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ionic-framework

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An advanced HTML5 mobile app framework built on Angular2

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/** * @name Menu * @description * _For basic Menu usage, see the [Menu section](../../../../components/#menus) * of the Component docs._ * * Menu is a side-menu interface that can be dragged out or toggled to open or closed. * An Ionic app can have numerous menus, all of which can be controlled within * template HTML, or programmatically. * * @usage * In order to use Menu, you must specify a [reference](https://angular.io/docs/ts/latest/guide/user-input.html#local-variables) * to the content element that Menu should listen on for drag events, using the `content` property. * This is telling the menu which content the menu is attached to, so it knows which element to * move over, and to respond to drag events. Note that a **menu is a sibling to its content**. * * ```html * <ion-menu [content]="mycontent"> * <ion-content> * <ion-list> * ... * </ion-list> * </ion-content> * </ion-menu> * * <ion-nav #mycontent [root]="rootPage"></ion-nav> * ``` * * By default, Menus are on the left, but this can be overridden with the `side` * property: * * ```html * <ion-menu side="right" [content]="mycontent">...</ion-menu> * ``` * * * ### Programmatic Interaction * * To programmatically interact with any menu, you can inject the `MenuController` * provider into any component or directive. This makes it easy get ahold of and * control the correct menu instance. By default Ionic will find the app's menu * without requiring a menu ID. * * ```ts * import{Page, MenuController} from 'ionic-angular'; * @Page({...}) * export class MyPage { * constructor(menu: MenuController) { * this.menu = menu; * } * * openMenu() { * this.menu.open(); * } * * } * ``` * * Note that if you want to easily toggle or close a menu just from a page's * template, you can use `menuToggle` and/or `menuClose` to accomplish the same * tasks as above. * * * ### Apps With Left And Right Menus * * For apps with a left and right menu, you can control the desired * menu by passing in the side of the menu. * * ```html * <ion-menu side="left" [content]="mycontent">...</ion-menu> * <ion-menu side="right" [content]="mycontent">...</ion-menu> * <ion-nav #mycontent [root]="rootPage"></ion-nav> * ``` * * ```ts * openLeftMenu() { * this.menu.open('left'); * } * * closeRightMenu() { * this.menu.close('right'); * } * ``` * * * ### Apps With Multiple, Same Side Menus * * Since more than one menu on a the same side is possible, and you wouldn't want * both to be open at the same time, an app can decide which menu should be enabled. * For apps with multiple menus on the same side, it's required to give each menu a * unique ID. In the example below, we're saying that the left menu with the * `authenticated` id should be enabled, and the left menu with the `unauthenticated` * id be disabled. * * ```html * <ion-menu id="authenticated" side="left" [content]="mycontent">...</ion-menu> * <ion-menu id="unauthenticated" side="left" [content]="mycontent">...</ion-menu> * <ion-nav #mycontent [root]="rootPage"></ion-nav> * ``` * * ```ts * enableAuthenticatedMenu() { * this.menu.enable(true, 'authenticated'); * this.menu.enable(false, 'unauthenticated'); * } * ``` * * Note that if an app only had one menu, there is no reason to pass a menu id. * * * ### Menu Types * * Menu supports two display types: `overlay`, `reveal` and `push`. Overlay * is the traditional Material Design drawer type, and Reveal is the traditional * iOS type. By default, menus will use to the correct type for the platform, * but this can be overriden using the `type` property: * * ```html * <ion-menu type="overlay" [content]="mycontent">...</ion-menu> * ``` * * * ### Persistent Menus * * By default, menus, and specifically their menu toggle buttons in the navbar, * only show on the root page within its `NavController`. For example, on Page 1 * the menu toggle will show in the navbar. However, when navigating to Page 2, * because it is not the root Page for that `NavController`, the menu toggle * will not show in the navbar. * * Not showing the menu toggle button in the navbar is commonly seen within * native apps after navigating past the root Page. However, it is still possible * to always show the menu toggle button in the navbar by setting * `persistent="true"` on the `ion-menu` component. * * ```html * <ion-menu persistent="true" [content]="content">...</ion-menu> * ``` * * @demo /docs/v2/demos/menu/ * * @see {@link /docs/v2/components#menus Menu Component Docs} * @see {@link /docs/v2/components#navigation Navigation Component Docs} * @see {@link ../../nav/Nav Nav API Docs} * */ var MenuController = (function () { function MenuController() { this._menus = []; } /** * Progamatically open the Menu. * @return {Promise} returns a promise when the menu is fully opened */ MenuController.prototype.open = function (menuId) { var menu = this.get(menuId); if (menu) { return menu.open(); } return Promise.resolve(false); }; /** * Progamatically close the Menu. If no `menuId` is given as the first * argument then it'll close any menu which is open. If a `menuId` * is given then it'll close that exact menu. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Promise} returns a promise when the menu is fully closed */ MenuController.prototype.close = function (menuId) { var menu; if (menuId) { // find the menu by its id menu = this.get(menuId); } else { // find the menu that is open menu = this._menus.find(function (m) { return m.isOpen; }); } if (menu) { // close the menu return menu.close(); } return Promise.resolve(false); }; /** * Toggle the menu. If it's closed, it will open, and if opened, it * will close. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Promise} returns a promise when the menu has been toggled */ MenuController.prototype.toggle = function (menuId) { var menu = this.get(menuId); if (menu) { return menu.toggle(); } return Promise.resolve(false); }; /** * Used to enable or disable a menu. For example, there could be multiple * left menus, but only one of them should be able to be opened at the same * time. If there are multiple menus on the same side, then enabling one menu * will also automatically disable all the others that are on the same side. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Menu} Returns the instance of the menu, which is useful for chaining. */ MenuController.prototype.enable = function (shouldEnable, menuId) { var menu = this.get(menuId); if (menu) { return menu.enable(shouldEnable); } }; /** * Used to enable or disable the ability to swipe open the menu. * @param {boolean} shouldEnable True if it should be swipe-able, false if not. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Menu} Returns the instance of the menu, which is useful for chaining. */ MenuController.prototype.swipeEnable = function (shouldEnable, menuId) { var menu = this.get(menuId); if (menu) { return menu.swipeEnable(shouldEnable); } }; /** * @return {boolean} Returns true if the menu is currently open, otherwise false. */ MenuController.prototype.isOpen = function (menuId) { var menu = this.get(menuId); return menu && menu.isOpen || false; }; /** * @return {boolean} Returns true if the menu is currently enabled, otherwise false. */ MenuController.prototype.isEnabled = function (menuId) { var menu = this.get(menuId); return menu && menu.enabled || false; }; /** * Used to get a menu instance. If a `menuId` is not provided then it'll * return the first menu found. If a `menuId` is `left` or `right`, then * it'll return the enabled menu on that side. Otherwise, if a `menuId` is * provided, then it'll try to find the menu using the menu's `id` * property. If a menu is not found then it'll return `null`. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Menu} Returns the instance of the menu if found, otherwise `null`. */ MenuController.prototype.get = function (menuId) { var menu; if (menuId === 'left' || menuId === 'right') { // there could be more than one menu on the same side // so first try to get the enabled one menu = this._menus.find(function (m) { return m.side === menuId && m.enabled; }); if (menu) return menu; // didn't find a menu side that is enabled // so try to get the first menu side found return this._menus.find(function (m) { return m.side === menuId; }) || null; } else if (menuId) { // the menuId was not left or right // so try to get the menu by its "id" return this._menus.find(function (m) { return m.id === menuId; }) || null; } // return the first enabled menu menu = this._menus.find(function (m) { return m.enabled; }); if (menu) return menu; // get the first menu in the array, if one exists return (this._menus.length ? this._menus[0] : null); }; /** * @return {Array<Menu>} Returns an array of all menu instances. */ MenuController.prototype.getMenus = function () { return this._menus; }; /** * @private */ MenuController.prototype.register = function (menu) { this._menus.push(menu); }; /** * @private */ MenuController.prototype.unregister = function (menu) { var index = this._menus.indexOf(menu); if (index > -1) { this._menus.splice(index, 1); } }; /** * @private */ MenuController.registerType = function (name, cls) { menuTypes[name] = cls; }; /** * @private */ MenuController.create = function (type, menuCmp) { return new menuTypes[type](menuCmp); }; return MenuController; })(); exports.MenuController = MenuController; var menuTypes = {};