UNPKG

interactjs

Version:

Drag and drop, resizing and multi-touch gestures with inertia and snapping for modern browsers (and also IE8+)

159 lines (128 loc) 4.59 kB
const extend = require('./utils/extend'); const getOriginXY = require('./utils/getOriginXY'); const defaults = require('./defaultOptions'); const signals = require('./utils/Signals').new(); class InteractEvent { constructor (interaction, event, action, phase, element, related, preEnd = false) { const target = interaction.target; const deltaSource = (target && target.options || defaults).deltaSource; const origin = getOriginXY(target, element, action); const starting = phase === 'start'; const ending = phase === 'end'; const coords = starting? interaction.startCoords : interaction.curCoords; const prevEvent = interaction.prevEvent; element = element || interaction.element; const page = extend({}, coords.page); const client = extend({}, coords.client); page.x -= origin.x; page.y -= origin.y; client.x -= origin.x; client.y -= origin.y; this.ctrlKey = event.ctrlKey; this.altKey = event.altKey; this.shiftKey = event.shiftKey; this.metaKey = event.metaKey; this.button = event.button; this.buttons = event.buttons; this.target = element; this.currentTarget = element; this.relatedTarget = related || null; this.preEnd = preEnd; this.type = action + (phase || ''); this.interaction = interaction; this.interactable = target; this.t0 = starting ? interaction.downTimes[interaction.downTimes.length - 1] : prevEvent.t0; const signalArg = { interaction, event, action, phase, element, related, page, client, coords, starting, ending, deltaSource, iEvent: this, }; signals.fire('set-xy', signalArg); if (ending) { // use previous coords when ending this.pageX = prevEvent.pageX; this.pageY = prevEvent.pageY; this.clientX = prevEvent.clientX; this.clientY = prevEvent.clientY; } else { this.pageX = page.x; this.pageY = page.y; this.clientX = client.x; this.clientY = client.y; } this.x0 = interaction.startCoords.page.x - origin.x; this.y0 = interaction.startCoords.page.y - origin.y; this.clientX0 = interaction.startCoords.client.x - origin.x; this.clientY0 = interaction.startCoords.client.y - origin.y; signals.fire('set-delta', signalArg); this.timeStamp = coords.timeStamp; this.dt = interaction.pointerDelta.timeStamp; this.duration = this.timeStamp - this.t0; // speed and velocity in pixels per second this.speed = interaction.pointerDelta[deltaSource].speed; this.velocityX = interaction.pointerDelta[deltaSource].vx; this.velocityY = interaction.pointerDelta[deltaSource].vy; this.swipe = (ending || phase === 'inertiastart')? this.getSwipe() : null; signals.fire('new', signalArg); } getSwipe () { const interaction = this.interaction; if (interaction.prevEvent.speed < 600 || this.timeStamp - interaction.prevEvent.timeStamp > 150) { return null; } let angle = 180 * Math.atan2(interaction.prevEvent.velocityY, interaction.prevEvent.velocityX) / Math.PI; const overlap = 22.5; if (angle < 0) { angle += 360; } const left = 135 - overlap <= angle && angle < 225 + overlap; const up = 225 - overlap <= angle && angle < 315 + overlap; const right = !left && (315 - overlap <= angle || angle < 45 + overlap); const down = !up && 45 - overlap <= angle && angle < 135 + overlap; return { up, down, left, right, angle, speed: interaction.prevEvent.speed, velocity: { x: interaction.prevEvent.velocityX, y: interaction.prevEvent.velocityY, }, }; } preventDefault () {} stopImmediatePropagation () { this.immediatePropagationStopped = this.propagationStopped = true; } stopPropagation () { this.propagationStopped = true; } } signals.on('set-delta', function ({ iEvent, interaction, starting, deltaSource }) { const prevEvent = starting? iEvent : interaction.prevEvent; if (deltaSource === 'client') { iEvent.dx = iEvent.clientX - prevEvent.clientX; iEvent.dy = iEvent.clientY - prevEvent.clientY; } else { iEvent.dx = iEvent.pageX - prevEvent.pageX; iEvent.dy = iEvent.pageY - prevEvent.pageY; } }); InteractEvent.signals = signals; module.exports = InteractEvent;