isaac-typescript-definitions
Version:
TypeScript definitions for The Binding of Isaac: Repentance.
68 lines (67 loc) • 4.08 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ButtonAction = void 0;
var ButtonAction;
(function (ButtonAction) {
/** This only fires on `InputHook.GET_ACTION_VALUE` (2). */
ButtonAction[ButtonAction["LEFT"] = 0] = "LEFT";
/** This only fires on `InputHook.GET_ACTION_VALUE` (2). */
ButtonAction[ButtonAction["RIGHT"] = 1] = "RIGHT";
/** This only fires on `InputHook.GET_ACTION_VALUE` (2). */
ButtonAction[ButtonAction["UP"] = 2] = "UP";
/** This only fires on `InputHook.GET_ACTION_VALUE` (2). */
ButtonAction[ButtonAction["DOWN"] = 3] = "DOWN";
/** This fires on `InputHook.IS_ACTION_PRESSED` (0) and `InputHook.GET_ACTION_VALUE` (2). */
ButtonAction[ButtonAction["SHOOT_LEFT"] = 4] = "SHOOT_LEFT";
/** This fires on `InputHook.IS_ACTION_PRESSED` (0) and `InputHook.GET_ACTION_VALUE` (2). */
ButtonAction[ButtonAction["SHOOT_RIGHT"] = 5] = "SHOOT_RIGHT";
/** This fires on `InputHook.IS_ACTION_PRESSED` (0) and `InputHook.GET_ACTION_VALUE` (2). */
ButtonAction[ButtonAction["SHOOT_UP"] = 6] = "SHOOT_UP";
/** This fires on `InputHook.IS_ACTION_PRESSED` (0) and `InputHook.GET_ACTION_VALUE` (2). */
ButtonAction[ButtonAction["SHOOT_DOWN"] = 7] = "SHOOT_DOWN";
/** This only fires on `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["BOMB"] = 8] = "BOMB";
/** This fires on `InputHook.IS_ACTION_PRESSED` (0) and `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["ITEM"] = 9] = "ITEM";
/** This only fires on `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["PILL_CARD"] = 10] = "PILL_CARD";
/**
* This is also used for switching cards, switching The Forgotten, holding Esau in place, and so
* on.
*
* This fires on `InputHook.IS_ACTION_PRESSED` (0) and `InputHook.IS_ACTION_TRIGGERED` (1).
*/
ButtonAction[ButtonAction["DROP"] = 11] = "DROP";
/** This only fires on `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["PAUSE"] = 12] = "PAUSE";
/** This only fires on `InputHook.IS_ACTION_PRESSED` (0). */
ButtonAction[ButtonAction["MAP"] = 13] = "MAP";
/** This only fires on `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["MENU_CONFIRM"] = 14] = "MENU_CONFIRM";
/** This only fires on `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["MENU_BACK"] = 15] = "MENU_BACK";
/** This only fires on `InputHook.IS_ACTION_PRESSED` (0). */
ButtonAction[ButtonAction["RESTART"] = 16] = "RESTART";
/** This only fires on `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["FULLSCREEN"] = 17] = "FULLSCREEN";
/** This only fires on `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["MUTE"] = 18] = "MUTE";
// Does not seem to trigger any input hooks while on keyboard.
ButtonAction[ButtonAction["JOIN_MULTIPLAYER"] = 19] = "JOIN_MULTIPLAYER";
/** This only fires on `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["MENU_LEFT"] = 20] = "MENU_LEFT";
/** This only fires on `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["MENU_RIGHT"] = 21] = "MENU_RIGHT";
// Does not seem to trigger any input hooks while on keyboard.
ButtonAction[ButtonAction["MENU_UP"] = 22] = "MENU_UP";
// Does not seem to trigger any input hooks while on keyboard.
ButtonAction[ButtonAction["MENU_DOWN"] = 23] = "MENU_DOWN";
// Does not seem to trigger any input hooks while on keyboard.
ButtonAction[ButtonAction["MENU_LT"] = 24] = "MENU_LT";
// Does not seem to trigger any input hooks while on keyboard.
ButtonAction[ButtonAction["MENU_RT"] = 25] = "MENU_RT";
// Does not seem to trigger any input hooks while on keyboard.
ButtonAction[ButtonAction["MENU_TAB"] = 26] = "MENU_TAB";
/** This only fires on `InputHook.IS_ACTION_TRIGGERED` (1). */
ButtonAction[ButtonAction["CONSOLE"] = 28] = "CONSOLE";
})(ButtonAction || (exports.ButtonAction = ButtonAction = {}));