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Machine learning library written in javascript

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>JSDoc: Source: genetic/linear/linearGPNode.js</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="page-title">Source: genetic/linear/linearGPNode.js</h1> <section> <article> <pre class="prettyprint source linenums"><code>var registerReference = require('./registerReference'); var utils = require('./../../infrastructure/utils'); /** * Linear genetic programming node * @constructor * @param {function} func - A function that this node will represent * @param {RegisterSet} registerSet - A register set instance * @property {function} func - Linear indivdual options * @property {RegisterReference[]} inputRegisters - An array of register references */ var LinearGPNode = function (func, registerSet) { this.func = func; this.inputRegisters = null; this.setInputRegisters(registerSet); }; /** * Randomly sets two input registers based on the provided register set * @param {RegisterSet} registerSet - A register set instance * @returns {LinearGPNode} Reference to current object for chaining */ LinearGPNode.prototype.setInputRegisters = function (registerSet) { var random = utils.random(); this.inputRegisters = []; for (var i = 0; i &lt; this.func.length; i++) { if (random &lt; 0.25) { this.inputRegisters.push(registerReference.createInput(registerSet)); } else if (random &lt; 0.5) { this.inputRegisters.push(registerReference.createConstant(registerSet)); } else if (random &lt; 0.75) { this.inputRegisters.push(registerReference.createCalculation(registerSet)); } else { this.inputRegisters.push(registerReference.createOutput(registerSet)); } } }; /** * Returns the value returned by the nodes function based on the input values from a given register set * @param {RegisterSet} registerSet - A register set instance * @returns {*} Functon return value */ LinearGPNode.prototype.getFuncReturnValue = function (registerSet) { var arguments = []; for (var i = 0; i &lt; this.inputRegisters.length; i++) { arguments.push(this.inputRegisters[i].getValue(registerSet)); } return this.func.apply(this, arguments); }; /** * Returns a comma seperated string of input registers * @returns {string} A comma seperated string of input registers */ LinearGPNode.prototype.getArgumentsString = function () { var arguments = ""; for (var i = 0; i &lt; this.inputRegisters.length; i++) { arguments += this.inputRegisters[i].toString(); if (i !== this.inputRegisters.length - 1) { arguments += ", "; } } return arguments; }; exports.LinearGPNode = LinearGPNode;</code></pre> </article> </section> </div> <nav> <h2><a href="index.html">Index</a></h2><h3>Classes</h3><ul><li><a href="Individual.html">Individual</a></li><li><a href="LinearConditionalNode.html">LinearConditionalNode</a></li><li><a href="LinearFunctionNode.html">LinearFunctionNode</a></li><li><a href="LinearGPNode.html">LinearGPNode</a></li><li><a href="LinearIndividual.html">LinearIndividual</a></li><li><a href="Population.html">Population</a></li><li><a href="RegisterReference.html">RegisterReference</a></li><li><a href="RegisterSet.html">RegisterSet</a></li></ul><h3>Global</h3><ul><li><a href="global.html#alphabet">alphabet</a></li><li><a href="global.html#arrayEqual">arrayEqual</a></li><li><a href="global.html#binaryNumber">binaryNumber</a></li><li><a href="global.html#binaryString">binaryString</a></li><li><a href="global.html#createCalculation">createCalculation</a></li><li><a href="global.html#createConstant">createConstant</a></li><li><a href="global.html#createInput">createInput</a></li><li><a href="global.html#createOutput">createOutput</a></li><li><a href="global.html#formatString">formatString</a></li><li><a href="global.html#fpEqual">fpEqual</a></li><li><a href="global.html#inherits">inherits</a></li><li><a href="global.html#linearNode">linearNode</a></li><li><a href="global.html#onePointFixed">onePointFixed</a></li><li><a href="global.html#onePointVariable">onePointVariable</a></li><li><a href="global.html#randBetween">randBetween</a></li><li><a href="global.html#random">random</a></li><li><a href="global.html#randomNumber">randomNumber</a></li><li><a href="global.html#rank">rank</a></li><li><a href="global.html#rouletteWheel">rouletteWheel</a></li><li><a href="global.html#selectRandom">selectRandom</a></li><li><a href="global.html#swapGenes">swapGenes</a></li><li><a href="global.html#tournament">tournament</a></li><li><a href="global.html#twoPointFixed">twoPointFixed</a></li><li><a href="global.html#twoPointVariable">twoPointVariable</a></li><li><a href="global.html#uniform">uniform</a></li><li><a href="global.html#validateFixedLength">validateFixedLength</a></li><li><a href="global.html#validateMinimumLength">validateMinimumLength</a></li><li><a href="global.html#validateVariableLength">validateVariableLength</a></li></ul> </nav> <br clear="both"> <footer> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha9</a> on Sat Aug 16 2014 23:33:39 GMT+0100 (GMT Summer Time) </footer> <script> prettyPrint(); 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