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incheon

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A Node.js based real-time game server

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## Current Release ### r1.0.0 - *Tensor* - March 2017 * Full 3D support * Pluggable Physics Engine support: cannon.js * Demonstrate A-Frame support * Refactor: game objects contain render and physics sub-objects ## Future Releases All releases listed here, along with their planned release dates and their listed contents, are a statement of intentions, and are provided with no guarantee whatsoever. Incheon is an open-source project and as such depends on the available time of its developers. The roadmap is subject to change at any time. ### r1.1.0 - *Spinor* - July 2017 * Console level logging * Proper testing framework * Atomic events * Better debug tools: * Parses recorded logs * shows GUI that allow scrubbing through time to see values over time of client state, server state, interpolated/extrapolated state ### r2.0.0 - *Quaternion* - December 2017 * UDP via WebRTC * Automated Cloud Deploy system for Incheon game servers ## Past Releases ### r0.9.1 - “Phase 2” External Beta Release - January 2017 * Games: Pong, Spaaace * Sync Strategies: Extrapolation, Interpolation * Complete Documentation * Spaaace - Online Desktop/Mobile Live Demo * Refactor event names (remove dot) to make compatible with jsdoc ### r0.2.0 - “Phase 1” Internal Release - December 2016 * Games: Pong * Sync Strategies: Extrapolation, Interpolation * Refactor Renderer * Incheon.gg web site * Boilerplate Game Repository * Documentation started. Tutorials: MyFirstGame, Spaceships ### r0.1.0 - October 2016 * First working model * Games: Spaaace, Sumo * Sync Strategies: ServerSync, Interpolation