ionic-angular
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A powerful framework for building mobile and progressive web apps with JavaScript and Angular
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JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
import { ChangeDetectionStrategy, Component, ElementRef, EventEmitter, Input, Optional, Output, Renderer, ViewChild, ViewEncapsulation } from '@angular/core';
import { NgControl } from '@angular/forms';
import { Subject } from 'rxjs/Subject';
import 'rxjs/add/operator/takeUntil';
import { App } from '../app/app';
import { Config } from '../../config/config';
import { Content } from '../content/content';
import { copyInputAttributes, hasPointerMoved, pointerCoord } from '../../util/dom';
import { DomController } from '../../platform/dom-controller';
import { Form } from '../../util/form';
import { BaseInput } from '../../util/base-input';
import { isTrueProperty } from '../../util/util';
import { Item } from '../item/item';
import { Platform } from '../../platform/platform';
/**
* @name Input
* @description
*
* `ion-input` is meant for text type inputs only, such as `text`,
* `password`, `email`, `number`, `search`, `tel`, and `url`. Ionic
* still uses an actual `<input type="text">` HTML element within the
* component, however, with Ionic wrapping the native HTML input
* element it's better able to handle the user experience and
* interactivity.
*
* Similarly, `<ion-textarea>` should be used in place of `<textarea>`.
*
* An `ion-input` is **not** used for non-text type inputs, such as a
* `checkbox`, `radio`, `toggle`, `range`, `select`, etc.
*
* Along with the blur/focus events, `input` support all standard text input
* events like `keyup`, `keydown`, `keypress`, `input`, etc. Any standard event
* can be attached and will function as expected. Example: `<ion-input (click)="someFunction()"></ion-input>`
*
* @usage
* ```html
* <ion-list>
* <ion-item>
* <ion-label color="primary">Inline Label</ion-label>
* <ion-input placeholder="Text Input"></ion-input>
* </ion-item>
*
* <ion-item>
* <ion-label color="primary" fixed>Fixed Label</ion-label>
* <ion-input type="tel" placeholder="Tel Input"></ion-input>
* </ion-item>
*
* <ion-item>
* <ion-input type="number" placeholder="Number Input with no label"></ion-input>
* </ion-item>
*
* <ion-item>
* <ion-label color="primary" stacked>Stacked Label</ion-label>
* <ion-input type="email" placeholder="Email Input"></ion-input>
* </ion-item>
*
* <ion-item>
* <ion-label color="primary" stacked>Stacked Label</ion-label>
* <ion-input type="password" placeholder="Password Input"></ion-input>
* </ion-item>
*
* <ion-item>
* <ion-label color="primary" floating>Floating Label</ion-label>
* <ion-input></ion-input>
* </ion-item>
*
* <ion-item>
* <ion-input placeholder="Clear Input" clearInput></ion-input>
* </ion-item>
*
* <ion-item>
* <ion-textarea placeholder="Enter a description"></ion-textarea>
* </ion-item>
* </ion-list>
* ```
*
* @demo /docs/demos/src/input/
*/
var TextInput = (function (_super) {
__extends(TextInput, _super);
function TextInput(config, _plt, _form, _app, elementRef, renderer, _content, _item, ngControl, _dom) {
var _this = _super.call(this, config, elementRef, renderer, 'input', '', _form, _item, ngControl) || this;
_this._plt = _plt;
_this._app = _app;
_this._content = _content;
_this.ngControl = ngControl;
_this._dom = _dom;
_this._clearInput = false;
_this._readonly = false;
_this._type = 'text';
_this._isTextarea = false;
_this._onDestroy = new Subject();
_this._useAssist = false;
_this._relocated = false;
/**
* @input {string} Set the input's autocomplete property. Values: `"on"`, `"off"`. Default `"off"`.
*/
_this.autocomplete = '';
/**
* @input {string} Set the input's autocorrect property. Values: `"on"`, `"off"`. Default `"off"`.
*/
_this.autocorrect = '';
/**
* @input {string} Instructional text that shows before the input has a value.
*/
_this.placeholder = '';
/**
* @input {any} The minimum value, which must not be greater than its maximum (max attribute) value.
*/
_this.min = null;
/**
* @input {any} The maximum value, which must not be less than its minimum (min attribute) value.
*/
_this.max = null;
/**
* @input {any} Works with the min and max attributes to limit the increments at which a value can be set.
*/
_this.step = null;
/**
* @hidden
*/
_this.input = new EventEmitter();
/**
* @hidden
*/
_this.blur = new EventEmitter();
/**
* @hidden
*/
_this.focus = new EventEmitter();
_this.autocomplete = config.get('autocomplete', 'off');
_this.autocorrect = config.get('autocorrect', 'off');
_this._autoFocusAssist = config.get('autoFocusAssist', 'delay');
_this._keyboardHeight = config.getNumber('keyboardHeight');
_this._isTextarea = !!(elementRef.nativeElement.tagName === 'ION-TEXTAREA');
if (_this._isTextarea && _item) {
_item.setElementClass('item-textarea', true);
}
// If not inside content, let's disable all the hacks
if (!_content) {
return _this;
}
var hideCaretOnScroll = config.getBoolean('hideCaretOnScroll', false);
if (hideCaretOnScroll) {
_this._enableHideCaretOnScroll();
}
var win = _plt.win();
var keyboardPlugin = win.Ionic && win.Ionic.keyboardPlugin;
if (keyboardPlugin) {
var keyboardResizes = config.getBoolean('keyboardResizes', false);
if (keyboardResizes) {
_this._keyboardHeight = config.getNumber('keyboardSafeArea', 60);
_this._enableScrollMove();
}
else {
_this._enableScrollPadding();
_this._enableScrollMove();
}
}
else {
_this._useAssist = config.getBoolean('scrollAssist', false);
var usePadding = config.getBoolean('scrollPadding', _this._useAssist);
if (usePadding) {
_this._enableScrollPadding();
}
}
return _this;
}
Object.defineProperty(TextInput.prototype, "clearInput", {
/**
* @input {boolean} If true, a clear icon will appear in the input when there is a value. Clicking it clears the input.
*/
get: function () {
return this._clearInput;
},
set: function (val) {
this._clearInput = (!this._isTextarea && isTrueProperty(val));
},
enumerable: true,
configurable: true
});
Object.defineProperty(TextInput.prototype, "type", {
/**
* @input {string} The type of control to display. The default type is text.
* Possible values are: `"text"`, `"password"`, `"email"`, `"number"`, `"search"`, `"tel"`, or `"url"`.
*/
get: function () {
return (this._isTextarea)
? 'text'
: this._type;
},
set: function (val) {
this._type = val;
},
enumerable: true,
configurable: true
});
Object.defineProperty(TextInput.prototype, "readonly", {
/**
* @input {boolean} If true, the user cannot modify the value.
*/
get: function () {
return this._readonly;
},
set: function (val) {
this._readonly = isTrueProperty(val);
},
enumerable: true,
configurable: true
});
Object.defineProperty(TextInput.prototype, "clearOnEdit", {
/**
* @input {boolean} If true, the value will be cleared after focus upon edit.
* Defaults to `true` when `type` is `"password"`, `false` for all other types.
*/
get: function () {
return this._clearOnEdit;
},
set: function (val) {
this._clearOnEdit = isTrueProperty(val);
},
enumerable: true,
configurable: true
});
TextInput.prototype.ngAfterContentInit = function () { };
/**
* @hidden
*/
TextInput.prototype.ngAfterViewInit = function () {
(void 0) /* assert */;
// By default, password inputs clear after focus when they have content
if (this.clearOnEdit !== false && this.type === 'password') {
this.clearOnEdit = true;
}
var ionInputEle = this._elementRef.nativeElement;
var nativeInputEle = this._native.nativeElement;
// Copy remaining attributes, not handled by ionic/angular
copyInputAttributes(ionInputEle, nativeInputEle);
// prevent having tabIndex duplicated
if (ionInputEle.hasAttribute('tabIndex')) {
ionInputEle.removeAttribute('tabIndex');
}
// handle the autofocus attribute
if (ionInputEle.hasAttribute('autofocus')) {
ionInputEle.removeAttribute('autofocus');
switch (this._autoFocusAssist) {
case 'immediate':
// config says to immediate focus on the input
// works best on android devices
nativeInputEle.focus();
break;
case 'delay':
// config says to chill out a bit and focus on the input after transitions
// works best on desktop
this._plt.timeout(function () { return nativeInputEle.focus(); }, 800);
break;
}
// traditionally iOS has big issues with autofocus on actual devices
// autoFocus is disabled by default with the iOS mode config
}
// Initialize the input (can start emitting events)
this._initialize();
if (this.focus.observers.length > 0) {
console.warn('(focus) is deprecated in ion-input, use (ionFocus) instead');
}
if (this.blur.observers.length > 0) {
console.warn('(blur) is deprecated in ion-input, use (ionBlur) instead');
}
};
/**
* @hidden
*/
TextInput.prototype.ngOnDestroy = function () {
_super.prototype.ngOnDestroy.call(this);
this._onDestroy.next();
this._onDestroy = null;
};
/**
* @hidden
*/
TextInput.prototype.initFocus = function () {
this.setFocus();
};
/**
* @hidden
*/
TextInput.prototype.setFocus = function () {
// let's set focus to the element
// but only if it does not already have focus
if (!this.isFocus()) {
this._native.nativeElement.focus();
}
};
/**
* @hidden
*/
TextInput.prototype.setBlur = function () {
if (this.isFocus()) {
this._native.nativeElement.blur();
}
};
/**
* @hidden
*/
TextInput.prototype.onInput = function (ev) {
this.value = ev.target.value;
// TODO: deprecate this
this.input.emit(ev);
};
/**
* @hidden
*/
TextInput.prototype.onBlur = function (ev) {
this._fireBlur();
// TODO: deprecate this (06/07/2017)
this.blur.emit(ev);
this._scrollData = null;
if (this._clearOnEdit && this.hasValue()) {
this._didBlurAfterEdit = true;
}
};
/**
* @hidden
*/
TextInput.prototype.onFocus = function (ev) {
this._fireFocus();
// TODO: deprecate this (06/07/2017)
this.focus.emit(ev);
};
/**
* @hidden
*/
TextInput.prototype.onKeydown = function (ev) {
if (ev && this._clearOnEdit) {
this.checkClearOnEdit(ev.target.value);
}
};
/**
* @hidden
*/
TextInput.prototype._inputUpdated = function () {
_super.prototype._inputUpdated.call(this);
var inputEle = this._native.nativeElement;
var value = this._value;
if (inputEle.value !== value) {
inputEle.value = value;
}
};
/**
* @hidden
*/
TextInput.prototype.clearTextInput = function () {
this.value = '';
};
/**
* Check if we need to clear the text input if clearOnEdit is enabled
* @hidden
*/
TextInput.prototype.checkClearOnEdit = function (_) {
if (!this._clearOnEdit) {
return;
}
// Did the input value change after it was blurred and edited?
if (this._didBlurAfterEdit && this.hasValue()) {
// Clear the input
this.clearTextInput();
}
// Reset the flag
this._didBlurAfterEdit = false;
};
TextInput.prototype._getScrollData = function () {
if (!this._content) {
return newScrollData();
}
// get container of this input, probably an ion-item a few nodes up
if (this._scrollData) {
return this._scrollData;
}
var ele = this._elementRef.nativeElement;
ele = ele.closest('ion-item,[ion-item]') || ele;
return this._scrollData = getScrollData(ele.offsetTop, ele.offsetHeight, this._content.getContentDimensions(), this._keyboardHeight, this._plt.height());
};
TextInput.prototype._relocateInput = function (shouldRelocate) {
if (this._relocated === shouldRelocate) {
return;
}
var platform = this._plt;
var componentEle = this.getNativeElement();
var focusedInputEle = this._native.nativeElement;
(void 0) /* console.debug */;
if (shouldRelocate) {
// this allows for the actual input to receive the focus from
// the user's touch event, but before it receives focus, it
// moves the actual input to a location that will not screw
// up the app's layout, and does not allow the native browser
// to attempt to scroll the input into place (messing up headers/footers)
// the cloned input fills the area of where native input should be
// while the native input fakes out the browser by relocating itself
// before it receives the actual focus event
// We hide the focused input (with the visible caret) invisiable by making it scale(0),
cloneInputComponent(platform, componentEle, focusedInputEle);
var inputRelativeY = this._getScrollData().inputSafeY;
// fix for #11817
var tx = this._plt.isRTL ? 9999 : -9999;
focusedInputEle.style[platform.Css.transform] = "translate3d(" + tx + "px," + inputRelativeY + "px,0)";
focusedInputEle.style.opacity = '0';
}
else {
removeClone(platform, componentEle, focusedInputEle);
}
this._relocated = shouldRelocate;
};
TextInput.prototype._enableScrollPadding = function () {
var _this = this;
(void 0) /* assert */;
(void 0) /* console.debug */;
this.ionFocus.subscribe(function () {
var content = _this._content;
var scrollPadding = _this._getScrollData().scrollPadding;
content.addScrollPadding(scrollPadding);
content.clearScrollPaddingFocusOut();
});
};
TextInput.prototype._enableHideCaretOnScroll = function () {
var _this = this;
(void 0) /* assert */;
var content = this._content;
(void 0) /* console.debug */;
content.ionScrollStart
.takeUntil(this._onDestroy)
.subscribe(function () { return scrollHideCaret(true); });
content.ionScrollEnd
.takeUntil(this._onDestroy)
.subscribe(function () { return scrollHideCaret(false); });
this.ionBlur.subscribe(function () { return _this._relocateInput(false); });
var self = this;
function scrollHideCaret(shouldHideCaret) {
// if it does have focus, then do the dom write
if (self.isFocus()) {
self._dom.write(function () { return self._relocateInput(shouldHideCaret); });
}
}
};
TextInput.prototype._enableScrollMove = function () {
var _this = this;
(void 0) /* assert */;
(void 0) /* console.debug */;
this.ionFocus.subscribe(function () {
var scrollData = _this._getScrollData();
if (Math.abs(scrollData.scrollAmount) > 4) {
_this._content.scrollTo(0, scrollData.scrollTo, scrollData.scrollDuration);
}
});
};
TextInput.prototype._pointerStart = function (ev) {
(void 0) /* assert */;
// input cover touchstart
if (ev.type === 'touchstart') {
this._isTouch = true;
}
if ((this._isTouch || (!this._isTouch && ev.type === 'mousedown')) && this._app.isEnabled()) {
// remember where the touchstart/mousedown started
this._coord = pointerCoord(ev);
}
(void 0) /* console.debug */;
};
TextInput.prototype._pointerEnd = function (ev) {
(void 0) /* assert */;
// input cover touchend/mouseup
(void 0) /* console.debug */;
if ((this._isTouch && ev.type === 'mouseup') || !this._app.isEnabled()) {
// the app is actively doing something right now
// don't try to scroll in the input
ev.preventDefault();
ev.stopPropagation();
}
else if (this._coord) {
// get where the touchend/mouseup ended
var endCoord = pointerCoord(ev);
// focus this input if the pointer hasn't moved XX pixels
// and the input doesn't already have focus
if (!hasPointerMoved(8, this._coord, endCoord) && !this.isFocus()) {
ev.preventDefault();
ev.stopPropagation();
// begin the input focus process
this._jsSetFocus();
}
}
this._coord = null;
};
TextInput.prototype._jsSetFocus = function () {
var _this = this;
(void 0) /* assert */;
// begin the process of setting focus to the inner input element
var content = this._content;
(void 0) /* console.debug */;
if (!content) {
// not inside of a scroll view, just focus it
this.setFocus();
}
var scrollData = this._getScrollData();
if (Math.abs(scrollData.scrollAmount) < 4) {
// the text input is in a safe position that doesn't
// require it to be scrolled into view, just set focus now
this.setFocus();
return;
}
// temporarily move the focus to the focus holder so the browser
// doesn't freak out while it's trying to get the input in place
// at this point the native text input still does not have focus
this._relocateInput(true);
this.setFocus();
// scroll the input into place
content.scrollTo(0, scrollData.scrollTo, scrollData.scrollDuration, function () {
// the scroll view is in the correct position now
// give the native text input focus
_this._relocateInput(false);
// ensure this is the focused input
_this.setFocus();
});
};
TextInput.decorators = [
{ type: Component, args: [{
selector: 'ion-input,ion-textarea',
template: '<input #textInput *ngIf="!_isTextarea" class="text-input" ' +
'[ngClass]="\'text-input-\' + _mode"' +
'(input)="onInput($event)" ' +
'(blur)="onBlur($event)" ' +
'(focus)="onFocus($event)" ' +
'(keydown)="onKeydown($event)" ' +
'[type]="_type" ' +
'dir="auto" ' +
'[attr.aria-labelledby]="_labelId" ' +
'[attr.min]="min" ' +
'[attr.max]="max" ' +
'[attr.step]="step" ' +
'[attr.autocomplete]="autocomplete" ' +
'[attr.autocorrect]="autocorrect" ' +
'[placeholder]="placeholder" ' +
'[disabled]="_disabled" ' +
'[readonly]="_readonly">' +
'<textarea #textInput *ngIf="_isTextarea" class="text-input" ' +
'[ngClass]="\'text-input-\' + _mode"' +
'(input)="onInput($event)" ' +
'(blur)="onBlur($event)" ' +
'(focus)="onFocus($event)" ' +
'(keydown)="onKeydown($event)" ' +
'[attr.aria-labelledby]="_labelId" ' +
'[attr.autocomplete]="autocomplete" ' +
'[attr.autocorrect]="autocorrect" ' +
'[placeholder]="placeholder" ' +
'[disabled]="_disabled" ' +
'[readonly]="_readonly"></textarea>' +
'<button ion-button *ngIf="_clearInput" clear class="text-input-clear-icon" ' +
'type="button" ' +
'(click)="clearTextInput($event)" ' +
'(mousedown)="clearTextInput($event)" ' +
'tabindex="-1"></button>' +
'<div class="input-cover" *ngIf="_useAssist" ' +
'(touchstart)="_pointerStart($event)" ' +
'(touchend)="_pointerEnd($event)" ' +
'(mousedown)="_pointerStart($event)" ' +
'(mouseup)="_pointerEnd($event)"></div>',
encapsulation: ViewEncapsulation.None,
changeDetection: ChangeDetectionStrategy.OnPush,
inputs: ['value']
},] },
];
/** @nocollapse */
TextInput.ctorParameters = function () { return [
{ type: Config, },
{ type: Platform, },
{ type: Form, },
{ type: App, },
{ type: ElementRef, },
{ type: Renderer, },
{ type: Content, decorators: [{ type: Optional },] },
{ type: Item, decorators: [{ type: Optional },] },
{ type: NgControl, decorators: [{ type: Optional },] },
{ type: DomController, },
]; };
TextInput.propDecorators = {
'clearInput': [{ type: Input },],
'type': [{ type: Input },],
'readonly': [{ type: Input },],
'clearOnEdit': [{ type: Input },],
'_native': [{ type: ViewChild, args: ['textInput', { read: ElementRef },] },],
'autocomplete': [{ type: Input },],
'autocorrect': [{ type: Input },],
'placeholder': [{ type: Input },],
'min': [{ type: Input },],
'max': [{ type: Input },],
'step': [{ type: Input },],
'input': [{ type: Output },],
'blur': [{ type: Output },],
'focus': [{ type: Output },],
};
return TextInput;
}(BaseInput));
export { TextInput };
/**
* @name TextArea
* @description
*
* `ion-textarea` is used for multi-line text inputs. Ionic still
* uses an actual `<textarea>` HTML element within the component;
* however, with Ionic wrapping the native HTML text area element, Ionic
* is able to better handle the user experience and interactivity.
*
* Note that `<ion-textarea>` must load its value from the `value` or
* `[(ngModel)]` attribute. Unlike the native `<textarea>` element,
* `<ion-textarea>` does not support loading its value from the
* textarea's inner content.
*
* When requiring only a single-line text input, we recommend using
* `<ion-input>` instead.
*
* @usage
* ```html
* <ion-item>
* <ion-label>Comments</ion-label>
* <ion-textarea></ion-textarea>
* </ion-item>
*
* <ion-item>
* <ion-label stacked>Message</ion-label>
* <ion-textarea [(ngModel)]="msg"></ion-textarea>
* </ion-item>
*
* <ion-item>
* <ion-label floating>Description</ion-label>
* <ion-textarea></ion-textarea>
* </ion-item>
*
* <ion-item>
* <ion-label>Long Description</ion-label>
* <ion-textarea rows="6" placeholder="enter long description here..."></ion-textarea>
* </ion-item>
* ```
*
* @demo /docs/demos/src/textarea/
*/
var SCROLL_ASSIST_SPEED = 0.3;
function newScrollData() {
return {
scrollAmount: 0,
scrollTo: 0,
scrollPadding: 0,
scrollDuration: 0,
inputSafeY: 0
};
}
/**
* @hidden
*/
export function getScrollData(inputOffsetTop, inputOffsetHeight, scrollViewDimensions, keyboardHeight, plaformHeight) {
// compute input's Y values relative to the body
var inputTop = (inputOffsetTop + scrollViewDimensions.contentTop - scrollViewDimensions.scrollTop);
var inputBottom = (inputTop + inputOffsetHeight);
// compute the safe area which is the viewable content area when the soft keyboard is up
var safeAreaTop = scrollViewDimensions.contentTop;
var safeAreaHeight = (plaformHeight - keyboardHeight - safeAreaTop) / 2;
var safeAreaBottom = safeAreaTop + safeAreaHeight;
// figure out if each edge of teh input is within the safe area
var inputTopWithinSafeArea = (inputTop >= safeAreaTop && inputTop <= safeAreaBottom);
var inputTopAboveSafeArea = (inputTop < safeAreaTop);
var inputTopBelowSafeArea = (inputTop > safeAreaBottom);
var inputBottomWithinSafeArea = (inputBottom >= safeAreaTop && inputBottom <= safeAreaBottom);
var inputBottomBelowSafeArea = (inputBottom > safeAreaBottom);
/*
Text Input Scroll To Scenarios
---------------------------------------
1) Input top within safe area, bottom within safe area
2) Input top within safe area, bottom below safe area, room to scroll
3) Input top above safe area, bottom within safe area, room to scroll
4) Input top below safe area, no room to scroll, input smaller than safe area
5) Input top within safe area, bottom below safe area, no room to scroll, input smaller than safe area
6) Input top within safe area, bottom below safe area, no room to scroll, input larger than safe area
7) Input top below safe area, no room to scroll, input larger than safe area
*/
var scrollData = newScrollData();
// when auto-scrolling, there also needs to be enough
// content padding at the bottom of the scroll view
// always add scroll padding when a text input has focus
// this allows for the content to scroll above of the keyboard
// content behind the keyboard would be blank
// some cases may not need it, but when jumping around it's best
// to have the padding already rendered so there's no jank
scrollData.scrollPadding = keyboardHeight;
if (inputTopWithinSafeArea && inputBottomWithinSafeArea) {
// Input top within safe area, bottom within safe area
// no need to scroll to a position, it's good as-is
return scrollData;
}
// looks like we'll have to do some auto-scrolling
if (inputTopBelowSafeArea || inputBottomBelowSafeArea || inputTopAboveSafeArea) {
// Input top or bottom below safe area
// auto scroll the input up so at least the top of it shows
if (safeAreaHeight > inputOffsetHeight) {
// safe area height is taller than the input height, so we
// can bring up the input just enough to show the input bottom
scrollData.scrollAmount = Math.round(safeAreaBottom - inputBottom);
}
else {
// safe area height is smaller than the input height, so we can
// only scroll it up so the input top is at the top of the safe area
// however the input bottom will be below the safe area
scrollData.scrollAmount = Math.round(safeAreaTop - inputTop);
}
scrollData.inputSafeY = -(inputTop - safeAreaTop) + 4;
if (inputTopAboveSafeArea && scrollData.scrollAmount > inputOffsetHeight) {
// the input top is above the safe area and we're already scrolling it into place
// don't let it scroll more than the height of the input
scrollData.scrollAmount = inputOffsetHeight;
}
}
// figure out where it should scroll to for the best position to the input
scrollData.scrollTo = (scrollViewDimensions.scrollTop - scrollData.scrollAmount);
// calculate animation duration
var distance = Math.abs(scrollData.scrollAmount);
var duration = distance / SCROLL_ASSIST_SPEED;
scrollData.scrollDuration = Math.min(400, Math.max(150, duration));
return scrollData;
}
function cloneInputComponent(plt, srcComponentEle, srcNativeInputEle) {
// Make sure we kill all the clones before creating new ones
// It is a defensive, removeClone() should do nothing
// removeClone(plt, srcComponentEle, srcNativeInputEle);
(void 0) /* assert */;
// given a native <input> or <textarea> element
// find its parent wrapping component like <ion-input> or <ion-textarea>
// then clone the entire component
if (srcComponentEle) {
// DOM READ
var srcTop = srcComponentEle.offsetTop;
var srcLeft = srcComponentEle.offsetLeft;
var srcWidth = srcComponentEle.offsetWidth;
var srcHeight = srcComponentEle.offsetHeight;
// DOM WRITE
// not using deep clone so we don't pull in unnecessary nodes
var clonedComponentEle = srcComponentEle.cloneNode(false);
var clonedStyle = clonedComponentEle.style;
clonedComponentEle.classList.add('cloned-input');
clonedComponentEle.setAttribute('aria-hidden', 'true');
clonedStyle.pointerEvents = 'none';
clonedStyle.position = 'absolute';
clonedStyle.top = srcTop + 'px';
clonedStyle.left = srcLeft + 'px';
clonedStyle.width = srcWidth + 'px';
clonedStyle.height = srcHeight + 'px';
var clonedNativeInputEle = srcNativeInputEle.cloneNode(false);
clonedNativeInputEle.value = srcNativeInputEle.value;
clonedNativeInputEle.tabIndex = -1;
clonedComponentEle.appendChild(clonedNativeInputEle);
srcComponentEle.parentNode.appendChild(clonedComponentEle);
srcComponentEle.style.pointerEvents = 'none';
}
srcNativeInputEle.style[plt.Css.transform] = 'scale(0)';
}
function removeClone(plt, srcComponentEle, srcNativeInputEle) {
if (srcComponentEle && srcComponentEle.parentElement) {
var clonedInputEles = srcComponentEle.parentElement.querySelectorAll('.cloned-input');
for (var i = 0; i < clonedInputEles.length; i++) {
clonedInputEles[i].parentNode.removeChild(clonedInputEles[i]);
}
srcComponentEle.style.pointerEvents = '';
}
srcNativeInputEle.style[plt.Css.transform] = '';
srcNativeInputEle.style.opacity = '';
}
//# sourceMappingURL=input.js.map