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ionic-framework

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/** Animation Steps/Process ----------------------- 1) Construct animation (doesn't start) 2) Client play()'s animation, returns promise 3) Add before classes to elements 4) Remove before classes from elements 5) Elements staged in "from" effect w/ inline styles 6) Call onReady() 7) Wait for RENDER_DELAY milliseconds (give browser time to render) 8) Call onPlay() 8) Run from/to animation on elements 9) Animations finish async 10) Set inline styles w/ the "to" effects on elements 11) Add after classes to elements 12) Remove after classes from elements 13) Call onFinish() 14) Resolve play()'s promise **/ export declare class Animation { constructor(ele: any, opts?: {}); reset(): void; elements(ele: any): this; addElement(ele: any): void; parent(parentAnimation: any): this; add(childAnimations: any): this; duration(value: any): any; clearDuration(): void; easing(name: any, opts: any): any; playbackRate(value: any): any; reverse(): any; forward(): any; from(property: any, value: any): this; to(property: any, value: any): this; fromTo(property: any, from: any, to: any): this; fadeIn(): this; fadeOut(): this; before: { addClass: (className: any) => this; removeClass: (className: any) => this; setStyles: (styles: any) => this; }; after: { addClass: (className: any) => this; removeClass: (className: any) => this; }; play(done: any): any; stage(): void; _onPlay(): void; _onFinish(): void; pause(): void; progressStart(): void; progress(value: any): void; /** * Get the current time of the first animation * in the list. To get a specific time of an animation, call * subAnimationInstance.getCurrentTime() */ getCurrentTime(): any; progressEnd(shouldComplete: any, rate?: number): Promise<any[]>; onReady(fn: any, clear: any): this; onPlay(fn: any, clear: any): this; onFinish(fn: any, clear: any): this; clone(): any; dispose(removeElement: any): void; static create(element: any, name: any): any; static createTransition(enteringView: any, leavingView: any, opts?: {}): any; static register(name: any, AnimationClass: any): void; }