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A tool for creating and developing Ionic Framework mobile apps.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const color_1 = require("../../lib/color"); const errors_1 = require("../../lib/errors"); const utils_1 = require("../../lib/integrations/cordova/utils"); const base_1 = require("./base"); class PrepareCommand extends base_1.CordovaCommand { async getMetadata() { const options = [ { name: 'build', summary: 'Do not invoke an Ionic build', type: Boolean, default: true, }, ]; const footnotes = []; const runner = this.project && await this.project.getBuildRunner(); if (runner) { const libmetadata = await runner.getCommandMetadata(); options.push(...libmetadata.options || []); footnotes.push(...libmetadata.footnotes || []); } return { name: 'prepare', type: 'project', summary: 'Copies assets to Cordova platforms, preparing them for native builds', description: ` ${color_1.input('ionic cordova prepare')} will do the following: - Perform an Ionic build, which compiles web assets to ${color_1.strong('www/')}. - Copy the ${color_1.strong('www/')} directory into your Cordova platforms. - Transform ${color_1.strong('config.xml')} into platform-specific manifest files. - Copy icons and splash screens from ${color_1.strong('resources/')} to into your Cordova platforms. - Copy plugin files into specified platforms. You may wish to use ${color_1.input('ionic cordova prepare')} if you run your project with Android Studio or Xcode. `, footnotes, exampleCommands: ['', 'ios', 'android'], inputs: [ { name: 'platform', summary: `The platform you would like to prepare (e.g. ${['android', 'ios'].map(v => color_1.input(v)).join(', ')})`, }, ], options, }; } async preRun(inputs, options, runinfo) { await this.preRunChecks(runinfo); } async run(inputs, options) { const { loadCordovaConfig } = await Promise.resolve().then(() => require('../../lib/integrations/cordova/config')); const { getPlatforms } = await Promise.resolve().then(() => require('../../lib/integrations/cordova/project')); const [platform] = inputs; if (!this.project) { throw new errors_1.FatalException(`Cannot run ${color_1.input('ionic cordova prepare')} outside a project directory.`); } if (platform) { await this.checkForPlatformInstallation(platform, { promptToInstall: true, promptToInstallRefusalMsg: (`Cannot prepare for ${color_1.input(platform)} unless the platform is installed.\n` + `Did you mean just ${color_1.input('ionic cordova prepare')}?\n`), }); } else { const conf = await loadCordovaConfig(this.integration); const platforms = await getPlatforms(this.integration.root); const configuredPlatforms = conf.getConfiguredPlatforms(); if (configuredPlatforms.length === 0 && platforms.length === 0) { this.env.log.warn(`No platforms added to this project. Cannot prepare native platforms without any installed.\n` + `Run ${color_1.input('ionic cordova platform add <platform>')} to add native platforms.`); throw new errors_1.FatalException('', 0); } } const metadata = await this.getMetadata(); if (options.build) { const buildOptions = utils_1.generateOptionsForCordovaBuild(metadata, inputs, options); if (buildOptions['platform']) { try { const runner = await this.project.requireBuildRunner(); const runnerOpts = runner.createOptionsFromCommandLine(inputs, buildOptions); await runner.run(runnerOpts); } catch (e) { if (e instanceof errors_1.RunnerException) { throw new errors_1.FatalException(e.message); } throw e; } } else { this.env.log.warn(`Cannot perform Ionic build without ${color_1.input('platform')}. Falling back to just ${color_1.input('cordova prepare')}.\n` + `Please supply a ${color_1.input('platform')} (e.g. ${['android', 'ios'].map(v => color_1.input(v)).join(', ')}) so the Ionic CLI can build web assets. The ${color_1.input('--no-build')} option will hide this warning.`); this.env.log.nl(); } } await this.runCordova(utils_1.filterArgumentsForCordova(metadata, options), { stdio: 'inherit' }); } } exports.PrepareCommand = PrepareCommand;