isaac-typescript-definitions
Version:
TypeScript definitions for The Binding of Isaac: Repentance.
26 lines (25 loc) • 1.17 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.NPCState = void 0;
var NPCState;
(function (NPCState) {
NPCState[NPCState["INIT"] = 0] = "INIT";
NPCState[NPCState["APPEAR"] = 1] = "APPEAR";
NPCState[NPCState["APPEAR_CUSTOM"] = 2] = "APPEAR_CUSTOM";
NPCState[NPCState["IDLE"] = 3] = "IDLE";
NPCState[NPCState["MOVE"] = 4] = "MOVE";
NPCState[NPCState["SUICIDE"] = 5] = "SUICIDE";
NPCState[NPCState["JUMP"] = 6] = "JUMP";
NPCState[NPCState["STOMP"] = 7] = "STOMP";
NPCState[NPCState["ATTACK"] = 8] = "ATTACK";
NPCState[NPCState["ATTACK_2"] = 9] = "ATTACK_2";
NPCState[NPCState["ATTACK_3"] = 10] = "ATTACK_3";
NPCState[NPCState["ATTACK_4"] = 11] = "ATTACK_4";
NPCState[NPCState["ATTACK_5"] = 12] = "ATTACK_5";
NPCState[NPCState["SUMMON"] = 13] = "SUMMON";
NPCState[NPCState["SUMMON_2"] = 14] = "SUMMON_2";
NPCState[NPCState["SUMMON_3"] = 15] = "SUMMON_3";
NPCState[NPCState["SPECIAL"] = 16] = "SPECIAL";
NPCState[NPCState["UNIQUE_DEATH"] = 17] = "UNIQUE_DEATH";
NPCState[NPCState["DEATH"] = 18] = "DEATH";
})(NPCState || (exports.NPCState = NPCState = {}));
;