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Material Design components for Angular

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/** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import {FocusMonitor, FocusOrigin} from '@angular/cdk/a11y'; import {coerceBooleanProperty} from '@angular/cdk/coercion'; import { AfterViewInit, Attribute, ChangeDetectionStrategy, ChangeDetectorRef, Component, ElementRef, EventEmitter, forwardRef, Inject, Input, OnDestroy, Optional, Output, ViewChild, ViewEncapsulation, } from '@angular/core'; import {ControlValueAccessor, NG_VALUE_ACCESSOR} from '@angular/forms'; import { CanColor, CanDisable, CanDisableRipple, HasTabIndex, MatRipple, mixinColor, mixinDisabled, mixinDisableRipple, mixinTabIndex, RippleConfig, RippleRef, } from '@angular/material/core'; import {MAT_CHECKBOX_CLICK_ACTION, MatCheckboxClickAction} from './checkbox-config'; // Increasing integer for generating unique ids for checkbox components. let nextUniqueId = 0; /** * Provider Expression that allows mat-checkbox to register as a ControlValueAccessor. * This allows it to support [(ngModel)]. * @docs-private */ export const MAT_CHECKBOX_CONTROL_VALUE_ACCESSOR: any = { provide: NG_VALUE_ACCESSOR, useExisting: forwardRef(() => MatCheckbox), multi: true }; /** * Represents the different states that require custom transitions between them. * @docs-private */ export enum TransitionCheckState { /** The initial state of the component before any user interaction. */ Init, /** The state representing the component when it's becoming checked. */ Checked, /** The state representing the component when it's becoming unchecked. */ Unchecked, /** The state representing the component when it's becoming indeterminate. */ Indeterminate } /** Change event object emitted by MatCheckbox. */ export class MatCheckboxChange { /** The source MatCheckbox of the event. */ source: MatCheckbox; /** The new `checked` value of the checkbox. */ checked: boolean; } // Boilerplate for applying mixins to MatCheckbox. /** @docs-private */ export class MatCheckboxBase { constructor(public _elementRef: ElementRef) {} } export const _MatCheckboxMixinBase = mixinTabIndex(mixinColor(mixinDisableRipple(mixinDisabled(MatCheckboxBase)), 'accent')); /** * A material design checkbox component. Supports all of the functionality of an HTML5 checkbox, * and exposes a similar API. A MatCheckbox can be either checked, unchecked, indeterminate, or * disabled. Note that all additional accessibility attributes are taken care of by the component, * so there is no need to provide them yourself. However, if you want to omit a label and still * have the checkbox be accessible, you may supply an [aria-label] input. * See: https://www.google.com/design/spec/components/selection-controls.html */ @Component({ moduleId: module.id, selector: 'mat-checkbox', templateUrl: 'checkbox.html', styleUrls: ['checkbox.css'], exportAs: 'matCheckbox', host: { 'class': 'mat-checkbox', '[id]': 'id', '[class.mat-checkbox-indeterminate]': 'indeterminate', '[class.mat-checkbox-checked]': 'checked', '[class.mat-checkbox-disabled]': 'disabled', '[class.mat-checkbox-label-before]': 'labelPosition == "before"', }, providers: [MAT_CHECKBOX_CONTROL_VALUE_ACCESSOR], inputs: ['disabled', 'disableRipple', 'color', 'tabIndex'], encapsulation: ViewEncapsulation.None, preserveWhitespaces: false, changeDetection: ChangeDetectionStrategy.OnPush }) export class MatCheckbox extends _MatCheckboxMixinBase implements ControlValueAccessor, AfterViewInit, OnDestroy, CanColor, CanDisable, HasTabIndex, CanDisableRipple { /** * Attached to the aria-label attribute of the host element. In most cases, arial-labelledby will * take precedence so this may be omitted. */ @Input('aria-label') ariaLabel: string = ''; /** * Users can specify the `aria-labelledby` attribute which will be forwarded to the input element */ @Input('aria-labelledby') ariaLabelledby: string | null = null; private _uniqueId: string = `mat-checkbox-${++nextUniqueId}`; /** A unique id for the checkbox input. If none is supplied, it will be auto-generated. */ @Input() id: string = this._uniqueId; /** Returns the unique id for the visual hidden input. */ get inputId(): string { return `${this.id || this._uniqueId}-input`; } private _required: boolean; /** Whether the checkbox is required. */ @Input() get required(): boolean { return this._required; } set required(value) { this._required = coerceBooleanProperty(value); } /** * Whether or not the checkbox should appear before or after the label. * @deprecated */ @Input() get align(): 'start' | 'end' { // align refers to the checkbox relative to the label, while labelPosition refers to the // label relative to the checkbox. As such, they are inverted. return this.labelPosition == 'after' ? 'start' : 'end'; } set align(v) { this.labelPosition = (v == 'start') ? 'after' : 'before'; } /** Whether the label should appear after or before the checkbox. Defaults to 'after' */ @Input() labelPosition: 'before' | 'after' = 'after'; /** Name value will be applied to the input element if present */ @Input() name: string | null = null; /** Event emitted when the checkbox's `checked` value changes. */ @Output() change: EventEmitter<MatCheckboxChange> = new EventEmitter<MatCheckboxChange>(); /** Event emitted when the checkbox's `indeterminate` value changes. */ @Output() indeterminateChange: EventEmitter<boolean> = new EventEmitter<boolean>(); /** The value attribute of the native input element */ @Input() value: string; /** The native `<input type="checkbox"> element */ @ViewChild('input') _inputElement: ElementRef; /** Called when the checkbox is blurred. Needed to properly implement ControlValueAccessor. */ @ViewChild(MatRipple) _ripple: MatRipple; /** Ripple configuration for the mouse ripples and focus indicators. */ _rippleConfig: RippleConfig = {centered: true, radius: 25, speedFactor: 1.5}; /** * Called when the checkbox is blurred. Needed to properly implement ControlValueAccessor. * @docs-private */ onTouched: () => any = () => {}; private _currentAnimationClass: string = ''; private _currentCheckState: TransitionCheckState = TransitionCheckState.Init; private _checked: boolean = false; private _indeterminate: boolean = false; private _controlValueAccessorChangeFn: (value: any) => void = () => {}; /** Reference to the focused state ripple. */ private _focusRipple: RippleRef | null; constructor(elementRef: ElementRef, private _changeDetectorRef: ChangeDetectorRef, private _focusMonitor: FocusMonitor, @Attribute('tabindex') tabIndex: string, @Optional() @Inject(MAT_CHECKBOX_CLICK_ACTION) private _clickAction: MatCheckboxClickAction) { super(elementRef); this.tabIndex = parseInt(tabIndex) || 0; } ngAfterViewInit() { this._focusMonitor .monitor(this._inputElement.nativeElement, false) .subscribe(focusOrigin => this._onInputFocusChange(focusOrigin)); } ngOnDestroy() { this._focusMonitor.stopMonitoring(this._inputElement.nativeElement); } /** * Whether the checkbox is checked. */ @Input() get checked() { return this._checked; } set checked(checked: boolean) { if (checked != this.checked) { this._checked = checked; this._changeDetectorRef.markForCheck(); } } /** * Whether the checkbox is indeterminate. This is also known as "mixed" mode and can be used to * represent a checkbox with three states, e.g. a checkbox that represents a nested list of * checkable items. Note that whenever checkbox is manually clicked, indeterminate is immediately * set to false. */ @Input() get indeterminate() { return this._indeterminate; } set indeterminate(indeterminate: boolean) { let changed = indeterminate != this._indeterminate; this._indeterminate = indeterminate; if (changed) { if (this._indeterminate) { this._transitionCheckState(TransitionCheckState.Indeterminate); } else { this._transitionCheckState( this.checked ? TransitionCheckState.Checked : TransitionCheckState.Unchecked); } this.indeterminateChange.emit(this._indeterminate); } } _isRippleDisabled() { return this.disableRipple || this.disabled; } /** Method being called whenever the label text changes. */ _onLabelTextChange() { // This method is getting called whenever the label of the checkbox changes. // Since the checkbox uses the OnPush strategy we need to notify it about the change // that has been recognized by the cdkObserveContent directive. this._changeDetectorRef.markForCheck(); } /** * Sets the model value. Implemented as part of ControlValueAccessor. * @param value Value to be set to the model. */ writeValue(value: any) { this.checked = !!value; } /** * Registers a callback to be triggered when the value has changed. * Implemented as part of ControlValueAccessor. * @param fn Function to be called on change. */ registerOnChange(fn: (value: any) => void) { this._controlValueAccessorChangeFn = fn; } /** * Registers a callback to be triggered when the control has been touched. * Implemented as part of ControlValueAccessor. * @param fn Callback to be triggered when the checkbox is touched. */ registerOnTouched(fn: any) { this.onTouched = fn; } /** * Sets the checkbox's disabled state. Implemented as a part of ControlValueAccessor. * @param isDisabled Whether the checkbox should be disabled. */ setDisabledState(isDisabled: boolean) { this.disabled = isDisabled; this._changeDetectorRef.markForCheck(); } _getAriaChecked(): 'true' | 'false' | 'mixed' { return this.checked ? 'true' : (this.indeterminate ? 'mixed' : 'false'); } private _transitionCheckState(newState: TransitionCheckState) { let oldState = this._currentCheckState; let element: HTMLElement = this._elementRef.nativeElement; if (oldState === newState) { return; } if (this._currentAnimationClass.length > 0) { element.classList.remove(this._currentAnimationClass); } this._currentAnimationClass = this._getAnimationClassForCheckStateTransition( oldState, newState); this._currentCheckState = newState; if (this._currentAnimationClass.length > 0) { element.classList.add(this._currentAnimationClass); } } private _emitChangeEvent() { let event = new MatCheckboxChange(); event.source = this; event.checked = this.checked; this._controlValueAccessorChangeFn(this.checked); this.change.emit(event); } /** Function is called whenever the focus changes for the input element. */ private _onInputFocusChange(focusOrigin: FocusOrigin) { if (!this._focusRipple && focusOrigin === 'keyboard') { this._focusRipple = this._ripple.launch(0, 0, {persistent: true, ...this._rippleConfig}); } else if (!focusOrigin) { this._removeFocusRipple(); this.onTouched(); } } /** Toggles the `checked` state of the checkbox. */ toggle(): void { this.checked = !this.checked; } /** * Event handler for checkbox input element. * Toggles checked state if element is not disabled. * Do not toggle on (change) event since IE doesn't fire change event when * indeterminate checkbox is clicked. * @param event */ _onInputClick(event: Event) { // We have to stop propagation for click events on the visual hidden input element. // By default, when a user clicks on a label element, a generated click event will be // dispatched on the associated input element. Since we are using a label element as our // root container, the click event on the `checkbox` will be executed twice. // The real click event will bubble up, and the generated click event also tries to bubble up. // This will lead to multiple click events. // Preventing bubbling for the second event will solve that issue. event.stopPropagation(); // If resetIndeterminate is false, and the current state is indeterminate, do nothing on click if (!this.disabled && this._clickAction !== 'noop') { // When user manually click on the checkbox, `indeterminate` is set to false. if (this.indeterminate && this._clickAction !== 'check') { Promise.resolve().then(() => { this._indeterminate = false; this.indeterminateChange.emit(this._indeterminate); }); } this.toggle(); this._transitionCheckState( this._checked ? TransitionCheckState.Checked : TransitionCheckState.Unchecked); // Emit our custom change event if the native input emitted one. // It is important to only emit it, if the native input triggered one, because // we don't want to trigger a change event, when the `checked` variable changes for example. this._emitChangeEvent(); } else if (!this.disabled && this._clickAction === 'noop') { // Reset native input when clicked with noop. The native checkbox becomes checked after // click, reset it to be align with `checked` value of `mat-checkbox`. this._inputElement.nativeElement.checked = this.checked; this._inputElement.nativeElement.indeterminate = this.indeterminate; } } /** Focuses the checkbox. */ focus(): void { this._focusMonitor.focusVia(this._inputElement.nativeElement, 'keyboard'); } _onInteractionEvent(event: Event) { // We always have to stop propagation on the change event. // Otherwise the change event, from the input element, will bubble up and // emit its event object to the `change` output. event.stopPropagation(); } private _getAnimationClassForCheckStateTransition( oldState: TransitionCheckState, newState: TransitionCheckState): string { let animSuffix: string = ''; switch (oldState) { case TransitionCheckState.Init: // Handle edge case where user interacts with checkbox that does not have [(ngModel)] or // [checked] bound to it. if (newState === TransitionCheckState.Checked) { animSuffix = 'unchecked-checked'; } else if (newState == TransitionCheckState.Indeterminate) { animSuffix = 'unchecked-indeterminate'; } else { return ''; } break; case TransitionCheckState.Unchecked: animSuffix = newState === TransitionCheckState.Checked ? 'unchecked-checked' : 'unchecked-indeterminate'; break; case TransitionCheckState.Checked: animSuffix = newState === TransitionCheckState.Unchecked ? 'checked-unchecked' : 'checked-indeterminate'; break; case TransitionCheckState.Indeterminate: animSuffix = newState === TransitionCheckState.Checked ? 'indeterminate-checked' : 'indeterminate-unchecked'; break; } return `mat-checkbox-anim-${animSuffix}`; } /** Fades out the focus state ripple. */ private _removeFocusRipple(): void { if (this._focusRipple) { this._focusRipple.fadeOut(); this._focusRipple = null; } } }