isaac-typescript-definitions
Version:
TypeScript definitions for The Binding of Isaac: Repentance.
23 lines (22 loc) • 1.29 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.PlayerSpriteLayer = void 0;
/** Corresponds to "resources/gfx/001.000_player.anm2". */
var PlayerSpriteLayer;
(function (PlayerSpriteLayer) {
PlayerSpriteLayer[PlayerSpriteLayer["GLOW"] = 0] = "GLOW";
PlayerSpriteLayer[PlayerSpriteLayer["BODY"] = 1] = "BODY";
PlayerSpriteLayer[PlayerSpriteLayer["BODY_0"] = 2] = "BODY_0";
PlayerSpriteLayer[PlayerSpriteLayer["BODY_1"] = 3] = "BODY_1";
PlayerSpriteLayer[PlayerSpriteLayer["HEAD"] = 4] = "HEAD";
PlayerSpriteLayer[PlayerSpriteLayer["HEAD_0"] = 5] = "HEAD_0";
PlayerSpriteLayer[PlayerSpriteLayer["HEAD_1"] = 6] = "HEAD_1";
PlayerSpriteLayer[PlayerSpriteLayer["HEAD_2"] = 7] = "HEAD_2";
PlayerSpriteLayer[PlayerSpriteLayer["HEAD_3"] = 8] = "HEAD_3";
PlayerSpriteLayer[PlayerSpriteLayer["HEAD_4"] = 9] = "HEAD_4";
PlayerSpriteLayer[PlayerSpriteLayer["HEAD_5"] = 10] = "HEAD_5";
PlayerSpriteLayer[PlayerSpriteLayer["TOP_0"] = 11] = "TOP_0";
PlayerSpriteLayer[PlayerSpriteLayer["EXTRA"] = 12] = "EXTRA";
PlayerSpriteLayer[PlayerSpriteLayer["GHOST"] = 13] = "GHOST";
PlayerSpriteLayer[PlayerSpriteLayer["BACK"] = 14] = "BACK";
})(PlayerSpriteLayer || (exports.PlayerSpriteLayer = PlayerSpriteLayer = {}));
;