incheon
Version:
A Node.js based real-time game server
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Markdown
## Current Release
### r1.0.0 - *Tensor* - March 2017
* Full 3D support
* Pluggable Physics Engine support: cannon.js
* Demonstrate A-Frame support
* Refactor: game objects contain render and physics sub-objects
## Future Releases
All releases listed here, along with their planned release dates and their listed contents, are a statement of intentions, and are provided with no guarantee whatsoever. Incheon is an open-source project and as such depends on the available time of its developers. The roadmap is subject to change at any time.
### r1.1.0 - *Spinor* - July 2017
* Console level logging
* Proper testing framework
* Atomic events
* Better debug tools:
* Parses recorded logs
* shows GUI that allow scrubbing through time to see values over time of client state, server state, interpolated/extrapolated state
### r2.0.0 - *Quaternion* - December 2017
* UDP via WebRTC
* Automated Cloud Deploy system for Incheon game servers
## Past Releases
### r0.9.1 - “Phase 2” External Beta Release - January 2017
* Games: Pong, Spaaace
* Sync Strategies: Extrapolation, Interpolation
* Complete Documentation
* Spaaace - Online Desktop/Mobile Live Demo
* Refactor event names (remove dot) to make compatible with jsdoc
### r0.2.0 - “Phase 1” Internal Release - December 2016
* Games: Pong
* Sync Strategies: Extrapolation, Interpolation
* Refactor Renderer
* Incheon.gg web site
* Boilerplate Game Repository
* Documentation started. Tutorials: MyFirstGame, Spaceships
### r0.1.0 - October 2016
* First working model
* Games: Spaaace, Sumo
* Sync Strategies: ServerSync, Interpolation