ionic-angular
Version:
A powerful framework for building mobile and progressive web apps with JavaScript and Angular 2
422 lines • 15 kB
JavaScript
var __extends = (this && this.__extends) || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
(function (factory) {
if (typeof module === 'object' && typeof module.exports === 'object') {
var v = factory(require, exports); if (v !== undefined) module.exports = v;
}
else if (typeof define === 'function' && define.amd) {
define(["require", "exports", '@angular/core', '@angular/forms', '../../config/config', '../../platform/dom-controller', '../../util/form', '../../gestures/gesture-controller', '../../tap-click/haptic', '../ion', '../../util/util', '../item/item', '../../platform/key', '../../platform/platform', './toggle-gesture'], factory);
}
})(function (require, exports) {
"use strict";
var core_1 = require('@angular/core');
var forms_1 = require('@angular/forms');
var config_1 = require('../../config/config');
var dom_controller_1 = require('../../platform/dom-controller');
var form_1 = require('../../util/form');
var gesture_controller_1 = require('../../gestures/gesture-controller');
var haptic_1 = require('../../tap-click/haptic');
var ion_1 = require('../ion');
var util_1 = require('../../util/util');
var item_1 = require('../item/item');
var key_1 = require('../../platform/key');
var platform_1 = require('../../platform/platform');
var toggle_gesture_1 = require('./toggle-gesture');
exports.TOGGLE_VALUE_ACCESSOR = {
provide: forms_1.NG_VALUE_ACCESSOR,
useExisting: core_1.forwardRef(function () { return Toggle; }),
multi: true
};
/**
* \@name Toggle
* \@description
* A toggle technically is the same thing as an HTML checkbox input,
* except it looks different and is easier to use on a touch device.
* Toggles can also have colors assigned to them, by adding any color
* attribute.
*
* See the [Angular 2 Docs](https://angular.io/docs/ts/latest/guide/forms.html)
* for more info on forms and inputs.
*
* \@usage
* ```html
*
* <ion-list>
*
* <ion-item>
* <ion-label>Pepperoni</ion-label>
* <ion-toggle [(ngModel)]="pepperoni"></ion-toggle>
* </ion-item>
*
* <ion-item>
* <ion-label>Sausage</ion-label>
* <ion-toggle [(ngModel)]="sausage" disabled="true"></ion-toggle>
* </ion-item>
*
* <ion-item>
* <ion-label>Mushrooms</ion-label>
* <ion-toggle [(ngModel)]="mushrooms"></ion-toggle>
* </ion-item>
*
* </ion-list>
* ```
*
* \@demo /docs/v2/demos/src/toggle/
* @see {\@link /docs/v2/components#toggle Toggle Component Docs}
*/
var Toggle = (function (_super) {
__extends(Toggle, _super);
/**
* @param {?} _form
* @param {?} config
* @param {?} _plt
* @param {?} elementRef
* @param {?} renderer
* @param {?} _haptic
* @param {?} _item
* @param {?} _gestureCtrl
* @param {?} _domCtrl
* @param {?} _cd
*/
function Toggle(_form, config, _plt, elementRef, renderer, _haptic, _item, _gestureCtrl, _domCtrl, _cd) {
_super.call(this, config, elementRef, renderer, 'toggle');
this._form = _form;
this._plt = _plt;
this._haptic = _haptic;
this._item = _item;
this._gestureCtrl = _gestureCtrl;
this._domCtrl = _domCtrl;
this._cd = _cd;
this._checked = false;
this._init = false;
this._disabled = false;
this._activated = false;
this._msPrv = 0;
this._fn = null;
/**
* @output {Toggle} Emitted when the toggle value changes.
*/
this.ionChange = new core_1.EventEmitter();
_form.register(this);
if (_item) {
this.id = 'tgl-' + _item.registerInput('toggle');
this._labelId = 'lbl-' + _item.id;
this._item.setElementClass('item-toggle', true);
}
}
Object.defineProperty(Toggle.prototype, "color", {
/**
* \@input {string} The color to use from your Sass `$colors` map.
* Default options are: `"primary"`, `"secondary"`, `"danger"`, `"light"`, and `"dark"`.
* For more information, see [Theming your App](/docs/v2/theming/theming-your-app).
* @param {?} val
* @return {?}
*/
set: function (val) {
this._setColor(val);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Toggle.prototype, "mode", {
/**
* \@input {string} The mode determines which platform styles to use.
* Possible values are: `"ios"`, `"md"`, or `"wp"`.
* For more information, see [Platform Styles](/docs/v2/theming/platform-specific-styles).
* @param {?} val
* @return {?}
*/
set: function (val) {
this._setMode(val);
},
enumerable: true,
configurable: true
});
/**
* @return {?}
*/
Toggle.prototype.ngAfterContentInit = function () {
this._init = true;
this._gesture = new toggle_gesture_1.ToggleGesture(this._plt, this, this._gestureCtrl, this._domCtrl);
this._gesture.listen();
};
/**
* @param {?} startX
* @return {?}
*/
Toggle.prototype._onDragStart = function (startX) {
(void 0) /* assert */;
(void 0) /* console.debug */;
this._startX = startX;
this._activated = true;
};
/**
* @param {?} currentX
* @return {?}
*/
Toggle.prototype._onDragMove = function (currentX) {
if (!this._startX) {
(void 0) /* assert */;
return;
}
(void 0) /* console.debug */;
if (this._checked) {
if (currentX + 15 < this._startX) {
this.onChange(false);
this._haptic.selection();
this._startX = currentX;
this._activated = true;
}
}
else if (currentX - 15 > this._startX) {
this.onChange(true);
this._haptic.selection();
this._startX = currentX;
this._activated = (currentX < this._startX + 5);
}
};
/**
* @param {?} endX
* @return {?}
*/
Toggle.prototype._onDragEnd = function (endX) {
if (!this._startX) {
(void 0) /* assert */;
return;
}
(void 0) /* console.debug */;
if (this.checked) {
if (this._startX + 4 > endX) {
this.onChange(false);
this._haptic.selection();
}
}
else if (this._startX - 4 < endX) {
this.onChange(true);
this._haptic.selection();
}
this._activated = false;
this._startX = null;
};
Object.defineProperty(Toggle.prototype, "checked", {
/**
* \@input {boolean} If true, the element is selected.
* @return {?}
*/
get: function () {
return this._checked;
},
/**
* @param {?} val
* @return {?}
*/
set: function (val) {
this._setChecked(util_1.isTrueProperty(val));
this.onChange(this._checked);
},
enumerable: true,
configurable: true
});
/**
* @param {?} isChecked
* @return {?}
*/
Toggle.prototype._setChecked = function (isChecked) {
if (isChecked !== this._checked) {
this._checked = isChecked;
if (this._init) {
this.ionChange.emit(this);
}
this._item && this._item.setElementClass('item-toggle-checked', isChecked);
}
};
/**
* @param {?} val
* @return {?}
*/
Toggle.prototype.writeValue = function (val) {
this._setChecked(util_1.isTrueProperty(val));
};
/**
* @param {?} fn
* @return {?}
*/
Toggle.prototype.registerOnChange = function (fn) {
this._fn = fn;
};
/**
* @param {?} fn
* @return {?}
*/
Toggle.prototype.registerOnTouched = function (fn) {
this.onTouched = fn;
};
Object.defineProperty(Toggle.prototype, "disabled", {
/**
* \@input {boolean} If true, the user cannot interact with this element.
* @return {?}
*/
get: function () {
return this._disabled;
},
/**
* @param {?} val
* @return {?}
*/
set: function (val) {
this._disabled = util_1.isTrueProperty(val);
this._item && this._item.setElementClass('item-toggle-disabled', this._disabled);
},
enumerable: true,
configurable: true
});
/**
* @param {?} isChecked
* @return {?}
*/
Toggle.prototype.onChange = function (isChecked) {
// used when this input does not have an ngModel or formControlName
(void 0) /* console.debug */;
this._fn && this._fn(isChecked);
this._setChecked(isChecked);
this.onTouched();
this._cd.detectChanges();
};
/**
* @return {?}
*/
Toggle.prototype.onTouched = function () { };
/**
* @param {?} ev
* @return {?}
*/
Toggle.prototype._keyup = function (ev) {
if (ev.keyCode === key_1.Key.SPACE || ev.keyCode === key_1.Key.ENTER) {
(void 0) /* console.debug */;
ev.preventDefault();
ev.stopPropagation();
this.onChange(!this._checked);
}
};
/**
* @return {?}
*/
Toggle.prototype.initFocus = function () {
this._elementRef.nativeElement.querySelector('button').focus();
};
/**
* @param {?} isDisabled
* @return {?}
*/
Toggle.prototype.setDisabledState = function (isDisabled) {
this.disabled = isDisabled;
};
/**
* @return {?}
*/
Toggle.prototype.ngOnDestroy = function () {
this._form && this._form.deregister(this);
this._gesture && this._gesture.destroy();
this._fn = null;
};
Toggle.decorators = [
{ type: core_1.Component, args: [{
selector: 'ion-toggle',
template: '<div class="toggle-icon" [class.toggle-checked]="_checked" [class.toggle-activated]="_activated">' +
'<div class="toggle-inner"></div>' +
'</div>' +
'<button role="checkbox" ' +
'type="button" ' +
'ion-button="item-cover" ' +
'[id]="id" ' +
'[attr.aria-checked]="_checked" ' +
'[attr.aria-labelledby]="_labelId" ' +
'[attr.aria-disabled]="_disabled" ' +
'class="item-cover">' +
'</button>',
host: {
'[class.toggle-disabled]': '_disabled'
},
providers: [exports.TOGGLE_VALUE_ACCESSOR],
encapsulation: core_1.ViewEncapsulation.None,
},] },
];
/** @nocollapse */
Toggle.ctorParameters = function () { return [
{ type: form_1.Form, },
{ type: config_1.Config, },
{ type: platform_1.Platform, },
{ type: core_1.ElementRef, },
{ type: core_1.Renderer, },
{ type: haptic_1.Haptic, },
{ type: item_1.Item, decorators: [{ type: core_1.Optional },] },
{ type: gesture_controller_1.GestureController, },
{ type: dom_controller_1.DomController, },
{ type: core_1.ChangeDetectorRef, },
]; };
Toggle.propDecorators = {
'color': [{ type: core_1.Input },],
'mode': [{ type: core_1.Input },],
'ionChange': [{ type: core_1.Output },],
'checked': [{ type: core_1.Input },],
'disabled': [{ type: core_1.Input },],
'_keyup': [{ type: core_1.HostListener, args: ['keyup', ['$event'],] },],
};
return Toggle;
}(ion_1.Ion));
exports.Toggle = Toggle;
function Toggle_tsickle_Closure_declarations() {
/** @type {?} */
Toggle.decorators;
/**
* @nocollapse
* @type {?}
*/
Toggle.ctorParameters;
/** @type {?} */
Toggle.propDecorators;
/** @type {?} */
Toggle.prototype._checked;
/** @type {?} */
Toggle.prototype._init;
/** @type {?} */
Toggle.prototype._disabled;
/** @type {?} */
Toggle.prototype._labelId;
/** @type {?} */
Toggle.prototype._activated;
/** @type {?} */
Toggle.prototype._startX;
/** @type {?} */
Toggle.prototype._msPrv;
/** @type {?} */
Toggle.prototype._fn;
/** @type {?} */
Toggle.prototype._gesture;
/** @type {?} */
Toggle.prototype.id;
/**
* \@output {Toggle} Emitted when the toggle value changes.
* @type {?}
*/
Toggle.prototype.ionChange;
/** @type {?} */
Toggle.prototype._form;
/** @type {?} */
Toggle.prototype._plt;
/** @type {?} */
Toggle.prototype._haptic;
/** @type {?} */
Toggle.prototype._item;
/** @type {?} */
Toggle.prototype._gestureCtrl;
/** @type {?} */
Toggle.prototype._domCtrl;
/** @type {?} */
Toggle.prototype._cd;
}
});
//# sourceMappingURL=toggle.js.map