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Machine learning library written in javascript

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>JSDoc: Source: genetic/linear/linearFunctionNode.js</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="page-title">Source: genetic/linear/linearFunctionNode.js</h1> <section> <article> <pre class="prettyprint source linenums"><code>var utils = require('./../../infrastructure/utils'); var LinearGPNode = require('./linearGPNode').LinearGPNode; var registerReference = require('./registerReference'); /** * Linear genetic programming function node * @constructor * @extends LinearGPNode * @param {function} func - A function that this node will represent * @param {RegisterSet} registerSet - A register set instance * @property {RegisterReference} targetRegister - A target register reference */ var LinearFunctionNode = function (func, registerSet) { LinearGPNode.call(this, func, registerSet); this.targetRegister = null; this.setTargetRegister(registerSet); return this; }; utils.inherits(LinearFunctionNode, LinearGPNode); /** * Randomly sets the target register based on the provided register set * @param {RegisterSet} registerSet - A register set instance * @returns {LinearFunctionNode} Reference to current object for chaining */ LinearFunctionNode.prototype.setTargetRegister = function (registerSet) { var pCalulcation = registerSet.calc.length / registerSet.getTotalWritableRegisters(); if (utils.random() &lt; pCalulcation) { this.targetRegister = new registerReference.createCalculation(registerSet); } else { this.targetRegister = new registerReference.createOutput(registerSet); } return this; }; /** * Sets the target register value based on the return value of the function from the given register set * @param {RegisterSet} registerSet - A register set instance * @returns {LinearFunctionNode} Reference to current object for chaining */ LinearFunctionNode.prototype.execute = function (registerSet) { this.targetRegister.setValue(registerSet, this.getFuncReturnValue(registerSet)); return this; }; /** * Returns a string representation of the linear function node * @returns {string} A string representation of the linear function node */ LinearFunctionNode.prototype.toString = function () { var argumentsArray = [this.targetRegister.toString(), this.func.name, this.getArgumentsString()]; return utils.formatString("{0} = {1}({2});", argumentsArray); }; exports.LinearFunctionNode = LinearFunctionNode;</code></pre> </article> </section> </div> <nav> <h2><a href="index.html">Index</a></h2><h3>Classes</h3><ul><li><a href="Individual.html">Individual</a></li><li><a href="LinearConditionalNode.html">LinearConditionalNode</a></li><li><a href="LinearFunctionNode.html">LinearFunctionNode</a></li><li><a href="LinearGPNode.html">LinearGPNode</a></li><li><a href="LinearIndividual.html">LinearIndividual</a></li><li><a href="Population.html">Population</a></li><li><a href="RegisterReference.html">RegisterReference</a></li><li><a href="RegisterSet.html">RegisterSet</a></li></ul><h3>Global</h3><ul><li><a href="global.html#alphabet">alphabet</a></li><li><a href="global.html#arrayEqual">arrayEqual</a></li><li><a href="global.html#binaryNumber">binaryNumber</a></li><li><a href="global.html#binaryString">binaryString</a></li><li><a href="global.html#createCalculation">createCalculation</a></li><li><a href="global.html#createConstant">createConstant</a></li><li><a href="global.html#createInput">createInput</a></li><li><a href="global.html#createOutput">createOutput</a></li><li><a href="global.html#formatString">formatString</a></li><li><a href="global.html#fpEqual">fpEqual</a></li><li><a href="global.html#inherits">inherits</a></li><li><a href="global.html#linearNode">linearNode</a></li><li><a href="global.html#onePointFixed">onePointFixed</a></li><li><a href="global.html#onePointVariable">onePointVariable</a></li><li><a href="global.html#randBetween">randBetween</a></li><li><a href="global.html#random">random</a></li><li><a href="global.html#randomNumber">randomNumber</a></li><li><a href="global.html#rank">rank</a></li><li><a href="global.html#rouletteWheel">rouletteWheel</a></li><li><a href="global.html#selectRandom">selectRandom</a></li><li><a href="global.html#swapGenes">swapGenes</a></li><li><a href="global.html#tournament">tournament</a></li><li><a href="global.html#twoPointFixed">twoPointFixed</a></li><li><a href="global.html#twoPointVariable">twoPointVariable</a></li><li><a href="global.html#uniform">uniform</a></li><li><a href="global.html#validateFixedLength">validateFixedLength</a></li><li><a href="global.html#validateMinimumLength">validateMinimumLength</a></li><li><a href="global.html#validateVariableLength">validateVariableLength</a></li></ul> </nav> <br clear="both"> <footer> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha9</a> on Sat Aug 16 2014 23:33:39 GMT+0100 (GMT Summer Time) </footer> <script> prettyPrint(); 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