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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CollectiblePedestalType = void 0; /** Corresponds to the overlay frame number in "005.100_collectible.anm2". */ var CollectiblePedestalType; (function (CollectiblePedestalType) { /** * Used for e.g. shop collectibles. In the "005.100_collectible.anm2" file, this is represented by * the final frame. */ CollectiblePedestalType[CollectiblePedestalType["NONE"] = -1] = "NONE"; /** The normal grey pedestal. */ CollectiblePedestalType[CollectiblePedestalType["NORMAL"] = 0] = "NORMAL"; /** From `SlotVariant.FORTUNE_TELLING_MACHINE` (3). */ CollectiblePedestalType[CollectiblePedestalType["FORTUNE_TELLING_MACHINE"] = 1] = "FORTUNE_TELLING_MACHINE"; /** From `SlotVariant.BLOOD_DONATION_MACHINE` (2). */ CollectiblePedestalType[CollectiblePedestalType["BLOOD_DONATION_MACHINE"] = 2] = "BLOOD_DONATION_MACHINE"; /** From `SlotVariant.SLOT_MACHINE` (1). */ CollectiblePedestalType[CollectiblePedestalType["SLOT_MACHINE"] = 3] = "SLOT_MACHINE"; /** From `PickupVariant.LOCKED_CHEST` (60). */ CollectiblePedestalType[CollectiblePedestalType["LOCKED_CHEST"] = 4] = "LOCKED_CHEST"; /** From `PickupVariant.RED_CHEST` (360). */ CollectiblePedestalType[CollectiblePedestalType["RED_CHEST"] = 5] = "RED_CHEST"; /** From `PickupVariant.BOMB_CHEST` (51). */ CollectiblePedestalType[CollectiblePedestalType["BOMB_CHEST"] = 6] = "BOMB_CHEST"; /** From `PickupVariant.SPIKED_CHEST` (52). */ CollectiblePedestalType[CollectiblePedestalType["SPIKED_CHEST"] = 7] = "SPIKED_CHEST"; /** From `PickupVariant.ETERNAL_CHEST` (53). */ CollectiblePedestalType[CollectiblePedestalType["ETERNAL_CHEST"] = 8] = "ETERNAL_CHEST"; /** From `SlotVariant.MOMS_DRESSING_TABLE` (12). */ CollectiblePedestalType[CollectiblePedestalType["MOMS_DRESSING_TABLE"] = 9] = "MOMS_DRESSING_TABLE"; /** From `PickupVariant.CHEST` (50). */ CollectiblePedestalType[CollectiblePedestalType["CHEST"] = 10] = "CHEST"; /** From `PickupVariant.MOMS_CHEST` (390). */ CollectiblePedestalType[CollectiblePedestalType["MOMS_CHEST"] = 11] = "MOMS_CHEST"; /** From `PickupVariant.OLD_CHEST` (55). */ CollectiblePedestalType[CollectiblePedestalType["OLD_CHEST"] = 12] = "OLD_CHEST"; /** From `PickupVariant.WOODEN_CHEST` (56). */ CollectiblePedestalType[CollectiblePedestalType["WOODEN_CHEST"] = 13] = "WOODEN_CHEST"; /** From `PickupVariant.MEGA_CHEST` (57). */ CollectiblePedestalType[CollectiblePedestalType["MEGA_CHEST"] = 14] = "MEGA_CHEST"; })(CollectiblePedestalType || (exports.CollectiblePedestalType = CollectiblePedestalType = {}));