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inverse-kinematics

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Inverse kinematics for 2D and 3D applications

12 lines (11 loc) 390 B
export * as MathUtils from './math/MathUtils'; export * from './math/Quaternion'; export * as QuaternionO from './math/QuaternionO'; export * from './math/V2'; export * as V2O from './math/V2O'; export * from './math/V3'; export * as V3O from './math/V3O'; export * as Solve2D from './Solve2D'; export * as Solve3D from './Solve3D'; export * from './SolveOptions'; export * from './Range';