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Material Design components for Angular

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/** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import {animate, AnimationEvent, state, style, transition, trigger} from '@angular/animations'; import {AriaDescriber, FocusMonitor} from '@angular/cdk/a11y'; import {Directionality} from '@angular/cdk/bidi'; import {coerceBooleanProperty} from '@angular/cdk/coercion'; import {ESCAPE} from '@angular/cdk/keycodes'; import { ConnectionPositionPair, HorizontalConnectionPos, OriginConnectionPosition, Overlay, OverlayConfig, OverlayConnectionPosition, OverlayRef, RepositionScrollStrategy, ScrollStrategy, VerticalConnectionPos, } from '@angular/cdk/overlay'; import {Platform} from '@angular/cdk/platform'; import {ComponentPortal} from '@angular/cdk/portal'; import {take} from 'rxjs/operators/take'; import {merge} from 'rxjs/observable/merge'; import {ScrollDispatcher} from '@angular/cdk/scrolling'; import { ChangeDetectionStrategy, ChangeDetectorRef, Component, Directive, ElementRef, Inject, InjectionToken, Input, NgZone, OnDestroy, Optional, ViewContainerRef, ViewEncapsulation, } from '@angular/core'; import {Observable} from 'rxjs/Observable'; import {Subject} from 'rxjs/Subject'; export type TooltipPosition = 'left' | 'right' | 'above' | 'below' | 'before' | 'after'; /** Time in ms to delay before changing the tooltip visibility to hidden */ export const TOUCHEND_HIDE_DELAY = 1500; /** Time in ms to throttle repositioning after scroll events. */ export const SCROLL_THROTTLE_MS = 20; /** CSS class that will be attached to the overlay panel. */ export const TOOLTIP_PANEL_CLASS = 'mat-tooltip-panel'; /** Creates an error to be thrown if the user supplied an invalid tooltip position. */ export function getMatTooltipInvalidPositionError(position: string) { return Error(`Tooltip position "${position}" is invalid.`); } /** Injection token that determines the scroll handling while a tooltip is visible. */ export const MAT_TOOLTIP_SCROLL_STRATEGY = new InjectionToken<() => ScrollStrategy>('mat-tooltip-scroll-strategy'); /** @docs-private */ export function MAT_TOOLTIP_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay: Overlay): () => RepositionScrollStrategy { return () => overlay.scrollStrategies.reposition({ scrollThrottle: SCROLL_THROTTLE_MS }); } /** @docs-private */ export const MAT_TOOLTIP_SCROLL_STRATEGY_PROVIDER = { provide: MAT_TOOLTIP_SCROLL_STRATEGY, deps: [Overlay], useFactory: MAT_TOOLTIP_SCROLL_STRATEGY_PROVIDER_FACTORY }; /** * Directive that attaches a material design tooltip to the host element. Animates the showing and * hiding of a tooltip provided position (defaults to below the element). * * https://material.google.com/components/tooltips.html */ @Directive({ selector: '[mat-tooltip], [matTooltip]', exportAs: 'matTooltip', host: { '(longpress)': 'show()', '(keydown)': '_handleKeydown($event)', '(touchend)': 'hide(' + TOUCHEND_HIDE_DELAY + ')', }, }) export class MatTooltip implements OnDestroy { _overlayRef: OverlayRef | null; _tooltipInstance: TooltipComponent | null; private _position: TooltipPosition = 'below'; private _disabled: boolean = false; private _tooltipClass: string|string[]|Set<string>|{[key: string]: any}; /** Allows the user to define the position of the tooltip relative to the parent element */ @Input('matTooltipPosition') get position(): TooltipPosition { return this._position; } set position(value: TooltipPosition) { if (value !== this._position) { this._position = value; // TODO(andrewjs): When the overlay's position can be dynamically changed, do not destroy // the tooltip. if (this._tooltipInstance) { this._disposeTooltip(); } } } /** Disables the display of the tooltip. */ @Input('matTooltipDisabled') get disabled(): boolean { return this._disabled; } set disabled(value) { this._disabled = coerceBooleanProperty(value); // If tooltip is disabled, hide immediately. if (this._disabled) { this.hide(0); } } /** @deprecated */ @Input('tooltip-position') get _positionDeprecated(): TooltipPosition { return this._position; } set _positionDeprecated(value: TooltipPosition) { this._position = value; } /** The default delay in ms before showing the tooltip after show is called */ @Input('matTooltipShowDelay') showDelay = 0; /** The default delay in ms before hiding the tooltip after hide is called */ @Input('matTooltipHideDelay') hideDelay = 0; private _message = ''; /** The message to be displayed in the tooltip */ @Input('matTooltip') get message() { return this._message; } set message(value: string) { this._ariaDescriber.removeDescription(this._elementRef.nativeElement, this._message); // If the message is not a string (e.g. number), convert it to a string and trim it. this._message = value != null ? `${value}`.trim() : ''; if (!this._message && this._isTooltipVisible()) { this.hide(0); } else { this._updateTooltipMessage(); this._ariaDescriber.describe(this._elementRef.nativeElement, this.message); } } /** Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. */ @Input('matTooltipClass') get tooltipClass() { return this._tooltipClass; } set tooltipClass(value: string|string[]|Set<string>|{[key: string]: any}) { this._tooltipClass = value; if (this._tooltipInstance) { this._setTooltipClass(this._tooltipClass); } } private _manualListeners = new Map<string, Function>(); constructor( private _overlay: Overlay, private _elementRef: ElementRef, private _scrollDispatcher: ScrollDispatcher, private _viewContainerRef: ViewContainerRef, private _ngZone: NgZone, private _platform: Platform, private _ariaDescriber: AriaDescriber, private _focusMonitor: FocusMonitor, @Inject(MAT_TOOLTIP_SCROLL_STRATEGY) private _scrollStrategy, @Optional() private _dir: Directionality) { const element: HTMLElement = _elementRef.nativeElement; // The mouse events shouldn't be bound on iOS devices, because // they can prevent the first tap from firing its click event. if (!_platform.IOS) { this._manualListeners.set('mouseenter', () => this.show()); this._manualListeners.set('mouseleave', () => this.hide()); this._manualListeners .forEach((listener, event) => _elementRef.nativeElement.addEventListener(event, listener)); } else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') { // When we bind a gesture event on an element (in this case `longpress`), HammerJS // will add some inline styles by default, including `user-select: none`. This is // problematic on iOS, because it will prevent users from typing in inputs. If // we're on iOS and the tooltip is attached on an input or textarea, we clear // the `user-select` to avoid these issues. element.style.webkitUserSelect = element.style.userSelect = ''; } _focusMonitor.monitor(element, false).subscribe(origin => { // Note that the focus monitor runs outside the Angular zone. if (!origin) { _ngZone.run(() => this.hide(0)); } else if (origin !== 'program') { _ngZone.run(() => this.show()); } }); } /** * Dispose the tooltip when destroyed. */ ngOnDestroy() { if (this._tooltipInstance) { this._disposeTooltip(); } // Clean up the event listeners set in the constructor if (!this._platform.IOS) { this._manualListeners.forEach((listener, event) => { this._elementRef.nativeElement.removeEventListener(event, listener); }); this._manualListeners.clear(); } this._ariaDescriber.removeDescription(this._elementRef.nativeElement, this.message); this._focusMonitor.stopMonitoring(this._elementRef.nativeElement); } /** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */ show(delay: number = this.showDelay): void { if (this.disabled || !this.message) { return; } if (!this._tooltipInstance) { this._createTooltip(); } this._setTooltipClass(this._tooltipClass); this._updateTooltipMessage(); this._tooltipInstance!.show(this._position, delay); } /** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */ hide(delay: number = this.hideDelay): void { if (this._tooltipInstance) { this._tooltipInstance.hide(delay); } } /** Shows/hides the tooltip */ toggle(): void { this._isTooltipVisible() ? this.hide() : this.show(); } /** Returns true if the tooltip is currently visible to the user */ _isTooltipVisible(): boolean { return !!this._tooltipInstance && this._tooltipInstance.isVisible(); } /** Handles the keydown events on the host element. */ _handleKeydown(e: KeyboardEvent) { if (this._isTooltipVisible() && e.keyCode === ESCAPE) { e.stopPropagation(); this.hide(0); } } /** Create the tooltip to display */ private _createTooltip(): void { const overlayRef = this._createOverlay(); const portal = new ComponentPortal(TooltipComponent, this._viewContainerRef); this._tooltipInstance = overlayRef.attach(portal).instance; // Dispose of the tooltip when the overlay is detached. merge(this._tooltipInstance!.afterHidden(), overlayRef.detachments()).subscribe(() => { // Check first if the tooltip has already been removed through this components destroy. if (this._tooltipInstance) { this._disposeTooltip(); } }); } /** Create the overlay config and position strategy */ private _createOverlay(): OverlayRef { const origin = this._getOrigin(); const overlay = this._getOverlayPosition(); // Create connected position strategy that listens for scroll events to reposition. const strategy = this._overlay .position() .connectedTo(this._elementRef, origin.main, overlay.main) .withFallbackPosition(origin.fallback, overlay.fallback); const scrollableAncestors = this._scrollDispatcher .getAncestorScrollContainers(this._elementRef); strategy.withScrollableContainers(scrollableAncestors); strategy.onPositionChange.subscribe(change => { if (this._tooltipInstance) { if (change.scrollableViewProperties.isOverlayClipped && this._tooltipInstance.isVisible()) { // After position changes occur and the overlay is clipped by // a parent scrollable then close the tooltip. this.hide(0); } else { // Otherwise recalculate the origin based on the new position. this._tooltipInstance._setTransformOrigin(change.connectionPair); } } }); const config = new OverlayConfig({ direction: this._dir ? this._dir.value : 'ltr', positionStrategy: strategy, panelClass: TOOLTIP_PANEL_CLASS, scrollStrategy: this._scrollStrategy() }); this._overlayRef = this._overlay.create(config); return this._overlayRef; } /** Disposes the current tooltip and the overlay it is attached to */ private _disposeTooltip(): void { if (this._overlayRef) { this._overlayRef.dispose(); this._overlayRef = null; } this._tooltipInstance = null; } /** * Returns the origin position and a fallback position based on the user's position preference. * The fallback position is the inverse of the origin (e.g. 'below' -> 'above'). */ _getOrigin(): {main: OriginConnectionPosition, fallback: OriginConnectionPosition} { const isDirectionLtr = !this._dir || this._dir.value == 'ltr'; let position: OriginConnectionPosition; if (this.position == 'above' || this.position == 'below') { position = {originX: 'center', originY: this.position == 'above' ? 'top' : 'bottom'}; } else if (this.position == 'left' || this.position == 'before' && isDirectionLtr || this.position == 'after' && !isDirectionLtr) { position = {originX: 'start', originY: 'center'}; } else if (this.position == 'right' || this.position == 'after' && isDirectionLtr || this.position == 'before' && !isDirectionLtr) { position = {originX: 'end', originY: 'center'}; } else { throw getMatTooltipInvalidPositionError(this.position); } const {x, y} = this._invertPosition(position.originX, position.originY); return { main: position, fallback: {originX: x, originY: y} }; } /** Returns the overlay position and a fallback position based on the user's preference */ _getOverlayPosition(): {main: OverlayConnectionPosition, fallback: OverlayConnectionPosition} { const isLtr = !this._dir || this._dir.value == 'ltr'; let position: OverlayConnectionPosition; if (this.position == 'above') { position = {overlayX: 'center', overlayY: 'bottom'}; } else if (this.position == 'below') { position = {overlayX: 'center', overlayY: 'top'}; } else if (this.position == 'left' || this.position == 'before' && isLtr || this.position == 'after' && !isLtr) { position = {overlayX: 'end', overlayY: 'center'}; } else if (this.position == 'right' || this.position == 'after' && isLtr || this.position == 'before' && !isLtr) { position = {overlayX: 'start', overlayY: 'center'}; } else { throw getMatTooltipInvalidPositionError(this.position); } const {x, y} = this._invertPosition(position.overlayX, position.overlayY); return { main: position, fallback: {overlayX: x, overlayY: y} }; } /** Updates the tooltip message and repositions the overlay according to the new message length */ private _updateTooltipMessage() { // Must wait for the message to be painted to the tooltip so that the overlay can properly // calculate the correct positioning based on the size of the text. if (this._tooltipInstance) { this._tooltipInstance.message = this.message; this._tooltipInstance._markForCheck(); this._ngZone.onMicrotaskEmpty.asObservable().pipe(take(1)).subscribe(() => { if (this._tooltipInstance) { this._overlayRef!.updatePosition(); } }); } } /** Updates the tooltip class */ private _setTooltipClass(tooltipClass: string|string[]|Set<string>|{[key: string]: any}) { if (this._tooltipInstance) { this._tooltipInstance.tooltipClass = tooltipClass; this._tooltipInstance._markForCheck(); } } /** Inverts an overlay position. */ private _invertPosition(x: HorizontalConnectionPos, y: VerticalConnectionPos) { if (this.position === 'above' || this.position === 'below') { if (y === 'top') { y = 'bottom'; } else if (y === 'bottom') { y = 'top'; } } else { if (x === 'end') { x = 'start'; } else if (x === 'start') { x = 'end'; } } return {x, y}; } } export type TooltipVisibility = 'initial' | 'visible' | 'hidden'; /** * Internal component that wraps the tooltip's content. * @docs-private */ @Component({ moduleId: module.id, selector: 'mat-tooltip-component', templateUrl: 'tooltip.html', styleUrls: ['tooltip.css'], encapsulation: ViewEncapsulation.None, preserveWhitespaces: false, changeDetection: ChangeDetectionStrategy.OnPush, animations: [ trigger('state', [ state('initial, void, hidden', style({transform: 'scale(0)'})), state('visible', style({transform: 'scale(1)'})), transition('* => visible', animate('150ms cubic-bezier(0.0, 0.0, 0.2, 1)')), transition('* => hidden', animate('150ms cubic-bezier(0.4, 0.0, 1, 1)')), ]) ], host: { // Forces the element to have a layout in IE and Edge. This fixes issues where the element // won't be rendered if the animations are disabled or there is no web animations polyfill. '[style.zoom]': '_visibility === "visible" ? 1 : null', '(body:click)': 'this._handleBodyInteraction()', 'aria-hidden': 'true', } }) export class TooltipComponent { /** Message to display in the tooltip */ message: string; /** Classes to be added to the tooltip. Supports the same syntax as `ngClass`. */ tooltipClass: string|string[]|Set<string>|{[key: string]: any}; /** The timeout ID of any current timer set to show the tooltip */ _showTimeoutId: number; /** The timeout ID of any current timer set to hide the tooltip */ _hideTimeoutId: number; /** Property watched by the animation framework to show or hide the tooltip */ _visibility: TooltipVisibility = 'initial'; /** Whether interactions on the page should close the tooltip */ private _closeOnInteraction: boolean = false; /** The transform origin used in the animation for showing and hiding the tooltip */ _transformOrigin: 'top' | 'bottom' | 'left' | 'right' = 'bottom'; /** Current position of the tooltip. */ private _position: TooltipPosition; /** Subject for notifying that the tooltip has been hidden from the view */ private _onHide: Subject<any> = new Subject(); constructor(private _changeDetectorRef: ChangeDetectorRef) {} /** * Shows the tooltip with an animation originating from the provided origin * @param position Position of the tooltip. * @param delay Amount of milliseconds to the delay showing the tooltip. */ show(position: TooltipPosition, delay: number): void { // Cancel the delayed hide if it is scheduled if (this._hideTimeoutId) { clearTimeout(this._hideTimeoutId); } // Body interactions should cancel the tooltip if there is a delay in showing. this._closeOnInteraction = true; this._position = position; this._showTimeoutId = setTimeout(() => { this._visibility = 'visible'; // Mark for check so if any parent component has set the // ChangeDetectionStrategy to OnPush it will be checked anyways this._markForCheck(); }, delay); } /** * Begins the animation to hide the tooltip after the provided delay in ms. * @param delay Amount of milliseconds to delay showing the tooltip. */ hide(delay: number): void { // Cancel the delayed show if it is scheduled if (this._showTimeoutId) { clearTimeout(this._showTimeoutId); } this._hideTimeoutId = setTimeout(() => { this._visibility = 'hidden'; // Mark for check so if any parent component has set the // ChangeDetectionStrategy to OnPush it will be checked anyways this._markForCheck(); }, delay); } /** Returns an observable that notifies when the tooltip has been hidden from view. */ afterHidden(): Observable<void> { return this._onHide.asObservable(); } /** Whether the tooltip is being displayed. */ isVisible(): boolean { return this._visibility === 'visible'; } /** Sets the tooltip transform origin according to the position of the tooltip overlay. */ _setTransformOrigin(overlayPosition: ConnectionPositionPair) { const axis = (this._position === 'above' || this._position === 'below') ? 'Y' : 'X'; const position = axis == 'X' ? overlayPosition.overlayX : overlayPosition.overlayY; if (position === 'top' || position === 'bottom') { this._transformOrigin = position; } else if (position === 'start') { this._transformOrigin = 'left'; } else if (position === 'end') { this._transformOrigin = 'right'; } else { throw getMatTooltipInvalidPositionError(this._position); } } _animationStart() { this._closeOnInteraction = false; } _animationDone(event: AnimationEvent): void { const toState = event.toState as TooltipVisibility; if (toState === 'hidden' && !this.isVisible()) { this._onHide.next(); } if (toState === 'visible' || toState === 'hidden') { // Note: as of Angular 4.3, the animations module seems to fire the `start` callback before // the end if animations are disabled. Make this call async to ensure that it still fires // at the appropriate time. Promise.resolve().then(() => this._closeOnInteraction = true); } } /** * Interactions on the HTML body should close the tooltip immediately as defined in the * material design spec. * https://material.google.com/components/tooltips.html#tooltips-interaction */ _handleBodyInteraction(): void { if (this._closeOnInteraction) { this.hide(0); } } /** * Marks that the tooltip needs to be checked in the next change detection run. * Mainly used for rendering the initial text before positioning a tooltip, which * can be problematic in components with OnPush change detection. */ _markForCheck(): void { this._changeDetectorRef.markForCheck(); } }