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intentful

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Create Custom Skills with less headache

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import { LabeledRequestHandler } from '../../../skill/models'; import { Calculable } from '../../../types'; import { Command, CommandModel, CommandProps } from '../../commands'; import { Gesture, GestureModel, GestureProps } from '../../gestures'; import { ImageAlign, KeyboardHandlerProps, Scale, Source } from '../../interfaces'; import { APLBaseComponentModel, APLBaseComponentProps, APLComponent } from '../component'; export interface APLVectorGraphicModel extends APLBaseComponentModel, APLVectorGraphicProps { } export interface APLVectorGraphicProps extends APLBaseComponentProps { /** * How the graphic should be aligned in the current box */ align?: ImageAlign; /** * The URL or direct reference to a vector graphic. */ source?: Source; /** * How the image should be scaled to fill the current box. */ scale?: Scale; /** * Command to execute when the component receives focus. */ onFocus?: Command<CommandModel, CommandProps>[]; /** * Command to execute when the component loses focus. */ onBlur?: Command<CommandModel, CommandProps>[]; handleKeyDown?: KeyboardHandlerProps[]; handleKeyUp?: KeyboardHandlerProps[]; /** * The component to focus if the down key is pressed. */ nextFocusDown?: Calculable<string>; /** * The component to focus if the tab key is pressed. */ nextFocusForward?: Calculable<string>; /** * The component to focus if the left key is pressed. */ nextFocusLeft?: Calculable<string>; /** * The component to focus if the right key is pressed. */ nextFocusRight?: Calculable<string>; /** * The component to focus if the up key is pressed. */ nextFocusUp?: Calculable<string>; gestures?: Gesture<GestureModel, GestureProps>[]; /** * Commands to execute when a gesture takes over the pointer. */ onCancel?: Command<CommandModel, CommandProps>[]; /** * Commands to execute when a pointer down event occurs. */ onDown?: Command<CommandModel, CommandProps>[]; /** * Commands to execute while moving the pointer. */ onMove?: Command<CommandModel, CommandProps>[]; /** * Commands to execute for a pointer down followed by an up. */ onPress?: Command<CommandModel, CommandProps>[]; /** * Commands to execute when releasing the pointer. */ onUp?: Command<CommandModel, CommandProps>[]; /** * Command(s) to execute when all sources have loaded */ onLoad?: Command<CommandModel, CommandProps>[]; /** * Command(s) to execute if any source fails to load */ onFail?: Command<CommandModel, CommandProps>[]; } export declare class APLVectorGraphic extends APLComponent<APLVectorGraphicModel, APLVectorGraphicProps> { constructor(props: APLVectorGraphicProps); componentSpecificModel(): APLVectorGraphicModel; componentSpecificRequestHandlers(): LabeledRequestHandler[]; }