ionicons
Version:
Premium icons for Ionic.
84 lines (83 loc) • 2.35 kB
TypeScript
export declare class Icon {
private io?;
private iconName;
private inheritedAttributes;
private didLoadIcon;
el: HTMLElement;
private svgContent?;
private isVisible;
/**
* The mode determines which platform styles to use.
*/
mode: string;
/**
* The color to use for the background of the item.
*/
color?: string;
/**
* Specifies which icon to use on `ios` mode.
*/
ios?: string;
/**
* Specifies which icon to use on `md` mode.
*/
md?: string;
/**
* Specifies whether the icon should horizontally flip when `dir` is `"rtl"`.
*/
flipRtl?: boolean;
/**
* Specifies which icon to use from the built-in set of icons.
*/
name?: string;
/**
* Specifies the exact `src` of an SVG file to use.
*/
src?: string;
/**
* A combination of both `name` and `src`. If a `src` url is detected
* it will set the `src` property. Otherwise it assumes it's a built-in named
* SVG and set the `name` property.
*/
icon?: any;
/**
* The size of the icon.
* Available options are: `"small"` and `"large"`.
*/
size?: string;
/**
* If enabled, ion-icon will be loaded lazily when it's visible in the viewport.
* Default, `false`.
*/
lazy: boolean;
/**
* When set to `false`, SVG content that is HTTP fetched will not be checked
* if the response SVG content has any `<script>` elements, or any attributes
* that start with `on`, such as `onclick`.
* @default true
*/
sanitize: boolean;
componentWillLoad(): void;
connectedCallback(): void;
/**
* Loads the icon after the component has finished rendering.
*/
componentDidLoad(): void;
/**
* Disconnect the IntersectionObserver.
*/
disconnectedCallback(): void;
/**
* Wait until the icon is visible in the viewport.
* @param el - The element to observe.
* @param rootMargin - The root margin of the observer.
* @param cb - The callback to call when the element is visible.
*/
private waitUntilVisible;
/**
* Watch for changes to the icon name, src, icon, ios, or md properties.
* When a change is detected, the icon will be loaded.
*/
loadIcon(): void;
render(): any;
}