ionic-angular
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A powerful framework for building mobile and progressive web apps with JavaScript and Angular 2
188 lines • 6 kB
JavaScript
var __extends = (this && this.__extends) || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
import { Animation } from '../../animations/animation';
import { MenuController } from './menu-controller';
/**
* Menu Type
* Base class which is extended by the various types. Each
* type will provide their own animations for open and close
* and registers itself with Menu.
*/
export var MenuType = (function () {
/**
* @param {?} plt
*/
function MenuType(plt) {
this.ani = new Animation(plt);
this.ani
.easing('cubic-bezier(0.0, 0.0, 0.2, 1)')
.easingReverse('cubic-bezier(0.4, 0.0, 0.6, 1)')
.duration(280);
}
/**
* @param {?} shouldOpen
* @param {?} animated
* @param {?} done
* @return {?}
*/
MenuType.prototype.setOpen = function (shouldOpen, animated, done) {
var /** @type {?} */ ani = this.ani
.onFinish(done, true, true)
.reverse(!shouldOpen);
if (animated) {
ani.play();
}
else {
ani.syncPlay();
}
};
/**
* @param {?} isOpen
* @return {?}
*/
MenuType.prototype.setProgressStart = function (isOpen) {
this.isOpening = !isOpen;
// the cloned animation should not use an easing curve during seek
this.ani
.reverse(isOpen)
.progressStart();
};
/**
* @param {?} stepValue
* @return {?}
*/
MenuType.prototype.setProgessStep = function (stepValue) {
// adjust progress value depending if it opening or closing
this.ani.progressStep(stepValue);
};
/**
* @param {?} shouldComplete
* @param {?} currentStepValue
* @param {?} velocity
* @param {?} done
* @return {?}
*/
MenuType.prototype.setProgressEnd = function (shouldComplete, currentStepValue, velocity, done) {
var _this = this;
var /** @type {?} */ isOpen = (this.isOpening && shouldComplete);
if (!this.isOpening && !shouldComplete) {
isOpen = true;
}
var /** @type {?} */ ani = this.ani;
ani.onFinish(function () {
_this.isOpening = false;
done(isOpen);
}, true);
var /** @type {?} */ factor = 1 - Math.min(Math.abs(velocity) / 4, 0.7);
var /** @type {?} */ dur = ani.getDuration() * factor;
ani.progressEnd(shouldComplete, currentStepValue, dur);
};
/**
* @return {?}
*/
MenuType.prototype.destroy = function () {
this.ani && this.ani.destroy();
this.ani = null;
};
return MenuType;
}());
function MenuType_tsickle_Closure_declarations() {
/** @type {?} */
MenuType.prototype.ani;
/** @type {?} */
MenuType.prototype.isOpening;
}
/**
* Menu Reveal Type
* The content slides over to reveal the menu underneath.
* The menu itself, which is under the content, does not move.
*/
var MenuRevealType = (function (_super) {
__extends(MenuRevealType, _super);
/**
* @param {?} menu
* @param {?} plt
*/
function MenuRevealType(menu, plt) {
_super.call(this, plt);
var openedX = (menu.width() * (menu.side === 'right' ? -1 : 1)) + 'px';
var contentOpen = new Animation(plt, menu.getContentElement());
contentOpen.fromTo('translateX', '0px', openedX);
this.ani.add(contentOpen);
}
return MenuRevealType;
}(MenuType));
MenuController.registerType('reveal', MenuRevealType);
/**
* Menu Push Type
* The content slides over to reveal the menu underneath.
* The menu itself also slides over to reveal its bad self.
*/
var MenuPushType = (function (_super) {
__extends(MenuPushType, _super);
/**
* @param {?} menu
* @param {?} plt
*/
function MenuPushType(menu, plt) {
_super.call(this, plt);
var contentOpenedX, menuClosedX, menuOpenedX;
if (menu.side === 'right') {
// right side
contentOpenedX = -menu.width() + 'px';
menuClosedX = menu.width() + 'px';
menuOpenedX = '0px';
}
else {
contentOpenedX = menu.width() + 'px';
menuOpenedX = '0px';
menuClosedX = -menu.width() + 'px';
}
var menuAni = new Animation(plt, menu.getMenuElement());
menuAni.fromTo('translateX', menuClosedX, menuOpenedX);
this.ani.add(menuAni);
var contentApi = new Animation(plt, menu.getContentElement());
contentApi.fromTo('translateX', '0px', contentOpenedX);
this.ani.add(contentApi);
}
return MenuPushType;
}(MenuType));
MenuController.registerType('push', MenuPushType);
/**
* Menu Overlay Type
* The menu slides over the content. The content
* itself, which is under the menu, does not move.
*/
var MenuOverlayType = (function (_super) {
__extends(MenuOverlayType, _super);
/**
* @param {?} menu
* @param {?} plt
*/
function MenuOverlayType(menu, plt) {
_super.call(this, plt);
var closedX, openedX;
if (menu.side === 'right') {
// right side
closedX = 8 + menu.width() + 'px';
openedX = '0px';
}
else {
// left side
closedX = -(8 + menu.width()) + 'px';
openedX = '0px';
}
var menuAni = new Animation(plt, menu.getMenuElement());
menuAni.fromTo('translateX', closedX, openedX);
this.ani.add(menuAni);
var backdropApi = new Animation(plt, menu.getBackdropElement());
backdropApi.fromTo('opacity', 0.01, 0.35);
this.ani.add(backdropApi);
}
return MenuOverlayType;
}(MenuType));
MenuController.registerType('overlay', MenuOverlayType);
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