ionic4-tooltips
Version:
Tooltips module for Ionic 2+ and Angular 8+ apps
75 lines (74 loc) • 2.32 kB
TypeScript
import { AfterViewInit, ApplicationRef, ComponentFactoryResolver, ElementRef, OnDestroy, OnInit, ViewContainerRef } from '@angular/core';
import { Platform } from '@ionic/angular';
import { TooltipController } from '../controllers/tooltip.cotroller';
import { TooltipEvent } from '../models/tooltip-event.model';
export declare class TooltipDirective implements OnInit, AfterViewInit, OnDestroy {
private el;
private appRef;
private platform;
private cfr;
private tooltipCtrl;
private vcr;
private _active;
private _arrow;
private _canShow;
private _debouncedPromise;
private _navTooltip;
private _tooltipElement;
private _tooltipTimeout;
debounce: number;
desktopEvent: TooltipEvent;
duration: number;
event: TooltipEvent;
hideOthers: boolean;
leftOffset: number;
mobileEvent: TooltipEvent;
positionV: string;
positionH: string;
role: string;
tooltip: string;
tooltipHtml: string;
tooltipStyles: {
[key: string]: string;
};
topOffset: number;
set navTooltip(val: boolean);
get navTooltip(): boolean;
set arrow(val: boolean);
get arrow(): boolean;
set active(val: boolean);
get active(): boolean;
constructor(el: ElementRef, appRef: ApplicationRef, platform: Platform, cfr: ComponentFactoryResolver, tooltipCtrl: TooltipController, vcr: ViewContainerRef);
ngOnInit(): void;
/**
* Show the tooltip immediately after initiating view if set to
*/
ngAfterViewInit(): void;
ngOnDestroy(): void;
/**
* Set the canShow property
* Ensure that tooltip is shown only if the tooltip string is not falsey
*/
set canShow(show: boolean);
/**
* @return TRUE if the tooltip can be shown
*/
get canShow(): boolean;
/**
* Handles the click/press event and shows a tooltip.
* If a tooltip already exists, it will just reset it's timer.
*/
trigger(): void;
/**
* Creates a new tooltip component and adjusts it's properties to show properly.
*/
showTooltip(): void;
onClick(): void;
onPress(): void;
onMouseEnter(): void;
onMouseLeave(): void;
private _createTooltipComponent;
private _getTooltipPosition;
removeTooltip(): void;
private _resetTimer;
}