ionic-angular
Version:
A powerful framework for building mobile and progressive web apps with JavaScript and Angular
150 lines (149 loc) • 3.36 kB
TypeScript
import { AfterContentInit, ElementRef, EventEmitter, Renderer } from '@angular/core';
import { ControlValueAccessor } from '@angular/forms';
import { NgControl } from '@angular/forms';
import { IonicFormInput } from './form';
import { Ion } from '../components/ion';
import { Config } from '../config/config';
import { Item } from '../components/item/item';
import { Form } from './form';
import { TimeoutDebouncer } from './debouncer';
export interface CommonInput<T> extends ControlValueAccessor, AfterContentInit, IonicFormInput {
id: string;
disabled: boolean;
value: T;
ionFocus: EventEmitter<CommonInput<T>>;
ionChange: EventEmitter<BaseInput<T>>;
ionBlur: EventEmitter<BaseInput<T>>;
initFocus(): void;
isFocus(): boolean;
_inputNormalize(val: any): T;
_inputShouldChange(val: T): boolean;
_inputUpdated(): void;
}
export declare class BaseInput<T> extends Ion implements CommonInput<T> {
private _defaultValue;
_form: Form;
_item: Item;
_ngControl: NgControl;
_value: T;
_onChanged: Function;
_onTouched: Function;
_isFocus: boolean;
_labelId: string;
_disabled: boolean;
_debouncer: TimeoutDebouncer;
_init: boolean;
_initModel: boolean;
id: string;
/**
* @output {Range} Emitted when the range selector drag starts.
*/
ionFocus: EventEmitter<BaseInput<T>>;
/**
* @output {Range} Emitted when the range value changes.
*/
ionChange: EventEmitter<BaseInput<T>>;
/**
* @output {Range} Emitted when the range selector drag ends.
*/
ionBlur: EventEmitter<BaseInput<T>>;
/**
* @input {boolean} If true, the user cannot interact with this element.
*/
disabled: boolean;
constructor(config: Config, elementRef: ElementRef, renderer: Renderer, name: string, _defaultValue: T, _form: Form, _item: Item, _ngControl: NgControl);
value: T;
setValue(val: any): void;
/**
* @hidden
*/
setDisabledState(isDisabled: boolean): void;
/**
* @hidden
*/
writeValue(val: any): void;
/**
* @hidden
*/
_writeValue(val: any): boolean;
/**
* @hidden
*/
_fireIonChange(): void;
/**
* @hidden
*/
registerOnChange(fn: Function): void;
/**
* @hidden
*/
registerOnTouched(fn: any): void;
/**
* @hidden
*/
_initialize(): void;
/**
* @hidden
*/
_fireFocus(): void;
/**
* @hidden
*/
_fireBlur(): void;
/**
* @hidden
*/
_fireTouched(): void;
/**
* @hidden
*/
private _setFocus(isFocused);
/**
* @hidden
*/
private onChange();
/**
* @hidden
*/
isFocus(): boolean;
/**
* @hidden
*/
hasValue(): boolean;
/**
* @hidden
*/
focusNext(): void;
/**
* @hidden
*/
ngOnDestroy(): void;
/**
* @hidden
*/
ngAfterContentInit(): void;
/**
* @hidden
*/
initFocus(): void;
/**
* @hidden
*/
_inputNormalize(val: any): T;
/**
* @hidden
*/
_inputShouldChange(val: T): boolean;
/**
* @hidden
*/
_inputChangeEvent(): any;
/**
* @hidden
*/
_inputNgModelEvent(): any;
/**
* @hidden
*/
_inputUpdated(): void;
}