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// Type definitions for socket.io 1.3.5 // Project: http://socket.io/ // Definitions by: PROGRE <https://github.com/progre/>, Damian Connolly <https://github.com/divillysausages/> // Definitions: https://github.com/borisyankov/DefinitelyTyped ///<reference path='../node/node.d.ts' /> declare module 'socket.io' { var server: SocketIOStatic; export = server; } interface SocketIOStatic { /** * Default Server constructor */ (): SocketIO.Server; /** * Creates a new Server * @param srv The HTTP server that we're going to bind to * @param opts An optional parameters object */ (srv: any, opts?: SocketIO.ServerOptions): SocketIO.Server; /** * Creates a new Server * @param port A port to bind to, as a number, or a string * @param An optional parameters object */ (port: string|number, opts?: SocketIO.ServerOptions): SocketIO.Server; /** * Creates a new Server * @param A parameters object */ (opts: SocketIO.ServerOptions): SocketIO.Server; /** * Backwards compatibility * @see io().listen() */ listen: SocketIOStatic; } declare module SocketIO { interface Server { /** * A dictionary of all the namespaces currently on this Server */ nsps: {[namespace: string]: Namespace}; /** * The default '/' Namespace */ sockets: Namespace; /** * Sets the 'json' flag when emitting an event */ json: Server; /** * Server request verification function, that checks for allowed origins * @param req The http.IncomingMessage request * @param fn The callback to be called. It should take one parameter, err, * which will be null if there was no problem, and one parameter, success, * of type boolean */ checkRequest( req:any, fn:( err: any, success: boolean ) => void ):void; /** * Gets whether we're serving the client.js file or not * @default true */ serveClient(): boolean; /** * Sets whether we're serving the client.js file or not * @param v True if we want to serve the file, false otherwise * @default true * @return This Server */ serveClient( v: boolean ): Server; /** * Gets the client serving path * @default '/socket.io' */ path(): string; /** * Sets the client serving path * @param v The path to serve the client file on * @default '/socket.io' * @return This Server */ path( v: string ): Server; /** * Gets the adapter that we're going to use for handling rooms * @default typeof Adapter */ adapter(): any; /** * Sets the adapter (class) that we're going to use for handling rooms * @param v The class for the adapter to create * @default typeof Adapter * @return This Server */ adapter( v: any ): Server; /** * Gets the allowed origins for requests * @default "*:*" */ origins(): string; /** * Sets the allowed origins for requests * @param v The allowed origins, in host:port form * @default "*:*" * return This Server */ origins( v: string ): Server; /** * Attaches socket.io to a server * @param srv The http.Server that we want to attach to * @param opts An optional parameters object * @return This Server */ attach( srv: any, opts?: ServerOptions ): Server; /** * Attaches socket.io to a port * @param port The port that we want to attach to * @param opts An optional parameters object * @return This Server */ attach( port: number, opts?: ServerOptions ): Server; /** * @see attach( srv, opts ) */ listen( srv: any, opts?: ServerOptions ): Server; /** * @see attach( port, opts ) */ listen( port: number, opts?: ServerOptions ): Server; /** * Binds socket.io to an engine.io intsance * @param src The Engine.io (or compatible) server to bind to * @return This Server */ bind( srv: any ): Server; /** * Called with each incoming connection * @param socket The Engine.io Socket * @return This Server */ onconnection( socket: any ): Server; /** * Looks up/creates a Namespace * @param nsp The name of the NameSpace to look up/create. Should start * with a '/' * @return The Namespace */ of( nsp: string ): Namespace; /** * Closes the server connection */ close():void; /** * The event fired when we get a new connection * @param event The event being fired: 'connection' * @param listener A listener that should take one parameter of type Socket * @return The default '/' Namespace */ on( event: 'connection', listener: ( socket: Socket ) => void ): Namespace; /** * @see on( 'connection', listener ) */ on( event: 'connect', listener: ( socket: Socket ) => void ): Namespace; /** * Base 'on' method to add a listener for an event * @param event The event that we want to add a listener for * @param listener The callback to call when we get the event. The parameters * for the callback depend on the event * @return The default '/' Namespace */ on( event: string, listener: Function ): Namespace; /** * Targets a room when emitting to the default '/' Namespace * @param room The name of the room that we're targeting * @return The default '/' Namespace */ to( room: string ): Namespace; /** * @see to( room ) */ in( room: string ): Namespace; /** * Registers a middleware function, which is a function that gets executed * for every incoming Socket, on the default '/' Namespace * @param fn The function to call when we get a new incoming socket. It should * take one parameter of type Socket, and one callback function to call to * execute the next middleware function. The callback can take one optional * parameter, err, if there was an error. Errors passed to middleware callbacks * are sent as special 'error' packets to clients * @return The default '/' Namespace */ use( fn: ( socket:Socket, fn: ( err?: any ) => void ) =>void ): Namespace; /** * Emits an event to the default Namespace * @param event The event that we want to emit * @param args Any number of optional arguments to pass with the event. If the * last argument is a function, it will be called as an ack. The ack should * take whatever data was sent with the packet * @return The default '/' Namespace */ emit( event: string, ...args: any[]): Namespace; /** * Sends a 'message' event * @see emit( event, ...args ) * @return The default '/' Namespace */ send( ...args: any[] ): Namespace; /** * @see send( ...args ) */ write( ...args: any[] ): Namespace; } /** * Options to pass to our server when creating it */ interface ServerOptions { /** * The path to server the client file to * @default '/socket.io' */ path?: string; /** * Should we serve the client file? * @default true */ serveClient?: boolean; /** * The adapter to use for handling rooms. NOTE: this should be a class, * not an object * @default typeof Adapter */ adapter?: Adapter; /** * Accepted origins * @default '*:*' */ origins?: string; /** * How many milliseconds without a pong packed to consider the connection closed (engine.io) * @default 60000 */ pingTimeout?: number; /** * How many milliseconds before sending a new ping packet (keep-alive) (engine.io) * @default 25000 */ pingInterval?: number; /** * How many bytes or characters a message can be when polling, before closing the session * (to avoid Dos) (engine.io) * @default 10E7 */ maxHttpBufferSize?: number; /** * A function that receives a given handshake or upgrade request as its first parameter, * and can decide whether to continue or not. The second argument is a function that needs * to be called with the decided information: fn( err, success ), where success is a boolean * value where false means that the request is rejected, and err is an error code (engine.io) * @default null */ allowRequest?: (request:any, callback: (err: number, success: boolean) => void) => void; /** * Transports to allow connections to (engine.io) * @default ['polling','websocket'] */ transports?: string[]; /** * Whether to allow transport upgrades (engine.io) * @default true */ allowUpgrades?: boolean; /** * parameters of the WebSocket permessage-deflate extension (see ws module). * Set to false to disable (engine.io) * @default true */ perMessageDeflate?: Object|boolean; /** * Parameters of the http compression for the polling transports (see zlib). * Set to false to disable, or set an object with parameter "threshold:number" * to only compress data if the byte size is above this value (1024) (engine.io) * @default true|1024 */ httpCompression?: Object|boolean; /** * Name of the HTTP cookie that contains the client sid to send as part of * handshake response headers. Set to false to not send one (engine.io) * @default "io" */ cookie?: string|boolean; } /** * The Namespace, sandboxed environments for sockets, each connection * to a Namespace requires a new Socket */ interface Namespace extends NodeJS.EventEmitter { /** * The name of the NameSpace */ name: string; /** * The controller Server for this Namespace */ server: Server; /** * A list of all the Sockets connected to this Namespace */ sockets: Socket[]; /** * A dictionary of all the Sockets connected to this Namespace, where * the Socket ID is the key */ connected: { [id: string]: Socket }; /** * The Adapter that we're using to handle dealing with rooms etc */ adapter: Adapter; /** * Sets the 'json' flag when emitting an event */ json: Namespace; /** * Registers a middleware function, which is a function that gets executed * for every incoming Socket * @param fn The function to call when we get a new incoming socket. It should * take one parameter of type Socket, and one callback function to call to * execute the next middleware function. The callback can take one optional * parameter, err, if there was an error. Errors passed to middleware callbacks * are sent as special 'error' packets to clients * @return This Namespace */ use( fn: ( socket:Socket, fn: ( err?: any ) => void ) =>void ): Namespace; /** * Targets a room when emitting * @param room The name of the room that we're targeting * @return This Namespace */ to( room: string ): Namespace; /** * @see to( room ) */ in( room: string ): Namespace; /** * Sends a 'message' event * @see emit( event, ...args ) * @return This Namespace */ send( ...args: any[] ): Namespace; /** * @see send( ...args ) */ write( ...args: any[] ): Namespace; /** * The event fired when we get a new connection * @param event The event being fired: 'connection' * @param listener A listener that should take one parameter of type Socket * @return This Namespace */ on( event: 'connection', listener: ( socket: Socket ) => void ): Namespace; /** * @see on( 'connection', listener ) */ on( event: 'connect', listener: ( socket: Socket ) => void ): Namespace; /** * Base 'on' method to add a listener for an event * @param event The event that we want to add a listener for * @param listener The callback to call when we get the event. The parameters * for the callback depend on the event * @ This Namespace */ on( event: string, listener: Function ): Namespace; } /** * The socket, which handles our connection for a namespace. NOTE: while * we technically extend NodeJS.EventEmitter, we're not putting it here * as we have a problem with the emit() event (as it's overridden with a * different return) */ interface Socket { /** * The namespace that this socket is for */ nsp: Namespace; /** * The Server that our namespace is in */ server: Server; /** * The Adapter that we use to handle our rooms */ adapter: Adapter; /** * The unique ID for this Socket. Regenerated at every connection. This is * also the name of the room that the Socket automatically joins on connection */ id: string; /** * The http.IncomingMessage request sent with the connection. Useful * for recovering headers etc */ request: any; /** * The Client associated with this Socket */ client: Client; /** * The underlying Engine.io Socket instance */ conn: { /** * The ID for this socket - matches Client.id */ id: string; /** * The Engine.io Server for this socket */ server: any; /** * The ready state for the client. Either 'opening', 'open', 'closing', or 'closed' */ readyState: string; /** * The remote IP for this connection */ remoteAddress: string; }; /** * The list of rooms that this Socket is currently in */ rooms: string[]; /** * Is the Socket currently connected? */ connected: boolean; /** * Is the Socket currently disconnected? */ disconnected: boolean; /** * The object used when negociating the handshake */ handshake: { /** * The headers passed along with the request. e.g. 'host', * 'connection', 'accept', 'referer', 'cookie' */ headers: any; /** * The current time, as a string */ time: string; /** * The remote address of the connection request */ address: string; /** * Is this a cross-domain request? */ xdomain: boolean; /** * Is this a secure request? */ secure: boolean; /** * The timestamp for when this was issued */ issued: number; /** * The request url */ url: string; /** * Any query string parameters in the request url */ query: any; }; /** * Sets the 'json' flag when emitting an event */ json: Socket; /** * Sets the 'volatile' flag when emitting an event. Volatile messages are * messages that can be dropped because of network issues and the like. Use * for high-volume/real-time messages where you don't need to receive *all* * of them */ volatile: Socket; /** * Sets the 'broadcast' flag when emitting an event. Broadcasting an event * will send it to all the other sockets in the namespace except for yourself */ broadcast: Socket; /** * Emits an event to this client. If the 'broadcast' flag was set, this will * emit to all other clients, except for this one * @param event The event that we want to emit * @param args Any number of optional arguments to pass with the event. If the * last argument is a function, it will be called as an ack. The ack should * take whatever data was sent with the packet * @return This Socket */ emit( event: string, ...args: any[]): Socket; /** * Targets a room when broadcasting * @param room The name of the room that we're targeting * @return This Socket */ to( room: string ): Socket; /** * @see to( room ) */ in( room: string ): Socket; /** * Sends a 'message' event * @see emit( event, ...args ) */ send( ...args: any[] ): Socket; /** * @see send( ...args ) */ write( ...args: any[] ): Socket; /** * Joins a room. You can join multiple rooms, and by default, on connection, * you join a room with the same name as your ID * @param name The name of the room that we want to join * @param fn An optional callback to call when we've joined the room. It should * take an optional parameter, err, of a possible error * @return This Socket */ join( name: string, fn?: ( err?: any ) => void ): Socket; /** * Leaves a room * @param name The name of the room to leave * @param fn An optional callback to call when we've left the room. It should * take on optional parameter, err, of a possible error */ leave( name: string, fn?: Function ): Socket; /** * Leaves all the rooms that we've joined */ leaveAll(): void; /** * Disconnects this Socket * @param close If true, also closes the underlying connection * @return This Socket */ disconnect( close: boolean ): Socket; /** * Adds a listener for a particular event. Calling multiple times will add * multiple listeners * @param event The event that we're listening for * @param fn The function to call when we get the event. Parameters depend on the * event in question * @return This Socket */ on( event: string, fn: Function ): Socket; /** * @see on( event, fn ) */ addListener( event: string, fn: Function ): Socket; /** * Adds a listener for a particular event that will be invoked * a single time before being automatically removed * @param event The event that we're listening for * @param fn The function to call when we get the event. Parameters depend on * the event in question * @return This Socket */ once( event: string, fn: Function ): Socket; /** * Removes a listener for a particular type of event. This will either * remove a specific listener, or all listeners for this type of event * @param event The event that we want to remove the listener of * @param fn The function to remove, or null if we want to remove all functions * @return This Socket */ removeListener( event: string, fn?: Function ): Socket; /** * Removes all event listeners on this object * @return This Socket */ removeAllListeners( event?: string ): Socket; /** * Sets the maximum number of listeners this instance can have * @param n The max number of listeners we can add to this emitter * @return This Socket */ setMaxListeners( n: number ): Socket; /** * Returns all the callbacks for a particular event * @param event The event that we're looking for the callbacks of * @return An array of callback Functions, or an empty array if we don't have any */ listeners( event: string ):Function[]; } /** * The interface used when dealing with rooms etc */ interface Adapter extends NodeJS.EventEmitter { /** * The namespace that this adapter is for */ nsp: Namespace; /** * A dictionary of all the rooms that we have in this namespace, each room * a dictionary of all the sockets currently in that room */ rooms: {[room: string]: {[id: string]: boolean }}; /** * A dictionary of all the socket ids that we're dealing with, and all * the rooms that the socket is currently in */ sids: {[id: string]: {[room: string]: boolean}}; /** * Adds a socket to a room. If the room doesn't exist, it's created * @param id The ID of the socket to add * @param room The name of the room to add the socket to * @param callback An optional callback to call when the socket has been * added. It should take an optional parameter, error, if there was a problem */ add( id: string, room: string, callback?: ( err?: any ) => void ): void; /** * Removes a socket from a room. If there are no more sockets in the room, * the room is deleted * @param id The ID of the socket that we're removing * @param room The name of the room to remove the socket from * @param callback An optional callback to call when the socket has been * removed. It should take on optional parameter, error, if there was a problem */ del( id: string, room: string, callback?: ( err?: any ) => void ): void; /** * Removes a socket from all the rooms that it's joined * @param id The ID of the socket that we're removing */ delAll( id: string ):void; /** * Broadcasts a packet * @param packet The packet to broadcast * @param opts Any options to send along: * - rooms: An optional list of rooms to broadcast to. If empty, the packet is broadcast to all sockets * - except: A list of Socket IDs to exclude * - flags: Any flags that we want to send along ('json', 'volatile', 'broadcast') */ broadcast( packet: any, opts: { rooms?: string[]; except?: string[]; flags?: {[flag: string]: boolean} } ):void; } /** * The client behind each socket (can have multiple sockets) */ interface Client { /** * The Server that this client belongs to */ server: Server; /** * The underlying Engine.io Socket instance */ conn: { /** * The ID for this socket - matches Client.id */ id: string; /** * The Engine.io Server for this socket */ server: any; /** * The ready state for the client. Either 'opening', 'open', 'closing', or 'closed' */ readyState: string; /** * The remote IP for this connection */ remoteAddress: string; }; /** * The ID for this client. Regenerated at every connection */ id: string; /** * The http.IncomingMessage request sent with the connection. Useful * for recovering headers etc */ request: any; /** * The list of sockets currently connect via this client (i.e. to different * namespaces) */ sockets: Socket[]; /** * A dictionary of all the namespaces for this client, with the Socket that * deals with that namespace */ nsps: {[nsp: string]: Socket}; } }