pill - 0.7%
* - Random horse pill - 1.43%
* - Specific horse pill - 0.11%
* - Horse gold pill - 0.01%
*/
NULL = 0,
BLUE_BLUE = 1,
WHITE_BLUE = 2,
ORANGE_ORANGE = 3,
WHITE_WHITE = 4,
RED_DOTS_RED = 5,
PINK_RED = 6,
BLUE_CADET_BLUE = 7,
YELLOW_ORANGE = 8,
ORANGE_DOTS_WHITE = 9,
WHITE_AZURE = 10,
BLACK_YELLOW = 11,
WHITE_BLACK = 12,
WHITE_YELLOW = 13,
GOLD = 14,
HORSE_BLUE_BLUE = 2049,
HORSE_WHITE_BLUE = 2050,
HORSE_ORANGE_ORANGE = 2051,
HORSE_WHITE_WHITE = 2052,
HORSE_RED_DOTS_RED = 2053,
HORSE_PINK_RED = 2054,
HORSE_BLUE_CADET_BLUE = 2055,
HORSE_YELLOW_ORANGE = 2056,
HORSE_ORANGE_DOTS_WHITE = 2057,
HORSE_WHITE_AZURE = 2058,
HORSE_BLACK_YELLOW = 2059,
HORSE_WHITE_BLACK = 2060,
HORSE_WHITE_YELLOW = 2061,
HORSE_GOLD = 2062
}
/** For `EntityType.PICKUP` (5), `PickupVariant.LIL_BATTERY` (90). */
export declare enum BatterySubType {
/**
* Spawning batteries with this sub-type will produce a random battery with the following
* probabilities:
*
* - `BatterySubType.NORMAL` (1) - 32.72%
* - `BatterySubType.MICRO` (2) - 65.44%
* - `BatterySubType.MEGA` (3) - 1.00%
* - `BatterySubType.GOLDEN` (4) - 0.83%
*/
NULL = 0,
NORMAL = 1,
MICRO = 2,
MEGA = 3,
GOLDEN = 4
}
/**
* For `EntityType.PICKUP` (5), `PickupVariant.COLLECTIBLE` (100).
*
* This is the sub-type of a collectible.
*
* This enum is not contiguous. In other words, the enum ranges from `CollectibleType.NULL` (0) to
* `CollectibleType.MOMS_RING` (732), but there is no corresponding `CollectibleType` with the
* following values:
*
* 1. 43 (Pills here)
* 2. 61 (Tarot Card)
* 3. 235
* 4. 587 (Menorah)
* 5. 613 (Salt Shaker)
* 6. 620 (Voodoo Pin)
* 7. 630 (Lucky Seven)
* 8. 648 (Pill Crusher)
* 9. 662
* 10. 666
* 11. 718
*/
export declare enum CollectibleType {
/** Spawning collectibles with this sub-type will produce a random collectible. */
NULL = 0,
SAD_ONION = 1,
INNER_EYE = 2,
SPOON_BENDER = 3,
CRICKETS_HEAD = 4,
MY_REFLECTION = 5,
NUMBER_ONE = 6,
BLOOD_OF_THE_MARTYR = 7,
BROTHER_BOBBY = 8,
SKATOLE = 9,
HALO_OF_FLIES = 10,
ONE_UP = 11,
MAGIC_MUSHROOM = 12,
VIRUS = 13,
ROID_RAGE = 14,
/** <3 */
HEART = 15,
RAW_LIVER = 16,
SKELETON_KEY = 17,
DOLLAR = 18,
BOOM = 19,
TRANSCENDENCE = 20,
COMPASS = 21,
LUNCH = 22,
DINNER = 23,
DESSERT = 24,
BREAKFAST = 25,
ROTTEN_MEAT = 26,
WOODEN_SPOON = 27,
BELT = 28,
MOMS_UNDERWEAR = 29,
MOMS_HEELS = 30,
MOMS_LIPSTICK = 31,
WIRE_COAT_HANGER = 32,
BIBLE = 33,
BOOK_OF_BELIAL = 34,
NECRONOMICON = 35,
POOP = 36,
MR_BOOM = 37,
TAMMYS_HEAD = 38,
MOMS_BRA = 39,
KAMIKAZE = 40,
MOMS_PAD = 41,
BOBS_ROTTEN_HEAD = 42,
TELEPORT = 44,
YUM_HEART = 45,
LUCKY_FOOT = 46,
DOCTORS_REMOTE = 47,
CUPIDS_ARROW = 48,
SHOOP_DA_WHOOP = 49,
STEVEN = 50,
PENTAGRAM = 51,
DR_FETUS = 52,
MAGNETO = 53,
TREASURE_MAP = 54,
MOMS_EYE = 55,
LEMON_MISHAP = 56,
DISTANT_ADMIRATION = 57,
BOOK_OF_SHADOWS = 58,
/**
* This is the collectible that Judas is granted when he picks up Birthright. It acts in a similar
* way to Book of Virtues.
*/
BOOK_OF_BELIAL_BIRTHRIGHT = 59,
LADDER = 60,
CHARM_OF_THE_VAMPIRE = 62,
BATTERY = 63,
STEAM_SALE = 64,
ANARCHIST_COOKBOOK = 65,
HOURGLASS = 66,
SISTER_MAGGY = 67,
TECHNOLOGY = 68,
CHOCOLATE_MILK = 69,
GROWTH_HORMONES = 70,
MINI_MUSH = 71,
ROSARY = 72,
CUBE_OF_MEAT = 73,
QUARTER = 74,
PHD = 75,
XRAY_VISION = 76,
MY_LITTLE_UNICORN = 77,
BOOK_OF_REVELATIONS = 78,
MARK = 79,
PACT = 80,
DEAD_CAT = 81,
LORD_OF_THE_PIT = 82,
NAIL = 83,
WE_NEED_TO_GO_DEEPER = 84,
DECK_OF_CARDS = 85,
MONSTROS_TOOTH = 86,
LOKIS_HORNS = 87,
LITTLE_CHUBBY = 88,
SPIDER_BITE = 89,
SMALL_ROCK = 90,
SPELUNKER_HAT = 91,
SUPER_BANDAGE = 92,
GAMEKID = 93,
SACK_OF_PENNIES = 94,
ROBO_BABY = 95,
LITTLE_CHAD = 96,
BOOK_OF_SIN = 97,
RELIC = 98,
LITTLE_GISH = 99,
LITTLE_STEVEN = 100,
HALO = 101,
MOMS_BOTTLE_OF_PILLS = 102,
COMMON_COLD = 103,
PARASITE = 104,
D6 = 105,
MR_MEGA = 106,
PINKING_SHEARS = 107,
WAFER = 108,
MONEY_EQUALS_POWER = 109,
MOMS_CONTACTS = 110,
BEAN = 111,
GUARDIAN_ANGEL = 112,
DEMON_BABY = 113,
MOMS_KNIFE = 114,
OUIJA_BOARD = 115,
NINE_VOLT = 116,
DEAD_BIRD = 117,
BRIMSTONE = 118,
BLOOD_BAG = 119,
ODD_MUSHROOM_THIN = 120,
ODD_MUSHROOM_LARGE = 121,
WHORE_OF_BABYLON = 122,
MONSTER_MANUAL = 123,
DEAD_SEA_SCROLLS = 124,
BOBBY_BOMB = 125,
RAZOR_BLADE = 126,
FORGET_ME_NOW = 127,
FOREVER_ALONE = 128,
BUCKET_OF_LARD = 129,
PONY = 130,
BOMB_BAG = 131,
LUMP_OF_COAL = 132,
GUPPYS_PAW = 133,
GUPPYS_TAIL = 134,
IV_BAG = 135,
BEST_FRIEND = 136,
REMOTE_DETONATOR = 137,
STIGMATA = 138,
MOMS_PURSE = 139,
BOBS_CURSE = 140,
PAGEANT_BOY = 141,
SCAPULAR = 142,
SPEED_BALL = 143,
BUM_FRIEND = 144,
GUPPYS_HEAD = 145,
PRAYER_CARD = 146,
NOTCHED_AXE = 147,
INFESTATION = 148,
IPECAC = 149,
TOUGH_LOVE = 150,
MULLIGAN = 151,
TECHNOLOGY_2 = 152,
MUTANT_SPIDER = 153,
CHEMICAL_PEEL = 154,
PEEPER = 155,
HABIT = 156,
BLOODY_LUST = 157,
CRYSTAL_BALL = 158,
SPIRIT_OF_THE_NIGHT = 159,
CRACK_THE_SKY = 160,
ANKH = 161,
CELTIC_CROSS = 162,
GHOST_BABY = 163,
CANDLE = 164,
CAT_O_NINE_TAILS = 165,
D20 = 166,
HARLEQUIN_BABY = 167,
EPIC_FETUS = 168,
POLYPHEMUS = 169,
DADDY_LONGLEGS = 170,
SPIDER_BUTT = 171,
SACRIFICIAL_DAGGER = 172,
MITRE = 173,
RAINBOW_BABY = 174,
DADS_KEY = 175,
STEM_CELLS = 176,
PORTABLE_SLOT = 177,
HOLY_WATER = 178,
FATE = 179,
BLACK_BEAN = 180,
WHITE_PONY = 181,
SACRED_HEART = 182,
TOOTH_PICKS = 183,
HOLY_GRAIL = 184,
DEAD_DOVE = 185,
BLOOD_RIGHTS = 186,
GUPPYS_HAIRBALL = 187,
ABEL = 188,
SMB_SUPER_FAN = 189,
PYRO = 190,
THREE_DOLLAR_BILL = 191,
TELEPATHY_BOOK = 192,
MEAT = 193,
MAGIC_8_BALL = 194,
MOMS_COIN_PURSE = 195,
SQUEEZY = 196,
JESUS_JUICE = 197,
BOX = 198,
MOMS_KEY = 199,
MOMS_EYESHADOW = 200,
IRON_BAR = 201,
MIDAS_TOUCH = 202,
HUMBLEING_BUNDLE = 203,// Intentionally misspelled to match the in-game spelling.
FANNY_PACK = 204,
SHARP_PLUG = 205,
GUILLOTINE = 206,
BALL_OF_BANDAGES = 207,
CHAMPION_BELT = 208,
BUTT_BOMBS = 209,
GNAWED_LEAF = 210,
SPIDERBABY = 211,
GUPPYS_COLLAR = 212,
LOST_CONTACT = 213,
ANEMIC = 214,
GOAT_HEAD = 215,
CEREMONIAL_ROBES = 216,
MOMS_WIG = 217,
PLACENTA = 218,
OLD_BANDAGE = 219,
SAD_BOMBS = 220,
RUBBER_CEMENT = 221,
ANTI_GRAVITY = 222,
PYROMANIAC = 223,
CRICKETS_BODY = 224,
GIMPY = 225,
BLACK_LOTUS = 226,
PIGGY_BANK = 227,
MOMS_PERFUME = 228,
MONSTROS_LUNG = 229,
ABADDON = 230,
BALL_OF_TAR = 231,
STOP_WATCH = 232,
TINY_PLANET = 233,
INFESTATION_2 = 234,
E_COLI = 236,
DEATHS_TOUCH = 237,
KEY_PIECE_1 = 238,
KEY_PIECE_2 = 239,
EXPERIMENTAL_TREATMENT = 240,
CONTRACT_FROM_BELOW = 241,
INFAMY = 242,
TRINITY_SHIELD = 243,
TECH_5 = 244,
TWENTY_TWENTY = 245,
BLUE_MAP = 246,
BFFS = 247,
HIVE_MIND = 248,
THERES_OPTIONS = 249,
BOGO_BOMBS = 250,
STARTER_DECK = 251,
LITTLE_BAGGY = 252,
MAGIC_SCAB = 253,
BLOOD_CLOT = 254,
SCREW = 255,
HOT_BOMBS = 256,
FIRE_MIND = 257,
MISSING_NO = 258,
DARK_MATTER = 259,
BLACK_CANDLE = 260,
PROPTOSIS = 261,
MISSING_PAGE_2 = 262,
CLEAR_RUNE = 263,
SMART_FLY = 264,
DRY_BABY = 265,
JUICY_SACK = 266,
ROBO_BABY_2 = 267,
ROTTEN_BABY = 268,
HEADLESS_BABY = 269,
LEECH = 270,
MYSTERY_SACK = 271,
BBF = 272,
BOBS_BRAIN = 273,
BEST_BUD = 274,
LIL_BRIMSTONE = 275,
ISAACS_HEART = 276,
LIL_HAUNT = 277,
DARK_BUM = 278,
BIG_FAN = 279,
SISSY_LONGLEGS = 280,
PUNCHING_BAG = 281,
HOW_TO_JUMP = 282,
D100 = 283,
D4 = 284,
D10 = 285,
BLANK_CARD = 286,
BOOK_OF_SECRETS = 287,
BOX_OF_SPIDERS = 288,
RED_CANDLE = 289,
JAR = 290,
FLUSH = 291,
SATANIC_BIBLE = 292,
HEAD_OF_KRAMPUS = 293,
BUTTER_BEAN = 294,
MAGIC_FINGERS = 295,
CONVERTER = 296,
BLUE_BOX = 297,
UNICORN_STUMP = 298,
TAURUS = 299,
ARIES = 300,
CANCER = 301,
LEO = 302,
VIRGO = 303,
LIBRA = 304,
SCORPIO = 305,
SAGITTARIUS = 306,
CAPRICORN = 307,
AQUARIUS = 308,
PISCES = 309,
EVES_MASCARA = 310,
JUDAS_SHADOW = 311,
MAGGYS_BOW = 312,
HOLY_MANTLE = 313,
THUNDER_THIGHS = 314,
STRANGE_ATTRACTOR = 315,
CURSED_EYE = 316,
MYSTERIOUS_LIQUID = 317,
GEMINI = 318,
CAINS_OTHER_EYE = 319,
BLUE_BABYS_ONLY_FRIEND = 320,
SAMSONS_CHAINS = 321,
MONGO_BABY = 322,
ISAACS_TEARS = 323,
UNDEFINED = 324,
SCISSORS = 325,
BREATH_OF_LIFE = 326,
POLAROID = 327,
NEGATIVE = 328,
LUDOVICO_TECHNIQUE = 329,
SOY_MILK = 330,
GODHEAD = 331,
LAZARUS_RAGS = 332,
MIND = 333,
BODY = 334,
SOUL = 335,
DEAD_ONION = 336,
BROKEN_WATCH = 337,
BOOMERANG = 338,
SAFETY_PIN = 339,
CAFFEINE_PILL = 340,
TORN_PHOTO = 341,
BLUE_CAP = 342,
LATCH_KEY = 343,
MATCH_BOOK = 344,
SYNTHOIL = 345,
SNACK = 346,
DIPLOPIA = 347,
PLACEBO = 348,
WOODEN_NICKEL = 349,
TOXIC_SHOCK = 350,
MEGA_BEAN = 351,
GLASS_CANNON = 352,
BOMBER_BOY = 353,
CRACK_JACKS = 354,
MOMS_PEARLS = 355,
CAR_BATTERY = 356,
BOX_OF_FRIENDS = 357,
WIZ = 358,
EIGHT_INCH_NAILS = 359,
INCUBUS = 360,
FATES_REWARD = 361,
LIL_CHEST = 362,
SWORN_PROTECTOR = 363,
FRIEND_ZONE = 364,
LOST_FLY = 365,
SCATTER_BOMBS = 366,
STICKY_BOMBS = 367,
EPIPHORA = 368,
CONTINUUM = 369,
MR_DOLLY = 370,
CURSE_OF_THE_TOWER = 371,
CHARGED_BABY = 372,
DEAD_EYE = 373,
HOLY_LIGHT = 374,
HOST_HAT = 375,
RESTOCK = 376,
BURSTING_SACK = 377,
NUMBER_TWO = 378,
PUPULA_DUPLEX = 379,
PAY_TO_PLAY = 380,
EDENS_BLESSING = 381,
FRIEND_BALL = 382,
TEAR_DETONATOR = 383,
LIL_GURDY = 384,
BUMBO = 385,
D12 = 386,
CENSER = 387,
KEY_BUM = 388,
RUNE_BAG = 389,
SERAPHIM = 390,
BETRAYAL = 391,
ZODIAC = 392,
SERPENTS_KISS = 393,
MARKED = 394,
TECH_X = 395,
VENTRICLE_RAZOR = 396,
TRACTOR_BEAM = 397,
GODS_FLESH = 398,
MAW_OF_THE_VOID = 399,
SPEAR_OF_DESTINY = 400,
EXPLOSIVO = 401,
CHAOS = 402,
SPIDER_MOD = 403,
FARTING_BABY = 404,
GB_BUG = 405,
D8 = 406,
PURITY = 407,
ATHAME = 408,
EMPTY_VESSEL = 409,
EVIL_EYE = 410,
LUSTY_BLOOD = 411,
CAMBION_CONCEPTION = 412,
IMMACULATE_CONCEPTION = 413,
MORE_OPTIONS = 414,
CROWN_OF_LIGHT = 415,
DEEP_POCKETS = 416,
SUCCUBUS = 417,
FRUIT_CAKE = 418,
TELEPORT_2 = 419,
BLACK_POWDER = 420,
KIDNEY_BEAN = 421,
GLOWING_HOUR_GLASS = 422,
CIRCLE_OF_PROTECTION = 423,
SACK_HEAD = 424,
NIGHT_LIGHT = 425,
OBSESSED_FAN = 426,
MINE_CRAFTER = 427,
PJS = 428,
HEAD_OF_THE_KEEPER = 429,
PAPA_FLY = 430,
MULTIDIMENSIONAL_BABY = 431,
GLITTER_BOMBS = 432,
MY_SHADOW = 433,
JAR_OF_FLIES = 434,
LIL_LOKI = 435,
MILK = 436,
D7 = 437,
BINKY = 438,
MOMS_BOX = 439,
KIDNEY_STONE = 440,
MEGA_BLAST = 441,
DARK_PRINCES_CROWN = 442,
APPLE = 443,
LEAD_PENCIL = 444,
DOG_TOOTH = 445,
DEAD_TOOTH = 446,
LINGER_BEAN = 447,
SHARD_OF_GLASS = 448,
METAL_PLATE = 449,
EYE_OF_GREED = 450,
TAROT_CLOTH = 451,
VARICOSE_VEINS = 452,
COMPOUND_FRACTURE = 453,
POLYDACTYLY = 454,
DADS_LOST_COIN = 455,
MIDNIGHT_SNACK = 456,
CONE_HEAD = 457,
BELLY_BUTTON = 458,
SINUS_INFECTION = 459,
GLAUCOMA = 460,
PARASITOID = 461,
EYE_OF_BELIAL = 462,
SULFURIC_ACID = 463,
GLYPH_OF_BALANCE = 464,
ANALOG_STICK = 465,
CONTAGION = 466,
FINGER = 467,
SHADE = 468,
DEPRESSION = 469,
HUSHY = 470,
LIL_MONSTRO = 471,
KING_BABY = 472,
BIG_CHUBBY = 473,
BROKEN_GLASS_CANNON = 474,
PLAN_C = 475,
D1 = 476,
VOID = 477,
PAUSE = 478,
SMELTER = 479,
COMPOST = 480,
DATAMINER = 481,
CLICKER = 482,
MAMA_MEGA = 483,
WAIT_WHAT = 484,
CROOKED_PENNY = 485,
DULL_RAZOR = 486,
POTATO_PEELER = 487,
METRONOME = 488,
D_INFINITY = 489,
EDENS_SOUL = 490,
ACID_BABY = 491,
YO_LISTEN = 492,
ADRENALINE = 493,
JACOBS_LADDER = 494,
GHOST_PEPPER = 495,
EUTHANASIA = 496,
CAMO_UNDIES = 497,
DUALITY = 498,
EUCHARIST = 499,
SACK_OF_SACKS = 500,
GREEDS_GULLET = 501,
LARGE_ZIT = 502,
LITTLE_HORN = 503,
BROWN_NUGGET = 504,
POKE_GO = 505,
BACKSTABBER = 506,
SHARP_STRAW = 507,
MOMS_RAZOR = 508,
BLOODSHOT_EYE = 509,
DELIRIOUS = 510,
ANGRY_FLY = 511,
BLACK_HOLE = 512,
BOZO = 513,
BROKEN_MODEM = 514,
MYSTERY_GIFT = 515,
SPRINKLER = 516,
FAST_BOMBS = 517,
BUDDY_IN_A_BOX = 518,
LIL_DELIRIUM = 519,
JUMPER_CABLES = 520,
COUPON = 521,
TELEKINESIS = 522,
MOVING_BOX = 523,
TECHNOLOGY_ZERO = 524,
LEPROSY = 525,
SEVEN_SEALS = 526,
MR_ME = 527,
ANGELIC_PRISM = 528,
POP = 529,
DEATHS_LIST = 530,
HAEMOLACRIA = 531,
LACHRYPHAGY = 532,
TRISAGION = 533,
SCHOOLBAG = 534,
BLANKET = 535,
SACRIFICIAL_ALTAR = 536,
LIL_SPEWER = 537,
MARBLES = 538,
MYSTERY_EGG = 539,
FLAT_STONE = 540,
MARROW = 541,
SLIPPED_RIB = 542,
HALLOWED_GROUND = 543,
POINTY_RIB = 544,
BOOK_OF_THE_DEAD = 545,
DADS_RING = 546,
DIVORCE_PAPERS = 547,
JAW_BONE = 548,
BRITTLE_BONES = 549,
BROKEN_SHOVEL_1 = 550,
BROKEN_SHOVEL_2 = 551,
MOMS_SHOVEL = 552,
MUCORMYCOSIS = 553,
TWO_SPOOKY = 554,
GOLDEN_RAZOR = 555,
SULFUR = 556,
FORTUNE_COOKIE = 557,
EYE_SORE = 558,
ONE_HUNDRED_TWENTY_VOLT = 559,
IT_HURTS = 560,
ALMOND_MILK = 561,
ROCK_BOTTOM = 562,
NANCY_BOMBS = 563,
BAR_OF_SOAP = 564,
BLOOD_PUPPY = 565,
DREAM_CATCHER = 566,
PASCHAL_CANDLE = 567,
DIVINE_INTERVENTION = 568,
BLOOD_OATH = 569,
PLAYDOUGH_COOKIE = 570,
ORPHAN_SOCKS = 571,
EYE_OF_THE_OCCULT = 572,
IMMACULATE_HEART = 573,
MONSTRANCE = 574,
INTRUDER = 575,
DIRTY_MIND = 576,
DAMOCLES = 577,
FREE_LEMONADE = 578,
SPIRIT_SWORD = 579,
RED_KEY = 580,
PSY_FLY = 581,
WAVY_CAP = 582,
ROCKET_IN_A_JAR = 583,
BOOK_OF_VIRTUES = 584,
ALABASTER_BOX = 585,
STAIRWAY = 586,
SOL = 588,
LUNA = 589,
MERCURIUS = 590,
VENUS = 591,
TERRA = 592,
MARS = 593,
JUPITER = 594,
SATURNUS = 595,
URANUS = 596,
NEPTUNUS = 597,
PLUTO = 598,
VOODOO_HEAD = 599,
EYE_DROPS = 600,
ACT_OF_CONTRITION = 601,
MEMBER_CARD = 602,
BATTERY_PACK = 603,
MOMS_BRACELET = 604,
SCOOPER = 605,
OCULAR_RIFT = 606,
BOILED_BABY = 607,
FREEZER_BABY = 608,
ETERNAL_D6 = 609,// eslint-disable-line isaacscript/enum-member-number-separation
BIRD_CAGE = 610,
LARYNX = 611,
LOST_SOUL = 612,
BLOOD_BOMBS = 614,
LIL_DUMPY = 615,
BIRDS_EYE = 616,
LODESTONE = 617,
ROTTEN_TOMATO = 618,
BIRTHRIGHT = 619,
RED_STEW = 621,
GENESIS = 622,
SHARP_KEY = 623,
BOOSTER_PACK = 624,
MEGA_MUSH = 625,
KNIFE_PIECE_1 = 626,
KNIFE_PIECE_2 = 627,
DEATH_CERTIFICATE = 628,
BOT_FLY = 629,
MEAT_CLEAVER = 631,
EVIL_CHARM = 632,
DOGMA = 633,
PURGATORY = 634,
STITCHES = 635,
R_KEY = 636,
KNOCKOUT_DROPS = 637,
ERASER = 638,
YUCK_HEART = 639,
URN_OF_SOULS = 640,
AKELDAMA = 641,
MAGIC_SKIN = 642,
REVELATION = 643,
CONSOLATION_PRIZE = 644,
TINYTOMA = 645,
BRIMSTONE_BOMBS = 646,
FOUR_FIVE_VOLT = 647,
FRUITY_PLUM = 649,
PLUM_FLUTE = 650,
STAR_OF_BETHLEHEM = 651,
CUBE_BABY = 652,
VADE_RETRO = 653,
FALSE_PHD = 654,
SPIN_TO_WIN = 655,
DAMOCLES_PASSIVE = 656,
VASCULITIS = 657,
GIANT_CELL = 658,
TROPICAMIDE = 659,
CARD_READING = 660,
QUINTS = 661,
TOOTH_AND_NAIL = 663,
BINGE_EATER = 664,
GUPPYS_EYE = 665,
STRAWMAN = 667,
DADS_NOTE = 668,
SAUSAGE = 669,
OPTIONS = 670,
CANDY_HEART = 671,
POUND_OF_FLESH = 672,
REDEMPTION = 673,
SPIRIT_SHACKLES = 674,
CRACKED_ORB = 675,
EMPTY_HEART = 676,
ASTRAL_PROJECTION = 677,
C_SECTION = 678,
LIL_ABADDON = 679,
MONTEZUMAS_REVENGE = 680,
LIL_PORTAL = 681,
WORM_FRIEND = 682,
BONE_SPURS = 683,
HUNGRY_SOUL = 684,
JAR_OF_WISPS = 685,
SOUL_LOCKET = 686,
FRIEND_FINDER = 687,
INNER_CHILD = 688,
GLITCHED_CROWN = 689,
JELLY_BELLY = 690,
SACRED_ORB = 691,
SANGUINE_BOND = 692,
SWARM = 693,
HEARTBREAK = 694,
BLOODY_GUST = 695,
SALVATION = 696,
VANISHING_TWIN = 697,
TWISTED_PAIR = 698,
AZAZELS_RAGE = 699,
ECHO_CHAMBER = 700,
ISAACS_TOMB = 701,
VENGEFUL_SPIRIT = 702,
ESAU_JR = 703,
BERSERK = 704,
DARK_ARTS = 705,
ABYSS = 706,
SUPPER = 707,
STAPLER = 708,
SUPLEX = 709,
BAG_OF_CRAFTING = 710,
FLIP = 711,
LEMEGETON = 712,
SUMPTORIUM = 713,
RECALL = 714,
HOLD = 715,
KEEPERS_SACK = 716,
KEEPERS_KIN = 717,
KEEPERS_BOX = 719,
EVERYTHING_JAR = 720,
TMTRAINER = 721,
ANIMA_SOLA = 722,
SPINDOWN_DICE = 723,
HYPERCOAGULATION = 724,
IBS = 725,
HEMOPTYSIS = 726,
GHOST_BOMBS = 727,
GELLO = 728,
DECAP_ATTACK = 729,
GLASS_EYE = 730,
STYE = 731,
MOMS_RING = 732
}
/**
* For `EntityType.PICKUP` (5), `PickupVariant.CARD` (300).
*
* This is the sub-type of a card.
*
* This enum was renamed from "Card" to be consistent with the `CollectibleType` and `TrinketType`
* enums.
*
* This enum is contiguous. (Every value is satisfied between 0 and 97, inclusive.)
*/
export declare enum CardType {
/**
* Spawning cards with this sub-type will produce a random card with the following probabilities:
*
* - Random tarot card (1-22) - 66.66%
* - Specific tarot card (1-22) - 3.03%
* - Random face card (23-31) - 7.74%
* - Specific face card (23-31) - 0.86%
* - Random rune (32-41) - 3.60%
* - Specific rune (32-41) - 0.36%
* - Random special card (42-54) - 3.51%
* - Specific special card (42-54) - 0.27%
* - Rune shard (55) - 0.00% (never spawns, assuming a fully unlocked save file)
* - Random reverse tarot card (56-77) - 11.22%
* - Specific reverse tarot card (56-77) - 0.51%
* - Cracked Key (78) - 0.27% (same as special card)
* - Queen of Hearts (79) - 0.86% (same as face card)
* - Wild Card (80) - 0.27% (same as special card)
* - Random character rune (81-97) - 5.95%
* - Specific character rune (81-97) - 0.35%
*/
NULL = 0,
FOOL = 1,
MAGICIAN = 2,
HIGH_PRIESTESS = 3,
EMPRESS = 4,
EMPEROR = 5,
HIEROPHANT = 6,
LOVERS = 7,
CHARIOT = 8,
JUSTICE = 9,
HERMIT = 10,
WHEEL_OF_FORTUNE = 11,
STRENGTH = 12,
HANGED_MAN = 13,
DEATH = 14,
TEMPERANCE = 15,
DEVIL = 16,
TOWER = 17,
STARS = 18,
MOON = 19,
SUN = 20,
JUDGEMENT = 21,
WORLD = 22,
TWO_OF_CLUBS = 23,
TWO_OF_DIAMONDS = 24,
TWO_OF_SPADES = 25,
TWO_OF_HEARTS = 26,
ACE_OF_CLUBS = 27,
ACE_OF_DIAMONDS = 28,
ACE_OF_SPADES = 29,
ACE_OF_HEARTS = 30,
JOKER = 31,
RUNE_HAGALAZ = 32,
RUNE_JERA = 33,
RUNE_EHWAZ = 34,
RUNE_DAGAZ = 35,
RUNE_ANSUZ = 36,
RUNE_PERTHRO = 37,
RUNE_BERKANO = 38,
RUNE_ALGIZ = 39,
RUNE_BLANK = 40,
RUNE_BLACK = 41,
CHAOS = 42,
CREDIT = 43,
RULES = 44,
AGAINST_HUMANITY = 45,
SUICIDE_KING = 46,
GET_OUT_OF_JAIL_FREE = 47,
QUESTION_MARK = 48,
DICE_SHARD = 49,
EMERGENCY_CONTACT = 50,
HOLY = 51,
HUGE_GROWTH = 52,
ANCIENT_RECALL = 53,
ERA_WALK = 54,
RUNE_SHARD = 55,
REVERSE_FOOL = 56,
REVERSE_MAGICIAN = 57,
REVERSE_HIGH_PRIESTESS = 58,
REVERSE_EMPRESS = 59,
REVERSE_EMPEROR = 60,
REVERSE_HIEROPHANT = 61,
REVERSE_LOVERS = 62,
REVERSE_CHARIOT = 63,
REVERSE_JUSTICE = 64,
REVERSE_HERMIT = 65,
REVERSE_WHEEL_OF_FORTUNE = 66,
REVERSE_STRENGTH = 67,
REVERSE_HANGED_MAN = 68,
REVERSE_DEATH = 69,
REVERSE_TEMPERANCE = 70,
REVERSE_DEVIL = 71,
REVERSE_TOWER = 72,
REVERSE_STARS = 73,
REVERSE_MOON = 74,
REVERSE_SUN = 75,
REVERSE_JUDGEMENT = 76,
REVERSE_WORLD = 77,
CRACKED_KEY = 78,
QUEEN_OF_HEARTS = 79,
WILD = 80,
SOUL_OF_ISAAC = 81,
SOUL_OF_MAGDALENE = 82,
SOUL_OF_CAIN = 83,
SOUL_OF_JUDAS = 84,
SOUL_OF_BLUE_BABY = 85,
SOUL_OF_EVE = 86,
SOUL_OF_SAMSON = 87,
SOUL_OF_AZAZEL = 88,
SOUL_OF_LAZARUS = 89,
SOUL_OF_EDEN = 90,
SOUL_OF_LOST = 91,
SOUL_OF_LILITH = 92,
SOUL_OF_KEEPER = 93,
SOUL_OF_APOLLYON = 94,
SOUL_OF_FORGOTTEN = 95,
SOUL_OF_BETHANY = 96,
SOUL_OF_JACOB_AND_ESAU = 97
}
/**
* For `EntityType.PICKUP` (5), `PickupVariant.TRINKET` (350).
*
* This is the sub-type of a trinket.
*
* This enum is not contiguous. In other words, the enum ranges from `TrinketType.NULL` (0) to
* `TrinketType.SIGIL_OF_BAPHOMET` (189), but there is no corresponding `TrinketType` with a value
* of 47.
*/
export declare enum TrinketType {
/** Spawning trinkets with this sub-type will produce a random trinket. */
NULL = 0,
SWALLOWED_PENNY = 1,
PETRIFIED_POOP = 2,
AAA_BATTERY = 3,
BROKEN_REMOTE = 4,
PURPLE_HEART = 5,
BROKEN_MAGNET = 6,
ROSARY_BEAD = 7,
CARTRIDGE = 8,
PULSE_WORM = 9,
WIGGLE_WORM = 10,
RING_WORM = 11,
FLAT_WORM = 12,
STORE_CREDIT = 13,
CALLUS = 14,
LUCKY_ROCK = 15,
MOMS_TOENAIL = 16,
BLACK_LIPSTICK = 17,
BIBLE_TRACT = 18,
PAPER_CLIP = 19,
MONKEY_PAW = 20,
MYSTERIOUS_PAPER = 21,
DAEMONS_TAIL = 22,
MISSING_POSTER = 23,
BUTT_PENNY = 24,
MYSTERIOUS_CANDY = 25,
HOOK_WORM = 26,
WHIP_WORM = 27,
BROKEN_ANKH = 28,
FISH_HEAD = 29,
PINKY_EYE = 30,
PUSH_PIN = 31,
LIBERTY_CAP = 32,
UMBILICAL_CORD = 33,
CHILDS_HEART = 34,
CURVED_HORN = 35,
RUSTED_KEY = 36,
GOAT_HOOF = 37,
MOMS_PEARL = 38,
CANCER = 39,
RED_PATCH = 40,
MATCH_STICK = 41,
LUCKY_TOE = 42,
CURSED_SKULL = 43,
SAFETY_CAP = 44,
ACE_OF_SPADES = 45,
ISAACS_FORK = 46,
MISSING_PAGE = 48,
BLOODY_PENNY = 49,
BURNT_PENNY = 50,
FLAT_PENNY = 51,
COUNTERFEIT_PENNY = 52,
TICK = 53,
ISAACS_HEAD = 54,
MAGGYS_FAITH = 55,
JUDAS_TONGUE = 56,
BLUE_BABYS_SOUL = 57,
SAMSONS_LOCK = 58,
CAINS_EYE = 59,
EVES_BIRD_FOOT = 60,
LEFT_HAND = 61,
SHINY_ROCK = 62,
SAFETY_SCISSORS = 63,
RAINBOW_WORM = 64,
TAPE_WORM = 65,
LAZY_WORM = 66,
CRACKED_DICE = 67,
SUPER_MAGNET = 68,
FADED_POLAROID = 69,
LOUSE = 70,
BOBS_BLADDER = 71,
WATCH_BATTERY = 72,
BLASTING_CAP = 73,
STUD_FINDER = 74,
ERROR = 75,
POKER_CHIP = 76,
BLISTER = 77,
SECOND_HAND = 78,
ENDLESS_NAMELESS = 79,
BLACK_FEATHER = 80,
BLIND_RAGE = 81,
GOLDEN_HORSE_SHOE = 82,
STORE_KEY = 83,
RIB_OF_GREED = 84,
KARMA = 85,
LIL_LARVA = 86,
MOMS_LOCKET = 87,
NO = 88,
CHILD_LEASH = 89,
BROWN_CAP = 90,
MECONIUM = 91,
CRACKED_CROWN = 92,
USED_DIAPER = 93,
FISH_TAIL = 94,
BLACK_TOOTH = 95,
OUROBOROS_WORM = 96,
TONSIL = 97,
NOSE_GOBLIN = 98,
SUPER_BALL = 99,
VIBRANT_BULB = 100,
DIM_BULB = 101,
FRAGMENTED_CARD = 102,
EQUALITY = 103,
WISH_BONE = 104,
BAG_LUNCH = 105,
LOST_CORK = 106,
CROW_HEART = 107,
WALNUT = 108,
DUCT_TAPE = 109,
SILVER_DOLLAR = 110,
BLOODY_CROWN = 111,
PAY_TO_WIN = 112,
LOCUST_OF_WRATH = 113,
LOCUST_OF_PESTILENCE = 114,
LOCUST_OF_FAMINE = 115,
LOCUST_OF_DEATH = 116,
LOCUST_OF_CONQUEST = 117,
BAT_WING = 118,
STEM_CELL = 119,
HAIRPIN = 120,
WOODEN_CROSS = 121,
BUTTER = 122,
FILIGREE_FEATHERS = 123,
DOOR_STOP = 124,
EXTENSION_CORD = 125,
ROTTEN_PENNY = 126,
BABY_BENDER = 127,
FINGER_BONE = 128,
JAW_BREAKER = 129,
CHEWED_PEN = 130,
BLESSED_PENNY = 131,
BROKEN_SYRINGE = 132,
SHORT_FUSE = 133,
GIGANTE_BEAN = 134,
LIGHTER = 135,
BROKEN_PADLOCK = 136,
MYOSOTIS = 137,
M = 138,
TEARDROP_CHARM = 139,
APPLE_OF_SODOM = 140,
FORGOTTEN_LULLABY = 141,
BETHS_FAITH = 142,
OLD_CAPACITOR = 143,
BRAIN_WORM = 144,
PERFECTION = 145,
DEVILS_CROWN = 146,
CHARGED_PENNY = 147,
FRIENDSHIP_NECKLACE = 148,
PANIC_BUTTON = 149,
BLUE_KEY = 150,
FLAT_FILE = 151,
TELESCOPE_LENS = 152,
MOMS_LOCK = 153,
DICE_BAG = 154,
HOLY_CROWN = 155,
MOTHERS_KISS = 156,
TORN_CARD = 157,
TORN_POCKET = 158,
GILDED_KEY = 159,
LUCKY_SACK = 160,
WICKED_CROWN = 161,
AZAZELS_STUMP = 162,
DINGLE_BERRY = 163,
RING_CAP = 164,
NUH_UH = 165,
MODELING_CLAY = 166,
POLISHED_BONE = 167,
HOLLOW_HEART = 168,
KIDS_DRAWING = 169,
CRYSTAL_KEY = 170,
KEEPERS_BARGAIN = 171,
CURSED_PENNY = 172,
YOUR_SOUL = 173,
NUMBER_MAGNET = 174,
STRANGE_KEY = 175,
LIL_CLOT = 176,
TEMPORARY_TATTOO = 177,
SWALLOWED_M80 = 178,// eslint-disable-line isaacscript/enum-member-number-separation
RC_REMOTE = 179,
FOUND_SOUL = 180,
EXPANSION_PACK = 181,
BETHS_ESSENCE = 182,
TWINS = 183,
ADOPTION_PAPERS = 184,
CRICKET_LEG = 185,
APOLLYONS_BEST_FRIEND = 186,
BROKEN_GLASSES = 187,
ICE_CUBE = 188,
SIGIL_OF_BAPHOMET = 189
}
/** For `EntityType.PICKUP` (5), `PickupVariant.BED` (380). */
export declare enum BedSubType {
ISAAC = 0,
MOM = 10
}
/** For `EntityType.LASER` (7). */
export declare enum LaserSubType {
/** A typical laser that has a start and end point. */
LINEAR = 0,
/** A controlled ring laser (e.g. Tech + Ludovico, Brim + Ludovico). */
RING_LUDOVICO = 1,
/** A ring laser that travels like a projectile (e.g. Tech X). */
RING_PROJECTILE = 2,
/** A ring laser that encircle their parents (e.g. Maw of the Void). */
RING_FOLLOW_PARENT = 3,
/** For Technology Zero; doesn't create an impact. */
NO_IMPACT = 4
}
/** For `EntityType.GAPER` (10), `GaperVariant.ROTTEN_GAPER` (3). */
export declare enum RottenGaperSubType {
V1 = 0,
V2 = 1,
V3 = 2,
V4 = 3,
V5 = 4,
V6 = 5
}
/** For `EntityType.LARRY_JR` (19), `LarryJrVariant.LARRY_JR` (0). */
export declare enum LarryJrSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The green champion version. Will occasionally shoot a projectile in the direction he's facing,
* pausing momentarily as he does so.
*/
GREEN = 1,
/**
* The blue champion version. Is 15% larger and has 45% more HP, but moves more slowly and does
* not leave poop behind. Has shared health between his body segments, meaning that dealing damage
* to one segment will deal a percentage of the damage to the other segments. This version always
* drops a Soul Heart when defeated.
*/
BLUE = 2
}
/** For `EntityType.LARRY_JR` (19), `LarryJrVariant.HOLLOW` (1). */
export declare enum HollowSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The green champion version. Has a chance for each segment that isn't the head to spawn a
* Charger on death. Occasionally stops movement to shoot 3 bullets at wherever it is facing. The
* head will spawn a Charger only if killed immediately after spawning.
*/
GREEN = 1,
/**
* The black champion version. 15% larger, has slower movement and 25% more HP. Each segment that
* isn't the head spawns a Boom Fly when killed. Does not spawn any poop. The head will spawn a
* Boom Fly only if killed immediately after spawning.
*/
BLACK = 2,
/**
* The yellow champion version. 15% larger and has 25% more HP but retains the same movement
* speed. Each segment that isn't the head will drop a penny on death. The head will drop a penny
* only if killed immediately after spawning.
*/
YELLOW = 3
}
/** For `EntityType.MONSTRO` (20), variant 0. */
export declare enum MonstroSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The red champion version. Two 20% smaller Monstros replace the normal Monstro, each with 55%
* less HP than the original.
*/
RED = 1,
/**
* The grey champion version. 15% larger and has 25% more HP. Uses projectile volleys much more
* often and is unable to jump off-screen.
*/
GREY = 2
}
/** For `EntityType.CHARGER` (23), `ChargerVariant.CHARGER` (0). */
export declare enum ChargerSubType {
CHARGER = 0,
MY_SHADOW = 1
}
/** For `EntityType.BOOM_FLY` (25), `BoomFlyVariant.DRAGON_FLY` (3). */
export declare enum DragonFlySubType {
/** Upon death, creates lines of fire in the cardinal directions. */
NORMAL = 0,
/** Upon death, creates lines of fire in the ordinal directions. */
X = 1
}
/** For `EntityType.CHUB` (28), `ChubVariant.CHUB (0)`. */
export declare enum ChubSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The blue champion version. 15% larger and slower than normal, with 25% more HP. Spawns orange
* Boils instead of Chargers. Despite the different color, they behave exactly like normal Boils.
*
* Note that this actually looks green in-game, but internally it is labeled as blue. (Yellow
* mixes with blue to cause green.)
*/
BLUE = 1,
/**
* The orange champion version. 15% smaller and faster than normal, with 15% less HP. Spawns
* Spitties instead of Chargers.
*/
ORANGE = 2
}
/** For `EntityType.CHUB` (28), `ChubVariant.CARRION_QUEEN (2)`. */
export declare enum CarrionQueenSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The pink champion version. Moves slightly quicker, has 100% more HP and spawns small Mask
* Hearts instead of Red Poop. The hearts have 28 HP and killing them deals 40 damage to Carrion
* Queen. She does not bounce diagonally around the room when below half health.
*/
PINK = 1
}
/** For `EntityType.GURDY` (36), variant 0. */
export declare enum GurdySubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The green champion version. 11% larger and does not use her projectile attack. Instead, she
* summons monsters at a faster rate.
*/
GREEN = 1
}
/** For `EntityType.BABY` (37), variant `BabyVariant.ANGELIC_BABY`. */
export declare enum AngelicBabySubType {
NORMAL = 0,
SMALL = 1
}
/** For `EntityType.MONSTRO_2` (43), `Monstro2Variant.MONSTRO_2` (0). */
export declare enum Monstro2SubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The red champion version. 20% smaller. Moves and attacks much faster, but only spawns 2 Suckers
* when landing. Has reduced health.
*/
RED = 1
}
/** For `EntityType.MOM` (43), `MomVariant.MOM` (0). */
export declare enum MomSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The blue champion version. Has 23% more HP, summons monsters more often, and summons a
* different variation of enemies that were added in the Wrath of The Lamb expansion of the
* original game.
*/
BLUE = 1,
/**
* The red champion version. Does not summon monsters at all, and instead repeatedly uses her foot
* stomp, which has increased speed.
*/
RED = 2
}
/** For `EntityType.PIN` (62), `PinVariant.PIN` (0). */
export declare enum PinSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The grey champion version. 15% larger with 25% more HP. Fires a radial burst of 6 spiraling
* projectiles instead of an explosive projectile and fires 6 projectiles instead of 4 when
* jumping.
*/
GREY = 1
}
/** For `EntityType.PIN` (62), `PinVariant.FRAIL` (2). */
export declare enum FrailSubType {
/** The non-champion version. */
NORMAL = 0,
/** The black champion version. Starts in its second phase, with only 66.6% HP total. */
BLACK = 1
}
/** For `EntityType.FAMINE` (63), variant 0. */
export declare enum FamineSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The blue champion version. Charges more often and veers towards Isaac (similar to the Dark
* One). He can do this attack regardless of whether Isaac is to his sides. He will shoot six
* bullets in all directions instead of summoning Pooters. In phase 2, he will spit out a cluster
* of bullets instead of a triple shot, similar to Monstro's attack, with a lower shot speed than
* his non-champion version. Will always drop a Soul Heart upon death.
*/
BLUE = 1
}
/** For `EntityType.PESTILENCE` (64), variant 0. */
export declare enum PestilenceSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The grey champion version. Leaves a trail of slowing white creep instead of green creep, shoots
* 6 projectiles in all directions instead of an Ipecac shot, and spawns Trites instead of
* Chargers or Spitties. He cannot spawn more than 3 Trites at once. It spawns spiders instead of
* Attack Flies in phase 2.
*/
GREY = 1
}
/** For `EntityType.WAR` (65), `WarVariant.WAR` (0). */
export declare enum WarSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The grey champion version. 15% larger with 25% more HP. Summons 2 Mega Troll Bombs when he
* ascends off-screen and summons a single Troll Bomb behind his path when he charges through the
* screen. When transforming into his second phase, he shoots 6 projectiles in all directions, as
* well as each time he stops chasing Isaac in this phase.
*/
GREY = 1
}
/** For `EntityType.DEATH` (66), variant 0. */
export declare enum DeathSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The black champion version. 15% larger with 25% more HP. In his first phase, he summons
* Kamikaze Leeches instead of homing Death Scythes and does not use the Hourglass. He spawns Red
* Maws rather than Knights after he dismounts from his horse.
*/
BLACK = 1
}
/** For `EntityType.DUKE_OF_FLIES` (67), variant `DukeOfFliesVariant.DUKE_OF_FLIES` (0). */
export declare enum DukeOfFliesSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The green champion version. Spawns Moters instead of the large Attack Flies and shoots blood
* shots in eight directions when spreading the orbiting flies. He can spread the Attack Flies at
* any moment instead of only performing it when having enough of them orbiting him, similar to
* The Husk.
*/
GREEN = 1,
/**
* The orange champion version. 15% larger than normal with 25% more HP and spawns Suckers instead
* of the large Attack Flies.
*/
ORANGE = 2
}
/** For `EntityType.DUKE_OF_FLIES` (67), variant `DukeOfFliesVariant.HUSK` (1). */
export declare enum HuskSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The black champion version. 15% larger with 56% more HP. It moves slower and spawns Boom Flies
* instead of spiders and Attack Flies. The explosions from the Boom Flies can damage the Husk.
* Spawns 1-2 additional Boom Flies upon death.
*/
BLACK = 1,
/**
* The red champion version. 25% smaller and faster. Rather than spawning enemies, it only fires
* its ring of eight blood shots. Spawns 1-2 additional Red Boom Flies upon death.
*/
RED = 2
}
/** For `EntityType.PEEP` (68), variant `PeepVariant.PEEP` (0). */
export declare enum PeepSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The yellow champion version. 15% smaller, moves faster, and leaves a constant trail of yellow
* creep.
*/
YELLOW = 1,
/**
* The cyan champion version. Starts the battle with both his eyes popped out, similar to The
* Bloat.
*/
CYAN = 2
}
/** For `EntityType.PEEP` (68), variant `PeepVariant.BLOAT` (1). */
export declare enum BloatSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The green champion version. Fires Spawns 2 Chargers whenever he creates large puddles of creep.
* Creates green creep instead of red creep.
*/
GREEN = 1
}
/**
* For `EntityType.FISTULA_BIG` (71), `EntityType.FISTULA_MEDIUM` (72), and
* `EntityType.FISTULA_SMALL` (73). (All use variant `FistulaVariant.FISTULA` (0).
*/
export declare enum FistulaSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The grey champion version. 15% larger with 25% more HP. Spawns Boom Flies with 15 HP instead of
* Chargers. Each piece travels much slower and splits into three medium Fistulas as opposed to
* the original's four, similar to Teratoma.
*/
GREY = 1
}
/** For `EntityType.GEMINI` (79), variant `GeminiVariant.GEMINI` (0). */
export declare enum GeminiSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The green champion version. They start separated from each other and have no difference in
* behavior. However, if Contusion is killed last, it will usually drop a Red Heart or Half Red
* Heart, but will rarely drop any other type of Heart instead (Soul, Bone, Gold, etc).
*/
GREEN = 1,
/**
* The blue champion version. Suture shoots homing shots. Contusion will drop a Soul Heart if
* killed last.
*/
BLUE = 2
}
/** For `EntityType.GURDY_JR` (99), variant 0. */
export declare enum GurdyJrSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The blue champion version. Instead of one Gurdy Jr., there will be two 42% smaller ones. This
* version has 45% less HP than the original and only uses the charging attack. It drops a Soul
* Heart upon death.
*/
BLUE = 1,
/**
* The yellow champion version. 15% larger than the regular, with 25% more HP. She spawns Super
* Pooters instead of regular Pooters. Does not shoot projectiles of any sort.
*/
YELLOW = 2
}
/** For `EntityType.WIDOW` (100), `WidowVariant.WIDOW` (0). */
export declare enum WidowSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The black champion version. Spawns Big Spiders with half health instead of Sacks, black creep
* instead of white, and spits out six blood shots instead of spiders.
*/
BLACK = 1,
/**
* The pink champion version. Spawns Boils instead of Sacks and Attack Flies instead of spiders.
* Jumps quicker. She is also 25% smaller and has 10% less health.
*/
PINK = 2
}
/** For `EntityType.GURGLING` (100), `GurglingVariant.GURGLING_BOSS` (1). */
export declare enum GurglingSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The yellow champion version. Three Gurglings will appear instead of two. They are faster but do
* not leave any creep. They don't spawn any Attack Flies.
*/
YELLOW = 1,
/**
* The black champion version. Gurglings spawn Troll Bombs at regular intervals instead of red
* creep when rushing towards the player. They take only 5 damage from their own bombs. They don't
* spawn any Attack Flies.
*/
BLACK = 2
}
/**
* For `EntityType.CONSTANT_STONE_SHOOTER` (202),
* `ConstantStoneShooterVariant.CONSTANT_STONE_SHOOTER` (0).
*
* This is the same as the `Direction` enum.
*/
export declare enum ConstantStoneShooterSubType {
LEFT = 0,
UP = 1,
RIGHT = 2,
DOWN = 3
}
/** For `EntityType.HAUNT` (260), `HauntVariant.HAUNT` (0). */
export declare enum HauntSubType {
/** The non-champion version. */
NORMAL = 0,
/**
* The black champion version. Only two Lil' Haunts circle The Haunt in the first phase. In the
* second phase, The Haunt spawns 1-2 spiders instead of firing a brimstone laser.
*/
BLACK = 1,
/**
* The pink champion version. Only one Lil' Haunt circles The Haunt in the first phase. In the
* second phase, The Haunt has 50% less HP (100). The Haunt's laser is replaced with two diagonal
* Brimstone lasers that reflect once off of walls. The Haunt's blood-shot attack is changed to 8
* shots and is aimed towards Isaac.
*/
PINK = 2
}
/** For `EntityType.DINGLE` (261), `Dingl