ionic-angular
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A powerful framework for building mobile and progressive web apps with JavaScript and Angular
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TypeScript
import { AfterContentInit, ChangeDetectorRef, DoCheck, ElementRef, IterableDiffer, IterableDiffers, NgZone, OnChanges, OnDestroy, Renderer, SimpleChanges, TrackByFunction } from '@angular/core';
import { Config } from '../../config/config';
import { Content, ScrollEvent } from '../content/content';
import { DomController } from '../../platform/dom-controller';
import { Platform } from '../../platform/platform';
import { ViewController } from '../../navigation/view-controller';
import { VirtualCell, VirtualData, VirtualNode } from './virtual-util';
import { VirtualItem } from './virtual-item';
import { VirtualFooter } from './virtual-footer';
import { VirtualHeader } from './virtual-header';
/**
* @name VirtualScroll
* @description
* Virtual Scroll displays a virtual, "infinite" list. An array of records
* is passed to the virtual scroll containing the data to create templates
* for. The template created for each record, referred to as a cell, can
* consist of items, headers, and footers.
*
* For performance reasons, not every record in the list is rendered at once;
* instead a small subset of records (enough to fill the viewport) are rendered
* and reused as the user scrolls.
*
* ### The Basics
*
* The array of records should be passed to the `virtualScroll` property.
* The data given to the `virtualScroll` property must be an array. An item
* template with the `*virtualItem` property is required in the `virtualScroll`.
* The `virtualScroll` and `*virtualItem` properties can be added to any element.
*
* ```html
* <ion-list [virtualScroll]="items">
*
* <ion-item *virtualItem="let item">
* {% raw %}{{ item }}{% endraw %}
* </ion-item>
*
* </ion-list>
* ```
*
*
* ### Section Headers and Footers
*
* Section headers and footers are optional. They can be dynamically created
* from developer-defined functions. For example, a large list of contacts
* usually has a divider for each letter in the alphabet. Developers provide
* their own custom function to be called on each record. The logic in the
* custom function should determine whether to create the section template
* and what data to provide to the template. The custom function should
* return `null` if a template shouldn't be created.
*
* ```html
* <ion-list [virtualScroll]="items" [headerFn]="myHeaderFn">
*
* <ion-item-divider *virtualHeader="let header">
* Header: {% raw %}{{ header }}{% endraw %}
* </ion-item-divider>
*
* <ion-item *virtualItem="let item">
* Item: {% raw %}{{ item }}{% endraw %}
* </ion-item>
*
* </ion-list>
* ```
*
* Below is an example of a custom function called on every record. It
* gets passed the individual record, the record's index number,
* and the entire array of records. In this example, after every 20
* records a header will be inserted. So between the 19th and 20th records,
* between the 39th and 40th, and so on, a `<ion-item-divider>` will
* be created and the template's data will come from the function's
* returned data.
*
* ```ts
* myHeaderFn(record, recordIndex, records) {
* if (recordIndex % 20 === 0) {
* return 'Header ' + recordIndex;
* }
* return null;
* }
* ```
*
*
* ### Approximate Widths and Heights
*
* If the height of items in the virtual scroll are not close to the
* default size of 40px, it is extremely important to provide a value for
* approxItemHeight height. An exact pixel-perfect size is not necessary,
* but without an estimate the virtual scroll will not render correctly.
*
* The approximate width and height of each template is used to help
* determine how many cells should be created, and to help calculate
* the height of the scrollable area. Note that the actual rendered size
* of each cell comes from the app's CSS, whereas this approximation
* is only used to help calculate initial dimensions.
*
* It's also important to know that Ionic's default item sizes have
* slightly different heights between platforms, which is perfectly fine.
*
*
* ### Images Within Virtual Scroll
*
* HTTP requests, image decoding, and image rendering can cause jank while
* scrolling. In order to better control images, Ionic provides `<ion-img>`
* to manage HTTP requests and image rendering. While scrolling through items
* quickly, `<ion-img>` knows when and when not to make requests, when and
* when not to render images, and only loads the images that are viewable
* after scrolling. [Read more about `ion-img`.](../../img/Img/)
*
* It's also important for app developers to ensure image sizes are locked in,
* and after images have fully loaded they do not change size and affect any
* other element sizes. Simply put, to ensure rendering bugs are not introduced,
* it's vital that elements within a virtual item does not dynamically change.
*
* For virtual scrolling, the natural effects of the `<img>` are not desirable
* features. We recommend using the `<ion-img>` component over the native
* `<img>` element because when an `<img>` element is added to the DOM, it
* immediately makes a HTTP request for the image file. Additionally, `<img>`
* renders whenever it wants which could be while the user is scrolling. However,
* `<ion-img>` is governed by the containing `ion-content` and does not render
* images while scrolling quickly.
*
* ```html
* <ion-list [virtualScroll]="items">
*
* <ion-item *virtualItem="let item">
* <ion-avatar item-start>
* <ion-img [src]="item.avatarUrl"></ion-img>
* </ion-avatar>
* {% raw %} {{ item.firstName }} {{ item.lastName }}{% endraw %}
* </ion-item>
*
* </ion-list>
* ```
*
*
* ### Custom Components
*
* If a custom component is going to be used within Virtual Scroll, it's best
* to wrap it with a good old `<div>` to ensure the component is rendered
* correctly. Since each custom component's implementation and internals can be
* quite different, wrapping within a `<div>` is a safe way to make sure
* dimensions are measured correctly.
*
* ```html
* <ion-list [virtualScroll]="items">
*
* <div *virtualItem="let item">
* <my-custom-item [item]="item">
* {% raw %} {{ item }}{% endraw %}
* </my-custom-item>
* </div>
*
* </ion-list>
* ```
*
*
* ## Virtual Scroll Performance Tips
*
* #### iOS Cordova WKWebView
*
* When deploying to iOS with Cordova, it's highly recommended to use the
* [WKWebView plugin](http://blog.ionic.io/cordova-ios-performance-improvements-drop-in-speed-with-wkwebview/)
* in order to take advantage of iOS's higher performimg webview. Additionally,
* WKWebView is superior at scrolling efficiently in comparision to the older
* UIWebView.
*
* #### Lock in element dimensions and locations
*
* In order for virtual scroll to efficiently size and locate every item, it's
* very important every element within each virtual item does not dynamically
* change its dimensions or location. The best way to ensure size and location
* does not change, it's recommended each virtual item has locked in its size
* via CSS.
*
* #### Use `ion-img` for images
*
* When including images within Virtual Scroll, be sure to use
* [`ion-img`](../img/Img/) rather than the standard `<img>` HTML element.
* With `ion-img`, images are lazy loaded so only the viewable ones are
* rendered, and HTTP requests are efficiently controlled while scrolling.
*
* #### Set Approximate Widths and Heights
*
* As mentioned above, all elements should lock in their dimensions. However,
* virtual scroll isn't aware of the dimensions until after they have been
* rendered. For the initial render, virtual scroll still needs to set
* how many items should be built. With "approx" property inputs, such as
* `approxItemHeight`, we're able to give virtual scroll an approximate size,
* therefore allowing virtual scroll to decide how many items should be
* created.
*
* #### Changing dataset should use `virtualTrackBy`
*
* It is possible for the identities of elements in the iterator to change
* while the data does not. This can happen, for example, if the iterator
* produced from an RPC to the server, and that RPC is re-run. Even if the
* "data" hasn't changed, the second response will produce objects with
* different identities, and Ionic will tear down the entire DOM and rebuild
* it. This is an expensive operation and should be avoided if possible.
*
* #### Efficient headers and footer functions
*
* Each virtual item must stay extremely efficient, but one way to really
* kill its performance is to perform any DOM operations within section header
* and footer functions. These functions are called for every record in the
* dataset, so please make sure they're performant.
*
*/
export declare class VirtualScroll implements DoCheck, OnChanges, AfterContentInit, OnDestroy {
private _iterableDiffers;
private _elementRef;
private _renderer;
private _zone;
private _cd;
private _content;
private _plt;
private _ctrl;
private _config;
private _dom;
_differ: IterableDiffer<any>;
_scrollSub: any;
_scrollEndSub: any;
_resizeSub: any;
_init: boolean;
_lastEle: boolean;
_hdrFn: Function;
_ftrFn: Function;
_records: any[];
_cells: VirtualCell[];
_nodes: VirtualNode[];
_vHeight: number;
_lastCheck: number;
_recordSize: number;
_data: VirtualData;
_queue: number;
_itmTmp: VirtualItem;
_hdrTmp: VirtualHeader;
_ftrTmp: VirtualFooter;
/**
* @input {array} The data that builds the templates within the virtual scroll.
* This is the same data that you'd pass to `*ngFor`. It's important to note
* that when this data has changed, then the entire virtual scroll is reset,
* which is an expensive operation and should be avoided if possible.
*/
virtualScroll: any;
/**
* @input {number} The buffer ratio is used to decide how many cells
* should get created when initially rendered. The number is a
* multiplier against the viewable area's height. For example, if it
* takes `20` cells to fill up the height of the viewable area, then
* with a buffer ratio of `3` it will create `60` cells that are
* available for reuse while scrolling. For better performance, it's
* better to have more cells than what are required to fill the
* viewable area. Default is `3`.
* In case more than one items are rendered per row, bufferRatio
* has to account for that and a multiple number should be used.
* For example if a single item per row list used 3 as bufferRatio
* a 4 item per row list should use 3 * 4 = 12 as buffer ratio.
*/
bufferRatio: number;
/**
* @input {string} The approximate width of each item template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This value can use either `px` or `%` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered. Default is
* `100%`.
*/
approxItemWidth: string;
/**
* @input {string} It is important to provide this
* if virtual item height will be significantly larger than the default
* The approximate height of each virtual item template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This height value can only use `px` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered. Default is
* `40px`.
*/
approxItemHeight: string;
/**
* @input {string} The approximate width of each header template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This value can use either `px` or `%` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions. Default is `100%`.
*/
approxHeaderWidth: string;
/**
* @input {string} The approximate height of each header template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This height value can only use `px` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered. Default is `40px`.
*/
approxHeaderHeight: string;
/**
* @input {string} The approximate width of each footer template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This value can use either `px` or `%` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered. Default is `100%`.
*/
approxFooterWidth: string;
/**
* @input {string} The approximate height of each footer template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This height value can only use `px` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered. Default is `40px`.
*/
approxFooterHeight: string;
/**
* @input {function} Section headers and the data used within its given
* template can be dynamically created by passing a function to `headerFn`.
* For example, a large list of contacts usually has dividers between each
* letter in the alphabet. App's can provide their own custom `headerFn`
* which is called with each record within the dataset. The logic within
* the header function can decide if the header template should be used,
* and what data to give to the header template. The function must return
* `null` if a header cell shouldn't be created.
*/
headerFn: Function;
/**
* @input {function} Section footers and the data used within its given
* template can be dynamically created by passing a function to `footerFn`.
* The logic within the footer function can decide if the footer template
* should be used, and what data to give to the footer template. The function
* must return `null` if a footer cell shouldn't be created.
*/
footerFn: Function;
/**
* @input {function} Same as `ngForTrackBy` which can be used on `ngFor`.
*/
virtualTrackBy: TrackByFunction<any>;
constructor(_iterableDiffers: IterableDiffers, _elementRef: ElementRef, _renderer: Renderer, _zone: NgZone, _cd: ChangeDetectorRef, _content: Content, _plt: Platform, _ctrl: ViewController, _config: Config, _dom: DomController);
/**
* @hidden
*/
firstRecord(): number;
/**
* @hidden
*/
lastRecord(): number;
/**
* @hidden
*/
ngOnChanges(changes: SimpleChanges): void;
/**
* @hidden
*/
ngDoCheck(): void;
/**
* @hidden
*/
readUpdate(needClean: boolean): void;
/**
* @hidden
*/
writeUpdate(needClean: boolean): void;
/**
* @hidden
*/
private calcDimensions();
/**
* @hidden
* DOM WRITE
*/
renderVirtual(needClean: boolean): void;
/**
* @hidden
*/
resize(): void;
/**
* @hidden
*/
private _stepDOMWrite();
/**
* @hidden
*/
private _stepChangeDetection();
/**
* @hidden
*/
private _stepNoChanges();
/**
* @hidden
*/
scrollUpdate(ev: ScrollEvent): void;
/**
* @hidden
* DOM WRITE
*/
scrollEnd(): void;
/**
* @hidden
* NO DOM
*/
private _listeners();
/**
* @hidden
* DOM WRITE
*/
private _setHeight(newVirtualHeight);
/**
* @hidden
*/
ngAfterContentInit(): void;
/**
* @hidden
*/
setElementClass(className: string, add: boolean): void;
/**
* @hidden
*/
ngOnDestroy(): void;
}