ionic-angular
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A powerful framework for building mobile and progressive web apps with JavaScript and Angular
136 lines • 3.8 kB
JavaScript
export class Simulate {
constructor() {
this.index = 0;
this.points = [];
this.timedelta = 1 / 60;
}
static from(x, y) {
let s = new Simulate();
return s.start(x, y);
}
reset() {
this.index = 0;
return this;
}
start(x, y) {
this.points = [];
return this.to(x, y);
}
to(x, y) {
this.newPoint(parseCoordinates(x, y), 1);
return this;
}
delta(x, y) {
let newPoint = parseCoordinates(x, y);
let prevCoord = this.getLastPoint().coord;
newPoint.x += prevCoord.x;
newPoint.y += prevCoord.y;
this.newPoint(newPoint, 1);
return this;
}
deltaPolar(angle, distance) {
angle *= Math.PI / 180;
let prevCoord = this.getLastPoint().coord;
let coord = {
x: prevCoord.x + (Math.cos(angle) * distance),
y: prevCoord.y + (Math.sin(angle) * distance)
};
this.newPoint(coord, 1);
return this;
}
toPolar(angle, distance) {
angle *= Math.PI / 180;
let coord = {
x: Math.cos(angle) * distance,
y: Math.sin(angle) * distance
};
this.newPoint(coord, 1);
return this;
}
duration(duration) {
this.getLastPoint().duration = duration;
return this;
}
velocity(vel) {
let p1 = this.getLastPoint();
let p2 = this.getPreviousPoint();
let d = distance(p1.coord, p2.coord);
return this.duration(d / vel);
}
swipeRight(maxAngle, distance) {
// x------>
let angle = randomAngle(maxAngle);
return this.deltaPolar(angle, distance);
}
swipeLeft(maxAngle, distance) {
// <------x
let angle = randomAngle(maxAngle) + 180;
return this.deltaPolar(angle, distance);
}
swipeTop(maxAngle, distance) {
let angle = randomAngle(maxAngle) + 90;
return this.deltaPolar(angle, distance);
}
swipeBottom(maxAngle, distance) {
let angle = randomAngle(maxAngle) - 90;
return this.deltaPolar(angle, distance);
}
run(callback) {
let points = this.points;
let len = points.length - 1;
let i = 0;
for (; i < len; i++) {
var p1 = points[i].coord;
var p2 = points[i + 1].coord;
var duration = points[i + 1].duration;
var vectorX = p2.x - p1.x;
var vectorY = p2.y - p1.y;
var nuSteps = Math.ceil(duration / this.timedelta);
vectorX /= nuSteps;
vectorY /= nuSteps;
for (let j = 0; j < nuSteps; j++) {
callback({
x: p1.x + vectorX * j,
y: p1.y + vectorY * j
});
}
}
this.index = i;
return this;
}
newPoint(coord, duration) {
this.points.push({
coord: coord,
duration: duration,
});
}
getLastPoint() {
let len = this.points.length;
if (len > 0) {
return this.points[len - 1];
}
throw new Error('can not call point');
}
getPreviousPoint() {
let len = this.points.length;
if (len > 1) {
return this.points[len - 2];
}
throw new Error('can not call point');
}
}
function randomAngle(maxAngle) {
return (Math.random() * maxAngle * 2) - maxAngle;
}
function distance(a, b) {
let deltaX = a.x - b.x;
let deltaY = a.y - a.y;
return Math.hypot(deltaX, deltaY);
}
function parseCoordinates(coord, y) {
if (typeof coord === 'number') {
return { x: coord, y: y };
}
return coord;
}
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