isaac-typescript-definitions
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TypeScript definitions for The Binding of Isaac: Repentance.
70 lines (69 loc) • 4.29 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.BackdropType = void 0;
var BackdropType;
(function (BackdropType) {
BackdropType[BackdropType["BASEMENT"] = 1] = "BASEMENT";
BackdropType[BackdropType["CELLAR"] = 2] = "CELLAR";
BackdropType[BackdropType["BURNING_BASEMENT"] = 3] = "BURNING_BASEMENT";
BackdropType[BackdropType["CAVES"] = 4] = "CAVES";
BackdropType[BackdropType["CATACOMBS"] = 5] = "CATACOMBS";
BackdropType[BackdropType["FLOODED_CAVES"] = 6] = "FLOODED_CAVES";
BackdropType[BackdropType["DEPTHS"] = 7] = "DEPTHS";
BackdropType[BackdropType["NECROPOLIS"] = 8] = "NECROPOLIS";
BackdropType[BackdropType["DANK_DEPTHS"] = 9] = "DANK_DEPTHS";
BackdropType[BackdropType["WOMB"] = 10] = "WOMB";
BackdropType[BackdropType["UTERO"] = 11] = "UTERO";
BackdropType[BackdropType["SCARRED_WOMB"] = 12] = "SCARRED_WOMB";
BackdropType[BackdropType["BLUE_WOMB"] = 13] = "BLUE_WOMB";
BackdropType[BackdropType["SHEOL"] = 14] = "SHEOL";
BackdropType[BackdropType["CATHEDRAL"] = 15] = "CATHEDRAL";
BackdropType[BackdropType["DARK_ROOM"] = 16] = "DARK_ROOM";
BackdropType[BackdropType["CHEST"] = 17] = "CHEST";
BackdropType[BackdropType["MEGA_SATAN"] = 18] = "MEGA_SATAN";
BackdropType[BackdropType["LIBRARY"] = 19] = "LIBRARY";
BackdropType[BackdropType["SHOP"] = 20] = "SHOP";
BackdropType[BackdropType["CLEAN_BEDROOM"] = 21] = "CLEAN_BEDROOM";
BackdropType[BackdropType["DIRTY_BEDROOM"] = 22] = "DIRTY_BEDROOM";
BackdropType[BackdropType["SECRET"] = 23] = "SECRET";
BackdropType[BackdropType["DICE"] = 24] = "DICE";
BackdropType[BackdropType["ARCADE"] = 25] = "ARCADE";
BackdropType[BackdropType["ERROR_ROOM"] = 26] = "ERROR_ROOM";
BackdropType[BackdropType["BLUE_WOMB_PASS"] = 27] = "BLUE_WOMB_PASS";
BackdropType[BackdropType["GREED_SHOP"] = 28] = "GREED_SHOP";
BackdropType[BackdropType["DUNGEON"] = 29] = "DUNGEON";
BackdropType[BackdropType["SACRIFICE"] = 30] = "SACRIFICE";
BackdropType[BackdropType["DOWNPOUR"] = 31] = "DOWNPOUR";
BackdropType[BackdropType["MINES"] = 32] = "MINES";
BackdropType[BackdropType["MAUSOLEUM"] = 33] = "MAUSOLEUM";
BackdropType[BackdropType["CORPSE"] = 34] = "CORPSE";
BackdropType[BackdropType["PLANETARIUM"] = 35] = "PLANETARIUM";
BackdropType[BackdropType["DOWNPOUR_ENTRANCE"] = 36] = "DOWNPOUR_ENTRANCE";
BackdropType[BackdropType["MINES_ENTRANCE"] = 37] = "MINES_ENTRANCE";
BackdropType[BackdropType["MAUSOLEUM_ENTRANCE"] = 38] = "MAUSOLEUM_ENTRANCE";
BackdropType[BackdropType["CORPSE_ENTRANCE"] = 39] = "CORPSE_ENTRANCE";
BackdropType[BackdropType["MAUSOLEUM_2"] = 40] = "MAUSOLEUM_2";
BackdropType[BackdropType["MAUSOLEUM_3"] = 41] = "MAUSOLEUM_3";
BackdropType[BackdropType["MAUSOLEUM_4"] = 42] = "MAUSOLEUM_4";
BackdropType[BackdropType["CORPSE_2"] = 43] = "CORPSE_2";
BackdropType[BackdropType["CORPSE_3"] = 44] = "CORPSE_3";
BackdropType[BackdropType["DROSS"] = 45] = "DROSS";
BackdropType[BackdropType["ASHPIT"] = 46] = "ASHPIT";
BackdropType[BackdropType["GEHENNA"] = 47] = "GEHENNA";
BackdropType[BackdropType["MORTIS"] = 48] = "MORTIS";
/** This corresponds to Isaac's bedroom on the Home floor, not a clean bedroom. */
BackdropType[BackdropType["ISAACS_BEDROOM"] = 49] = "ISAACS_BEDROOM";
BackdropType[BackdropType["HALLWAY"] = 50] = "HALLWAY";
BackdropType[BackdropType["MOMS_BEDROOM"] = 51] = "MOMS_BEDROOM";
/** The closet on the right side of the Home floor. */
BackdropType[BackdropType["CLOSET"] = 52] = "CLOSET";
/** The secret closet on the left side of the Home floor. */
BackdropType[BackdropType["CLOSET_B"] = 53] = "CLOSET_B";
BackdropType[BackdropType["DOGMA"] = 54] = "DOGMA";
BackdropType[BackdropType["DUNGEON_GIDEON"] = 55] = "DUNGEON_GIDEON";
BackdropType[BackdropType["DUNGEON_ROTGUT"] = 56] = "DUNGEON_ROTGUT";
BackdropType[BackdropType["DUNGEON_BEAST"] = 57] = "DUNGEON_BEAST";
BackdropType[BackdropType["MINES_SHAFT"] = 58] = "MINES_SHAFT";
BackdropType[BackdropType["ASHPIT_SHAFT"] = 59] = "ASHPIT_SHAFT";
BackdropType[BackdropType["DARK_CLOSET"] = 60] = "DARK_CLOSET";
})(BackdropType || (exports.BackdropType = BackdropType = {}));
;