isaac-typescript-definitions
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TypeScript definitions for The Binding of Isaac: Repentance.
105 lines (104 loc) • 5.83 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.Music = void 0;
var Music;
(function (Music) {
Music[Music["NULL"] = 0] = "NULL";
Music[Music["BASEMENT"] = 1] = "BASEMENT";
Music[Music["CAVES"] = 2] = "CAVES";
Music[Music["DEPTHS"] = 3] = "DEPTHS";
Music[Music["CELLAR"] = 4] = "CELLAR";
Music[Music["CATACOMBS"] = 5] = "CATACOMBS";
Music[Music["NECROPOLIS"] = 6] = "NECROPOLIS";
Music[Music["WOMB"] = 7] = "WOMB";
Music[Music["GAME_OVER"] = 8] = "GAME_OVER";
Music[Music["BOSS"] = 9] = "BOSS";
Music[Music["CATHEDRAL"] = 10] = "CATHEDRAL";
Music[Music["SHEOL"] = 11] = "SHEOL";
Music[Music["DARK_ROOM"] = 12] = "DARK_ROOM";
Music[Music["CHEST"] = 13] = "CHEST";
Music[Music["BURNING_BASEMENT"] = 14] = "BURNING_BASEMENT";
Music[Music["FLOODED_CAVES"] = 15] = "FLOODED_CAVES";
Music[Music["DANK_DEPTHS"] = 16] = "DANK_DEPTHS";
Music[Music["SCARRED_WOMB"] = 17] = "SCARRED_WOMB";
Music[Music["BLUE_WOMB"] = 18] = "BLUE_WOMB";
Music[Music["UTERO"] = 19] = "UTERO";
Music[Music["MOM_BOSS"] = 20] = "MOM_BOSS";
Music[Music["MOMS_HEART_BOSS"] = 21] = "MOMS_HEART_BOSS";
Music[Music["ISAAC_BOSS"] = 22] = "ISAAC_BOSS";
Music[Music["SATAN_BOSS"] = 23] = "SATAN_BOSS";
Music[Music["DARK_ROOM_BOSS"] = 24] = "DARK_ROOM_BOSS";
Music[Music["BLUE_BABY_BOSS"] = 25] = "BLUE_BABY_BOSS";
Music[Music["BOSS_2"] = 26] = "BOSS_2";
Music[Music["HUSH_BOSS"] = 27] = "HUSH_BOSS";
Music[Music["ULTRA_GREED_BOSS"] = 28] = "ULTRA_GREED_BOSS";
Music[Music["LIBRARY_ROOM"] = 30] = "LIBRARY_ROOM";
Music[Music["SECRET_ROOM"] = 31] = "SECRET_ROOM";
Music[Music["SECRET_ROOM_2"] = 32] = "SECRET_ROOM_2";
Music[Music["DEVIL_ROOM"] = 33] = "DEVIL_ROOM";
Music[Music["ANGEL_ROOM"] = 34] = "ANGEL_ROOM";
Music[Music["SHOP_ROOM"] = 35] = "SHOP_ROOM";
Music[Music["ARCADE_ROOM"] = 36] = "ARCADE_ROOM";
Music[Music["BOSS_OVER"] = 37] = "BOSS_OVER";
Music[Music["CHALLENGE_FIGHT"] = 38] = "CHALLENGE_FIGHT";
Music[Music["BOSS_RUSH"] = 39] = "BOSS_RUSH";
Music[Music["JINGLE_BOSS_RUSH_OUTRO"] = 40] = "JINGLE_BOSS_RUSH_OUTRO";
Music[Music["BOSS_3"] = 41] = "BOSS_3";
Music[Music["JINGLE_BOSS_OVER_3"] = 42] = "JINGLE_BOSS_OVER_3";
Music[Music["MOTHER_BOSS"] = 43] = "MOTHER_BOSS";
Music[Music["DOGMA_BOSS"] = 44] = "DOGMA_BOSS";
Music[Music["BEAST_BOSS"] = 45] = "BEAST_BOSS";
Music[Music["JINGLE_MOTHER_OVER"] = 47] = "JINGLE_MOTHER_OVER";
Music[Music["JINGLE_DOGMA_OVER"] = 48] = "JINGLE_DOGMA_OVER";
Music[Music["JINGLE_BEAST_OVER"] = 49] = "JINGLE_BEAST_OVER";
Music[Music["PLANETARIUM"] = 50] = "PLANETARIUM";
Music[Music["SECRET_ROOM_ALT_ALT"] = 51] = "SECRET_ROOM_ALT_ALT";
Music[Music["BOSS_OVER_TWISTED"] = 52] = "BOSS_OVER_TWISTED";
Music[Music["CREDITS"] = 60] = "CREDITS";
Music[Music["TITLE"] = 61] = "TITLE";
Music[Music["TITLE_AFTERBIRTH"] = 62] = "TITLE_AFTERBIRTH";
Music[Music["TITLE_REPENTANCE"] = 63] = "TITLE_REPENTANCE";
Music[Music["JINGLE_GAME_START_ALT"] = 64] = "JINGLE_GAME_START_ALT";
Music[Music["JINGLE_NIGHTMARE_ALT"] = 65] = "JINGLE_NIGHTMARE_ALT";
Music[Music["MOTHERS_SHADOW_INTRO"] = 66] = "MOTHERS_SHADOW_INTRO";
Music[Music["DOGMA_INTRO"] = 67] = "DOGMA_INTRO";
Music[Music["STRANGE_DOOR_JINGLE"] = 68] = "STRANGE_DOOR_JINGLE";
Music[Music["DARK_CLOSET"] = 69] = "DARK_CLOSET";
Music[Music["CREDITS_ALT"] = 70] = "CREDITS_ALT";
Music[Music["CREDITS_ALT_FINAL"] = 71] = "CREDITS_ALT_FINAL";
Music[Music["JINGLE_BOSS"] = 81] = "JINGLE_BOSS";
Music[Music["JINGLE_BOSS_OVER_1"] = 83] = "JINGLE_BOSS_OVER_1";
Music[Music["JINGLE_HOLY_ROOM_FIND"] = 84] = "JINGLE_HOLY_ROOM_FIND";
Music[Music["JINGLE_SECRET_ROOM_FIND"] = 85] = "JINGLE_SECRET_ROOM_FIND";
Music[Music["JINGLE_TREASURE_ROOM_ENTRY_0"] = 87] = "JINGLE_TREASURE_ROOM_ENTRY_0";
Music[Music["JINGLE_TREASURE_ROOM_ENTRY_1"] = 88] = "JINGLE_TREASURE_ROOM_ENTRY_1";
Music[Music["JINGLE_TREASURE_ROOM_ENTRY_2"] = 89] = "JINGLE_TREASURE_ROOM_ENTRY_2";
Music[Music["JINGLE_TREASURE_ROOM_ENTRY_3"] = 90] = "JINGLE_TREASURE_ROOM_ENTRY_3";
Music[Music["JINGLE_CHALLENGE_ENTRY"] = 91] = "JINGLE_CHALLENGE_ENTRY";
Music[Music["JINGLE_CHALLENGE_OUTRO"] = 92] = "JINGLE_CHALLENGE_OUTRO";
Music[Music["JINGLE_GAME_OVER"] = 93] = "JINGLE_GAME_OVER";
Music[Music["JINGLE_DEVIL_ROOM_FIND"] = 94] = "JINGLE_DEVIL_ROOM_FIND";
Music[Music["JINGLE_GAME_START"] = 95] = "JINGLE_GAME_START";
Music[Music["JINGLE_NIGHTMARE"] = 96] = "JINGLE_NIGHTMARE";
Music[Music["JINGLE_BOSS_OVER_2"] = 97] = "JINGLE_BOSS_OVER_2";
Music[Music["JINGLE_HUSH_OVER"] = 98] = "JINGLE_HUSH_OVER";
Music[Music["INTRO_VOICEOVER"] = 100] = "INTRO_VOICEOVER";
Music[Music["EPILOGUE_VOICEOVER"] = 101] = "EPILOGUE_VOICEOVER";
Music[Music["VOID"] = 102] = "VOID";
Music[Music["VOID_BOSS"] = 103] = "VOID_BOSS";
Music[Music["DOWNPOUR"] = 104] = "DOWNPOUR";
Music[Music["MINES"] = 105] = "MINES";
Music[Music["MAUSOLEUM"] = 106] = "MAUSOLEUM";
Music[Music["CORPSE"] = 107] = "CORPSE";
Music[Music["DROSS"] = 108] = "DROSS";
Music[Music["ASHPIT"] = 109] = "ASHPIT";
Music[Music["GEHENNA"] = 110] = "GEHENNA";
Music[Music["MORTIS"] = 111] = "MORTIS";
Music[Music["ISAACS_HOUSE"] = 112] = "ISAACS_HOUSE";
Music[Music["FINAL_VOICEOVER"] = 113] = "FINAL_VOICEOVER";
Music[Music["DOWNPOUR_REVERSE"] = 114] = "DOWNPOUR_REVERSE";
Music[Music["DROSS_REVERSE"] = 115] = "DROSS_REVERSE";
Music[Music["MINESHAFT_AMBIENT"] = 116] = "MINESHAFT_AMBIENT";
Music[Music["MINESHAFT_ESCAPE"] = 117] = "MINESHAFT_ESCAPE";
Music[Music["REVERSE_GENESIS"] = 118] = "REVERSE_GENESIS";
})(Music || (exports.Music = Music = {}));
;