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ionic-native

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Native plugin wrappers for Cordova and Ionic with TypeScript, ES6+, Promise and Observable support

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/** * @name NativeAudio * @description Native Audio Playback * @usage * ```typescript * import {NativeAudio} from 'ionic-native'; * * NativeAudio.preloadSimple('uniqueId1', 'path/to/file.mp3').then(onSuccess, onError); * NativeAudio.preloadComplex('uniqueId2', 'path/to/file2.mp3', 1, 1, 0).then(onSuccess, onError); * * NativeAudio.play('uniqueId1').then(onSuccess, onError); * * // can optionally pass a callback to be called when the file is done playing * NativeAudio.play('uniqueId1', () => console.log('uniqueId1 is done playing')); * * NativeAudio.loop('uniqueId2').then(onSuccess, onError); * * NativeAudio.setVolumeForComplexAsset('uniqueId2', 0.6).then(onSuccess,onError); * * NativeAudio.stop('uniqueId1').then(onSuccess,onError); * * NativeAudio.unload('uniqueId1').then(onSuccess,onError); * * ``` */ export declare class NativeAudio { /** * Loads an audio file into memory. Optimized for short clips / single shots (up to five seconds). Cannot be stopped / looped. * @param id {string} unique ID for the audio file * @param assetPath {string} the relative path or absolute URL (inluding http://) to the audio asset. * @returns {Promise<any>} */ static preloadSimple(id: string, assetPath: string): Promise<any>; /** * Loads an audio file into memory. Optimized for background music / ambient sound. Uses highlevel native APIs with a larger footprint. (iOS: AVAudioPlayer). Can be stopped / looped and used with multiple voices. Can be faded in and out using the delay parameter. * @param id {string} unique ID for the audio file * @param assetPath {string} the relative path or absolute URL (inluding http://) to the audio asset. * @param volume {number} the volume of the preloaded sound (0.1 to 1.0) * @param voices {number} the number of multichannel voices available * @param delay {number} * @returns {Promise<any>} */ static preloadComplex(id: string, assetPath: string, volume: number, voices: number, delay: number): Promise<any>; /** * Plays an audio asset * @param id {string} unique ID for the audio file * @param completeCallback {Function} optional. Callback to be invoked when audio is done playing * @returns {Promise<any>} */ static play(id: string, completeCallback?: Function): Promise<any>; /** * Stops playing an audio * @param id {string} unique ID for the audio file * @returns {Promise<any>} */ static stop(id: string): Promise<any>; /** * Loops an audio asset infinitely, this only works for complex assets * @param id {string} unique ID for the audio file * @return {Promise<any>} */ static loop(id: string): Promise<any>; /** * Unloads an audio file from memory * @param id {string} unique ID for the audio file * @returns {Promise<any>} */ static unload(id: string): Promise<any>; /** * Changes the volume for preloaded complex assets. * @param id {string} unique ID for the audio file * @param volume {number} the volume of the audio asset (0.1 to 1.0) * @returns {Promise<any>} */ static setVolumeForComplexAsset(id: string, volume: number): Promise<any>; }