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incheon

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A Node.js based real-time game server

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var Incheon = { GameEngine: require('./src/GameEngine'), ServerEngine: require('./src/ServerEngine'), ClientEngine: require('./src/ClientEngine'), Synchronizer: require('./src/Synchronizer'), GameWorld: require('./src/GameWorld'), serialize: { Serializer: require('./src/serialize/Serializer'), Serializable: require('./src/serialize/Serializable'), PhysicalObject: require('./src/serialize/PhysicalObject'), THREEPhysicalObject: require('./src/serialize/THREEPhysicalObject'), DynamicObject: require('./src/serialize/DynamicObject'), ThreeVector: require('./src/serialize/ThreeVector'), TwoVector: require('./src/serialize/TwoVector'), Quaternion: require('./src/serialize/Quaternion') }, physics: { PhysicsEngine: require('./src/physics/PhysicsEngine'), SimplePhysicsEngine: require('./src/physics/SimplePhysicsEngine'), CannonPhysicsEngine: require('./src/physics/CannonPhysicsEngine') }, render: { Renderer: require('./src/render/Renderer'), ThreeRenderer: require('./src/render/ThreeRenderer'), AFrameRenderer: require('./src/render/AFrameRenderer') } }; module.exports = Incheon;