isaac-typescript-definitions
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TypeScript definitions for The Binding of Isaac: Repentance.
32 lines (31 loc) • 2.23 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.LevelStateFlag = void 0;
/** Used with the `Level.GetStateFlag` and `Level.SetStateFlag` methods. */
var LevelStateFlag;
(function (LevelStateFlag) {
LevelStateFlag[LevelStateFlag["BUM_KILLED"] = 0] = "BUM_KILLED";
LevelStateFlag[LevelStateFlag["EVIL_BUM_KILLED"] = 1] = "EVIL_BUM_KILLED";
LevelStateFlag[LevelStateFlag["RED_HEART_DAMAGED"] = 2] = "RED_HEART_DAMAGED";
LevelStateFlag[LevelStateFlag["BUM_LEFT"] = 3] = "BUM_LEFT";
LevelStateFlag[LevelStateFlag["EVIL_BUM_LEFT"] = 4] = "EVIL_BUM_LEFT";
LevelStateFlag[LevelStateFlag["DAMAGED"] = 5] = "DAMAGED";
LevelStateFlag[LevelStateFlag["SHOPKEEPER_KILLED_LVL"] = 6] = "SHOPKEEPER_KILLED_LVL";
LevelStateFlag[LevelStateFlag["COMPASS_EFFECT"] = 7] = "COMPASS_EFFECT";
LevelStateFlag[LevelStateFlag["MAP_EFFECT"] = 8] = "MAP_EFFECT";
LevelStateFlag[LevelStateFlag["BLUE_MAP_EFFECT"] = 9] = "BLUE_MAP_EFFECT";
LevelStateFlag[LevelStateFlag["FULL_MAP_EFFECT"] = 10] = "FULL_MAP_EFFECT";
LevelStateFlag[LevelStateFlag["GREED_LOST_PENALTY"] = 11] = "GREED_LOST_PENALTY";
LevelStateFlag[LevelStateFlag["GREED_MONSTRO_SPAWNED"] = 12] = "GREED_MONSTRO_SPAWNED";
LevelStateFlag[LevelStateFlag["ITEM_DUNGEON_FOUND"] = 13] = "ITEM_DUNGEON_FOUND";
LevelStateFlag[LevelStateFlag["MAMA_MEGA_USED"] = 14] = "MAMA_MEGA_USED";
LevelStateFlag[LevelStateFlag["WOODEN_CROSS_REMOVED"] = 15] = "WOODEN_CROSS_REMOVED";
LevelStateFlag[LevelStateFlag["SHOVEL_QUEST_TRIGGERED"] = 16] = "SHOVEL_QUEST_TRIGGERED";
LevelStateFlag[LevelStateFlag["SATANIC_BIBLE_USED"] = 17] = "SATANIC_BIBLE_USED";
LevelStateFlag[LevelStateFlag["SOL_EFFECT"] = 18] = "SOL_EFFECT";
LevelStateFlag[LevelStateFlag["LEVEL_START_TRIGGERED"] = 19] = "LEVEL_START_TRIGGERED";
LevelStateFlag[LevelStateFlag["LUNA_EFFECT"] = 20] = "LUNA_EFFECT";
LevelStateFlag[LevelStateFlag["VOID_DOOR_DISABLED"] = 21] = "VOID_DOOR_DISABLED";
LevelStateFlag[LevelStateFlag["MINESHAFT_ESCAPE"] = 22] = "MINESHAFT_ESCAPE";
LevelStateFlag[LevelStateFlag["MIRROR_BROKEN"] = 23] = "MIRROR_BROKEN";
})(LevelStateFlag || (exports.LevelStateFlag = LevelStateFlag = {}));
;