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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.NPCState = void 0; var NPCState; (function (NPCState) { NPCState[NPCState["INIT"] = 0] = "INIT"; NPCState[NPCState["APPEAR"] = 1] = "APPEAR"; NPCState[NPCState["APPEAR_CUSTOM"] = 2] = "APPEAR_CUSTOM"; NPCState[NPCState["IDLE"] = 3] = "IDLE"; NPCState[NPCState["MOVE"] = 4] = "MOVE"; NPCState[NPCState["SUICIDE"] = 5] = "SUICIDE"; NPCState[NPCState["JUMP"] = 6] = "JUMP"; NPCState[NPCState["STOMP"] = 7] = "STOMP"; NPCState[NPCState["ATTACK"] = 8] = "ATTACK"; NPCState[NPCState["ATTACK_2"] = 9] = "ATTACK_2"; NPCState[NPCState["ATTACK_3"] = 10] = "ATTACK_3"; NPCState[NPCState["ATTACK_4"] = 11] = "ATTACK_4"; NPCState[NPCState["ATTACK_5"] = 12] = "ATTACK_5"; NPCState[NPCState["SUMMON"] = 13] = "SUMMON"; NPCState[NPCState["SUMMON_2"] = 14] = "SUMMON_2"; NPCState[NPCState["SUMMON_3"] = 15] = "SUMMON_3"; NPCState[NPCState["SPECIAL"] = 16] = "SPECIAL"; NPCState[NPCState["UNIQUE_DEATH"] = 17] = "UNIQUE_DEATH"; NPCState[NPCState["DEATH"] = 18] = "DEATH"; })(NPCState || (exports.NPCState = NPCState = {}));