ionic-angular
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A powerful framework for building mobile and progressive web apps with JavaScript and Angular
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JavaScript
(function (factory) {
if (typeof module === "object" && typeof module.exports === "object") {
var v = factory(require, exports);
if (v !== undefined) module.exports = v;
}
else if (typeof define === "function" && define.amd) {
define(["require", "exports", "@angular/core", "../platform/platform"], factory);
}
})(function (require, exports) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var core_1 = require("@angular/core");
var platform_1 = require("../platform/platform");
/**
* \@name Haptic
* \@description
* The `Haptic` class interacts with a haptic engine on the device, if
* available. Generally, Ionic components use this under the hood, but you're
* welcome to get a bit crazy with it if you fancy.
*
* Currently, this uses the Taptic engine on iOS.
*
* \@usage
* ```ts
* export class MyClass{
* constructor(haptic: Haptic){
* haptic.selection();
* }
* }
*
* ```
*/
var Haptic = (function () {
/**
* @param {?} plt
*/
function Haptic(plt) {
var _this = this;
if (plt) {
plt.ready().then(function () {
_this._p = plt.win().TapticEngine;
});
}
}
/**
* Check to see if the Haptic Plugin is available
*
* @return {?}
*/
Haptic.prototype.available = function () {
return !!this._p;
};
/**
* Trigger a selection changed haptic event. Good for one-time events
* (not for gestures)
* @return {?}
*/
Haptic.prototype.selection = function () {
this._p && this._p.selection();
};
/**
* Tell the haptic engine that a gesture for a selection change is starting.
* @return {?}
*/
Haptic.prototype.gestureSelectionStart = function () {
this._p && this._p.gestureSelectionStart();
};
/**
* Tell the haptic engine that a selection changed during a gesture.
* @return {?}
*/
Haptic.prototype.gestureSelectionChanged = function () {
this._p && this._p.gestureSelectionChanged();
};
/**
* Tell the haptic engine we are done with a gesture. This needs to be
* called lest resources are not properly recycled.
* @return {?}
*/
Haptic.prototype.gestureSelectionEnd = function () {
this._p && this._p.gestureSelectionEnd();
};
/**
* Use this to indicate success/failure/warning to the user.
* options should be of the type `{ type: 'success' }` (or `warning`/`error`)
* @param {?} options
* @return {?}
*/
Haptic.prototype.notification = function (options) {
this._p && this._p.notification(options);
};
/**
* Use this to indicate success/failure/warning to the user.
* options should be of the type `{ style: 'light' }` (or `medium`/`heavy`)
* @param {?} options
* @return {?}
*/
Haptic.prototype.impact = function (options) {
this._p && this._p.impact(options);
};
return Haptic;
}());
Haptic.decorators = [
{ type: core_1.Injectable },
];
/**
* @nocollapse
*/
Haptic.ctorParameters = function () { return [
{ type: platform_1.Platform, },
]; };
exports.Haptic = Haptic;
function Haptic_tsickle_Closure_declarations() {
/** @type {?} */
Haptic.decorators;
/**
* @nocollapse
* @type {?}
*/
Haptic.ctorParameters;
/** @type {?} */
Haptic.prototype._p;
}
});
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