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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.PlayerSpriteLayer = void 0; /** Corresponds to "resources/gfx/001.000_player.anm2". */ var PlayerSpriteLayer; (function (PlayerSpriteLayer) { PlayerSpriteLayer[PlayerSpriteLayer["GLOW"] = 0] = "GLOW"; PlayerSpriteLayer[PlayerSpriteLayer["BODY"] = 1] = "BODY"; PlayerSpriteLayer[PlayerSpriteLayer["BODY_0"] = 2] = "BODY_0"; PlayerSpriteLayer[PlayerSpriteLayer["BODY_1"] = 3] = "BODY_1"; PlayerSpriteLayer[PlayerSpriteLayer["HEAD"] = 4] = "HEAD"; PlayerSpriteLayer[PlayerSpriteLayer["HEAD_0"] = 5] = "HEAD_0"; PlayerSpriteLayer[PlayerSpriteLayer["HEAD_1"] = 6] = "HEAD_1"; PlayerSpriteLayer[PlayerSpriteLayer["HEAD_2"] = 7] = "HEAD_2"; PlayerSpriteLayer[PlayerSpriteLayer["HEAD_3"] = 8] = "HEAD_3"; PlayerSpriteLayer[PlayerSpriteLayer["HEAD_4"] = 9] = "HEAD_4"; PlayerSpriteLayer[PlayerSpriteLayer["HEAD_5"] = 10] = "HEAD_5"; PlayerSpriteLayer[PlayerSpriteLayer["TOP_0"] = 11] = "TOP_0"; PlayerSpriteLayer[PlayerSpriteLayer["EXTRA"] = 12] = "EXTRA"; PlayerSpriteLayer[PlayerSpriteLayer["GHOST"] = 13] = "GHOST"; PlayerSpriteLayer[PlayerSpriteLayer["BACK"] = 14] = "BACK"; })(PlayerSpriteLayer || (exports.PlayerSpriteLayer = PlayerSpriteLayer = {}));