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isaac-typescript-definitions

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TypeScript definitions for The Binding of Isaac: Repentance.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.BackdropType = void 0; var BackdropType; (function (BackdropType) { BackdropType[BackdropType["BASEMENT"] = 1] = "BASEMENT"; BackdropType[BackdropType["CELLAR"] = 2] = "CELLAR"; BackdropType[BackdropType["BURNING_BASEMENT"] = 3] = "BURNING_BASEMENT"; BackdropType[BackdropType["CAVES"] = 4] = "CAVES"; BackdropType[BackdropType["CATACOMBS"] = 5] = "CATACOMBS"; BackdropType[BackdropType["FLOODED_CAVES"] = 6] = "FLOODED_CAVES"; BackdropType[BackdropType["DEPTHS"] = 7] = "DEPTHS"; BackdropType[BackdropType["NECROPOLIS"] = 8] = "NECROPOLIS"; BackdropType[BackdropType["DANK_DEPTHS"] = 9] = "DANK_DEPTHS"; BackdropType[BackdropType["WOMB"] = 10] = "WOMB"; BackdropType[BackdropType["UTERO"] = 11] = "UTERO"; BackdropType[BackdropType["SCARRED_WOMB"] = 12] = "SCARRED_WOMB"; BackdropType[BackdropType["BLUE_WOMB"] = 13] = "BLUE_WOMB"; BackdropType[BackdropType["SHEOL"] = 14] = "SHEOL"; BackdropType[BackdropType["CATHEDRAL"] = 15] = "CATHEDRAL"; BackdropType[BackdropType["DARK_ROOM"] = 16] = "DARK_ROOM"; BackdropType[BackdropType["CHEST"] = 17] = "CHEST"; BackdropType[BackdropType["MEGA_SATAN"] = 18] = "MEGA_SATAN"; BackdropType[BackdropType["LIBRARY"] = 19] = "LIBRARY"; BackdropType[BackdropType["SHOP"] = 20] = "SHOP"; BackdropType[BackdropType["CLEAN_BEDROOM"] = 21] = "CLEAN_BEDROOM"; BackdropType[BackdropType["DIRTY_BEDROOM"] = 22] = "DIRTY_BEDROOM"; BackdropType[BackdropType["SECRET"] = 23] = "SECRET"; BackdropType[BackdropType["DICE"] = 24] = "DICE"; BackdropType[BackdropType["ARCADE"] = 25] = "ARCADE"; BackdropType[BackdropType["ERROR_ROOM"] = 26] = "ERROR_ROOM"; BackdropType[BackdropType["BLUE_WOMB_PASS"] = 27] = "BLUE_WOMB_PASS"; BackdropType[BackdropType["GREED_SHOP"] = 28] = "GREED_SHOP"; BackdropType[BackdropType["DUNGEON"] = 29] = "DUNGEON"; BackdropType[BackdropType["SACRIFICE"] = 30] = "SACRIFICE"; BackdropType[BackdropType["DOWNPOUR"] = 31] = "DOWNPOUR"; BackdropType[BackdropType["MINES"] = 32] = "MINES"; BackdropType[BackdropType["MAUSOLEUM"] = 33] = "MAUSOLEUM"; BackdropType[BackdropType["CORPSE"] = 34] = "CORPSE"; BackdropType[BackdropType["PLANETARIUM"] = 35] = "PLANETARIUM"; BackdropType[BackdropType["DOWNPOUR_ENTRANCE"] = 36] = "DOWNPOUR_ENTRANCE"; BackdropType[BackdropType["MINES_ENTRANCE"] = 37] = "MINES_ENTRANCE"; BackdropType[BackdropType["MAUSOLEUM_ENTRANCE"] = 38] = "MAUSOLEUM_ENTRANCE"; BackdropType[BackdropType["CORPSE_ENTRANCE"] = 39] = "CORPSE_ENTRANCE"; BackdropType[BackdropType["MAUSOLEUM_2"] = 40] = "MAUSOLEUM_2"; BackdropType[BackdropType["MAUSOLEUM_3"] = 41] = "MAUSOLEUM_3"; BackdropType[BackdropType["MAUSOLEUM_4"] = 42] = "MAUSOLEUM_4"; BackdropType[BackdropType["CORPSE_2"] = 43] = "CORPSE_2"; BackdropType[BackdropType["CORPSE_3"] = 44] = "CORPSE_3"; BackdropType[BackdropType["DROSS"] = 45] = "DROSS"; BackdropType[BackdropType["ASHPIT"] = 46] = "ASHPIT"; BackdropType[BackdropType["GEHENNA"] = 47] = "GEHENNA"; BackdropType[BackdropType["MORTIS"] = 48] = "MORTIS"; /** This corresponds to Isaac's bedroom on the Home floor, not a clean bedroom. */ BackdropType[BackdropType["ISAACS_BEDROOM"] = 49] = "ISAACS_BEDROOM"; BackdropType[BackdropType["HALLWAY"] = 50] = "HALLWAY"; BackdropType[BackdropType["MOMS_BEDROOM"] = 51] = "MOMS_BEDROOM"; /** The closet on the right side of the Home floor. */ BackdropType[BackdropType["CLOSET"] = 52] = "CLOSET"; /** The secret closet on the left side of the Home floor. */ BackdropType[BackdropType["CLOSET_B"] = 53] = "CLOSET_B"; BackdropType[BackdropType["DOGMA"] = 54] = "DOGMA"; BackdropType[BackdropType["DUNGEON_GIDEON"] = 55] = "DUNGEON_GIDEON"; BackdropType[BackdropType["DUNGEON_ROTGUT"] = 56] = "DUNGEON_ROTGUT"; BackdropType[BackdropType["DUNGEON_BEAST"] = 57] = "DUNGEON_BEAST"; BackdropType[BackdropType["MINES_SHAFT"] = 58] = "MINES_SHAFT"; BackdropType[BackdropType["ASHPIT_SHAFT"] = 59] = "ASHPIT_SHAFT"; BackdropType[BackdropType["DARK_CLOSET"] = 60] = "DARK_CLOSET"; })(BackdropType || (exports.BackdropType = BackdropType = {}));