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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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/** The values accepted by the `debug` console command. */ export declare enum DebugCommand { /** Draws a marker on the screen at the position of each entity. */ ENTITY_POSITIONS = 1, /** * Shows the grid cost of the corresponding grid tile. (The grid cost is used when calculating * pathing and collision.) */ GRID_COST = 2, /** Taking damage does not decrease the player's health. */ INFINITE_HP = 3, /** +40 damage */ HIGH_DAMAGE = 4, /** Displays text at the bottom of the screen about the current room. */ SHOW_ROOM_INFO = 5, /** Draws red circles on the screen that represent an entity's damage hitbox. */ SHOW_HITSPHERES = 6, /** * Displays how much damage is taken by entities. (This is similar to the Spider Mod effect, but * it leaves the damage as the raw values and also includes player damage.) */ SHOW_DAMAGE_VALUES = 7, /** The player's active item is always fully charged. */ INFINITE_ITEM_CHARGES = 8, /** +50 luck */ HIGH_LUCK = 9, /** All enemies take constant and rapid damage. */ QUICK_KILL = 10, /** Displays the coordinates for each tile on the grid. */ GRID_INFO = 11, /** Displays held collectibles and temporary collectible effects. */ PLAYER_ITEM_INFO = 12, /** Draws red circles on the screen that represent an entity's collision hitbox. */ SHOW_GRID_COLLISION_POINTS = 13 } //# sourceMappingURL=DebugCommand.d.ts.map