inverse-kinematics
Version:
Inverse kinematics for 2D and 3D applications
12 lines (11 loc) • 390 B
JavaScript
export * as MathUtils from './math/MathUtils';
export * from './math/Quaternion';
export * as QuaternionO from './math/QuaternionO';
export * from './math/V2';
export * as V2O from './math/V2O';
export * from './math/V3';
export * as V3O from './math/V3O';
export * as Solve2D from './Solve2D';
export * as Solve3D from './Solve3D';
export * from './SolveOptions';
export * from './Range';