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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.RoomDifficulty = void 0; /** * Each room has an arbitrarily set difficulty of 0, 1, 2, 5, or 10. The floor generation algorithm * attempts to generates floors with a combined difficulty of a certain value. */ var RoomDifficulty; (function (RoomDifficulty) { /** * Rooms set to difficulty 0 will never be generated by the floor generation algorithm and are * effectively removed from the game. */ RoomDifficulty[RoomDifficulty["ALWAYS_EXCLUDED"] = 0] = "ALWAYS_EXCLUDED"; RoomDifficulty[RoomDifficulty["VERY_EASY"] = 1] = "VERY_EASY"; RoomDifficulty[RoomDifficulty["EASY"] = 2] = "EASY"; RoomDifficulty[RoomDifficulty["MEDIUM"] = 5] = "MEDIUM"; RoomDifficulty[RoomDifficulty["HARD"] = 10] = "HARD"; })(RoomDifficulty || (exports.RoomDifficulty = RoomDifficulty = {}));