ionic-framework
Version:
The ionic-framework package comes with both Javascript and Sass frontend dependencies, located in the root of the package, and a Node API, located in `tooling/`.
155 lines (154 loc) • 4.59 kB
TypeScript
import { ElementRef, EventEmitter } from 'angular2/core';
import { NgControl } from 'angular2/common';
import { Ion } from '../ion';
import { Config } from '../../config/config';
/**
* @private
*/
export declare class SearchbarInput {
private _elementRef;
private stopInput(event);
constructor(_elementRef: ElementRef);
}
/**
* @name Searchbar
* @module ionic
* @description
* Manages the display of a Searchbar which can be used to search or filter items.
*
* @usage
* ```html
* <ion-searchbar [(ngModel)]="defaultSearch" (input)="triggerInput($event)" (cancel)="onCancelSearchbar($event)" (clear)="onClearSearchbar($event)"></ion-searchbar>
* ```
*
* @property {string} [cancelButtonText=Cancel] - Sets the cancel button text to the value passed in
* @property {boolean} [hideCancelButton=false] - Hides the cancel button
* @property {string} [placeholder=Search] - Sets input placeholder to the value passed in
*
* @property {Any} [input] - Expression to evaluate when the Searchbar input has changed including cleared
* @property {Any} [keydown] - Expression to evaluate when a key is pushed down in the Searchbar input
* @property {Any} [keypress] - Expression to evaluate when a character is inserted in the Searchbar input
* @property {Any} [keyup] - Expression to evaluate when a key is released in the Searchbar input
* @property {Any} [blur] - Expression to evaluate when the Searchbar input has blurred
* @property {Any} [focus] - Expression to evaluate when the Searchbar input has focused
* @property {Any} [cancel] - Expression to evaluate when the cancel button is clicked
* @property {Any} [clear] - Expression to evaluate when the clear input button is clicked
*
* @see {@link /docs/v2/components#searchbar Searchbar Component Docs}
*/
export declare class Searchbar extends Ion {
private _elementRef;
private _config;
searchbarInput: any;
/**
* @private
*/
cancelButtonText: string;
/**
* @private
*/
hideCancelButton: any;
/**
* @private
*/
placeholder: string;
/**
* @private
*/
ngModel: any;
/**
* @private
*/
input: EventEmitter<Searchbar>;
/**
* @private
*/
blur: EventEmitter<Searchbar>;
/**
* @private
*/
focus: EventEmitter<Searchbar>;
/**
* @private
*/
cancel: EventEmitter<Searchbar>;
/**
* @private
*/
clear: EventEmitter<Searchbar>;
value: string;
blurInput: boolean;
inputElement: any;
searchIconElement: any;
mode: string;
isFocused: any;
shouldLeftAlign: any;
constructor(_elementRef: ElementRef, _config: Config, ngControl: NgControl);
/**
* @private
* On Initialization check for attributes
*/
ngOnInit(): void;
/**
* @private
* After View Initialization check the value
*/
ngAfterViewInit(): void;
/**
* @private
* Determines whether or not to add style to the element
* to center it properly (ios only)
*/
setElementLeft(): void;
/**
* @private
* Calculates the amount of padding/margin left for the elements
* in order to center them based on the placeholder width
*/
addElementLeft(): void;
/**
* @private
* Update the Searchbar input value when the input changes
*/
inputChanged(ev: any): void;
/**
* @private
* Sets the Searchbar to focused and aligned left on input focus.
*/
inputFocused(): void;
/**
* @private
* Sets the Searchbar to not focused and checks if it should align left
* based on whether there is a value in the searchbar or not.
*/
inputBlurred(): void;
/**
* @private
* Clears the input field and triggers the control change.
*/
clearInput(): void;
/**
* @private
* Clears the input field and tells the input to blur since
* the clearInput function doesn't want the input to blur
* then calls the custom cancel function if the user passed one in.
*/
cancelSearchbar(): void;
/**
* @private
* Write a new value to the element.
*/
writeValue(value: any): void;
onChange: (_: any) => void;
onTouched: () => void;
/**
* @private
* Set the function to be called when the control receives a change event.
*/
registerOnChange(fn: (_: any) => {}): void;
/**
* @private
* Set the function to be called when the control receives a touch event.
*/
registerOnTouched(fn: () => {}): void;
}