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interactjs

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Drag and drop, resizing and multi-touch gestures with inertia and snapping for modern browsers (and also IE9+)

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const clone = require('./utils/clone'); const is = require('./utils/is'); const events = require('./utils/events'); const extend = require('./utils/extend'); const actions = require('./actions/base'); const scope = require('./scope'); const Eventable = require('./Eventable'); const defaults = require('./defaultOptions'); const signals = require('./utils/Signals').new(); const { getElementRect, nodeContains, trySelector, matchesSelector, } = require('./utils/domUtils'); const { getWindow } = require('./utils/window'); const { contains } = require('./utils/arr'); const { wheelEvent } = require('./utils/browser'); // all set interactables scope.interactables = []; class Interactable { /** */ constructor (target, options) { options = options || {}; this.target = target; this.events = new Eventable(); this._context = options.context || scope.document; this._win = getWindow(trySelector(target)? this._context : target); this._doc = this._win.document; signals.fire('new', { target, options, interactable: this, win: this._win, }); scope.addDocument( this._doc, this._win ); scope.interactables.push(this); this.set(options); } setOnEvents (action, phases) { const onAction = 'on' + action; if (is.function(phases.onstart) ) { this.events[onAction + 'start' ] = phases.onstart ; } if (is.function(phases.onmove) ) { this.events[onAction + 'move' ] = phases.onmove ; } if (is.function(phases.onend) ) { this.events[onAction + 'end' ] = phases.onend ; } if (is.function(phases.oninertiastart)) { this.events[onAction + 'inertiastart' ] = phases.oninertiastart ; } return this; } setPerAction (action, options) { // for all the default per-action options for (const option in options) { // if this option exists for this action if (option in defaults[action]) { // if the option in the options arg is an object value if (is.object(options[option])) { // duplicate the object and merge this.options[action][option] = clone(this.options[action][option] || {}); extend(this.options[action][option], options[option]); if (is.object(defaults.perAction[option]) && 'enabled' in defaults.perAction[option]) { this.options[action][option].enabled = options[option].enabled === false? false : true; } } else if (is.bool(options[option]) && is.object(defaults.perAction[option])) { this.options[action][option].enabled = options[option]; } else if (options[option] !== undefined) { // or if it's not undefined, do a plain assignment this.options[action][option] = options[option]; } } } } /** * The default function to get an Interactables bounding rect. Can be * overridden using {@link Interactable.rectChecker}. * * @param {Element} [element] The element to measure. * @return {object} The object's bounding rectangle. */ getRect (element) { element = element || this.target; if (is.string(this.target) && !(is.element(element))) { element = this._context.querySelector(this.target); } return getElementRect(element); } /** * Returns or sets the function used to calculate the interactable's * element's rectangle * * @param {function} [checker] A function which returns this Interactable's * bounding rectangle. See {@link Interactable.getRect} * @return {function | object} The checker function or this Interactable */ rectChecker (checker) { if (is.function(checker)) { this.getRect = checker; return this; } if (checker === null) { delete this.options.getRect; return this; } return this.getRect; } _backCompatOption (optionName, newValue) { if (trySelector(newValue) || is.object(newValue)) { this.options[optionName] = newValue; for (const action of actions.names) { this.options[action][optionName] = newValue; } return this; } return this.options[optionName]; } /** * Gets or sets the origin of the Interactable's element. The x and y * of the origin will be subtracted from action event coordinates. * * @param {Element | object | string} [origin] An HTML or SVG Element whose * rect will be used, an object eg. { x: 0, y: 0 } or string 'parent', 'self' * or any CSS selector * * @return {object} The current origin or this Interactable */ origin (newValue) { return this._backCompatOption('origin', newValue); } /** * Returns or sets the mouse coordinate types used to calculate the * movement of the pointer. * * @param {string} [newValue] Use 'client' if you will be scrolling while * interacting; Use 'page' if you want autoScroll to work * @return {string | object} The current deltaSource or this Interactable */ deltaSource (newValue) { if (newValue === 'page' || newValue === 'client') { this.options.deltaSource = newValue; return this; } return this.options.deltaSource; } /** * Gets the selector context Node of the Interactable. The default is * `window.document`. * * @return {Node} The context Node of this Interactable */ context () { return this._context; } inContext (element) { return (this._context === element.ownerDocument || nodeContains(this._context, element)); } /** * Calls listeners for the given InteractEvent type bound globally * and directly to this Interactable * * @param {InteractEvent} iEvent The InteractEvent object to be fired on this * Interactable * @return {Interactable} this Interactable */ fire (iEvent) { this.events.fire(iEvent); return this; } _onOffMultiple (method, eventType, listener, options) { if (is.string(eventType) && eventType.search(' ') !== -1) { eventType = eventType.trim().split(/ +/); } if (is.array(eventType)) { for (const type of eventType) { this[method](type, listener, options); } return true; } if (is.object(eventType)) { for (const prop in eventType) { this[method](prop, eventType[prop], listener); } return true; } } /** * Binds a listener for an InteractEvent, pointerEvent or DOM event. * * @param {string | array | object} eventType The types of events to listen * for * @param {function} listener The function event (s) * @param {object | boolean} [options] options object or useCapture flag * for addEventListener * @return {object} This Interactable */ on (eventType, listener, options) { if (this._onOffMultiple('on', eventType, listener, options)) { return this; } if (eventType === 'wheel') { eventType = wheelEvent; } if (contains(Interactable.eventTypes, eventType)) { this.events.on(eventType, listener); } // delegated event for selector else if (is.string(this.target)) { events.addDelegate(this.target, this._context, eventType, listener, options); } else { events.add(this.target, eventType, listener, options); } return this; } /** * Removes an InteractEvent, pointerEvent or DOM event listener * * @param {string | array | object} eventType The types of events that were * listened for * @param {function} listener The listener function to be removed * @param {object | boolean} [options] options object or useCapture flag for * removeEventListener * @return {object} This Interactable */ off (eventType, listener, options) { if (this._onOffMultiple('off', eventType, listener, options)) { return this; } if (eventType === 'wheel') { eventType = wheelEvent; } // if it is an action event type if (contains(Interactable.eventTypes, eventType)) { this.events.off(eventType, listener); } // delegated event else if (is.string(this.target)) { events.removeDelegate(this.target, this._context, eventType, listener, options); } // remove listener from this Interatable's element else { events.remove(this.target, eventType, listener, options); } return this; } /** * Reset the options of this Interactable * * @param {object} options The new settings to apply * @return {object} This Interactable */ set (options) { if (!is.object(options)) { options = {}; } this.options = clone(defaults.base); const perActions = clone(defaults.perAction); for (const actionName in actions.methodDict) { const methodName = actions.methodDict[actionName]; this.options[actionName] = clone(defaults[actionName]); this.setPerAction(actionName, perActions); this[methodName](options[actionName]); } for (const setting of Interactable.settingsMethods) { this.options[setting] = defaults.base[setting]; if (setting in options) { this[setting](options[setting]); } } signals.fire('set', { options, interactable: this, }); return this; } /** * Remove this interactable from the list of interactables and remove it's * action capabilities and event listeners * * @return {interact} */ unset () { events.remove(this.target, 'all'); if (is.string(this.target)) { // remove delegated events for (const type in events.delegatedEvents) { const delegated = events.delegatedEvents[type]; if (delegated.selectors[0] === this.target && delegated.contexts[0] === this._context) { delegated.selectors.splice(0, 1); delegated.contexts .splice(0, 1); delegated.listeners.splice(0, 1); // remove the arrays if they are empty if (!delegated.selectors.length) { delegated[type] = null; } } events.remove(this._context, type, events.delegateListener); events.remove(this._context, type, events.delegateUseCapture, true); } } else { events.remove(this, 'all'); } signals.fire('unset', { interactable: this }); scope.interactables.splice(scope.interactables.indexOf(this), 1); // Stop related interactions when an Interactable is unset for (const interaction of scope.interactions || []) { if (interaction.target === this && interaction.interacting() && !interaction._ending) { interaction.stop(); } } return scope.interact; } } scope.interactables.indexOfElement = function indexOfElement (target, context) { context = context || scope.document; for (let i = 0; i < this.length; i++) { const interactable = this[i]; if (interactable.target === target && interactable._context === context) { return i; } } return -1; }; scope.interactables.get = function interactableGet (element, options, dontCheckInContext) { const ret = this[this.indexOfElement(element, options && options.context)]; return ret && (is.string(element) || dontCheckInContext || ret.inContext(element))? ret : null; }; scope.interactables.forEachMatch = function (element, callback) { for (const interactable of this) { let ret; if ((is.string(interactable.target) // target is a selector and the element matches ? (is.element(element) && matchesSelector(element, interactable.target)) // target is the element : element === interactable.target) // the element is in context && (interactable.inContext(element))) { ret = callback(interactable); } if (ret !== undefined) { return ret; } } }; // all interact.js eventTypes Interactable.eventTypes = scope.eventTypes = []; Interactable.signals = signals; Interactable.settingsMethods = [ 'deltaSource', 'origin', 'preventDefault', 'rectChecker' ]; module.exports = Interactable;