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infamous

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A CSS3D/WebGL UI library.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _lowclass = _interopRequireDefault(require("lowclass")); var _three = require("three"); var _Node = _interopRequireDefault(require("./Node")); var _props = require("./props"); require("../html/behaviors/BasicMaterialBehavior"); require("../html/behaviors/PhongMaterialBehavior"); require("../html/behaviors/DOMNodeMaterialBehavior"); require("../html/behaviors/BoxGeometryBehavior"); require("../html/behaviors/SphereGeometryBehavior"); require("../html/behaviors/PlaneGeometryBehavior"); require("../html/behaviors/DOMNodeGeometryBehavior"); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { _defineProperty(target, key, source[key]); }); } return target; } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } // TODO: // - [ ] API for registering new behaviors as they pertain to our API, built on top // of element-behaviors. // - [x] Ability specify default initial behaviors. Make this generic, or on top of // element-behaviors? // - [x] generic ability to specify custom element attribute types, as an addon to // Custom Elements. We can use the same mechanism to specify types for behaviors too? var _default = (0, _lowclass.default)('Mesh').extends(_Node.default, ({ Super }) => ({ static: { defaultElementName: 'i-mesh', // TODO NAMING: It would be neat to be able to return an array of classes // as well, so that it can be agnostic of the naming. Either way should // work. defaultBehaviors: { 'box-geometry': initialBehaviors => { return !initialBehaviors.some(b => b.endsWith('-geometry')); }, 'phong-material': initialBehaviors => { return !initialBehaviors.some(b => b.endsWith('-material')); } }, props: _objectSpread({}, _Node.default.props, { castShadow: _objectSpread({}, (0, _props.mapPropTo)(_props.props.boolean, 'threeObject3d'), { default: true }), receiveShadow: _objectSpread({}, (0, _props.mapPropTo)(_props.props.boolean, 'threeObject3d'), { default: true }) }) }, passInitialValuesToThree() { this.threeObject3d.castShadow = this.castShadow; this.threeObject3d.receiveShadow = this.receiveShadow; }, makeThreeObject3d() { return new _three.Mesh(); }, updated(oldProps, oldState, modifiedProps) { Super(this).updated(oldProps, oldState, modifiedProps); if (!this.isConnected) return; if (modifiedProps.castShadow) { this._needsToBeRendered(); } if (modifiedProps.receiveShadow) { this.threeObject3d.material.needsUpdate = true; this._needsToBeRendered(); } } })); exports.default = _default;