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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.LineCheckMode = void 0; var LineCheckMode; (function (LineCheckMode) { /** Stopped by pits and rocks (e.g. like a Gaper's behavior). */ LineCheckMode[LineCheckMode["NORMAL"] = 0] = "NORMAL"; /** Same as MODE_NORMAL, but less resource-intensive. */ LineCheckMode[LineCheckMode["ECONOMIC"] = 1] = "ECONOMIC"; /** Only blocked by walls and metal blocks. */ LineCheckMode[LineCheckMode["EXPLOSION"] = 2] = "EXPLOSION"; /** Not blocked by pits. Used by enemies that shoot projectiles at you, such as Hosts. */ LineCheckMode[LineCheckMode["PROJECTILE"] = 3] = "PROJECTILE"; })(LineCheckMode || (exports.LineCheckMode = LineCheckMode = {}));