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A Node.js based real-time game server

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The Server Engine is a relatively simple component. As mentioned in the introduction, the server engine must do the following: (1) it must initialize the game, (2) it must accept connections from players over a socket, (3) it must execute the game loop, by calling the game engine’s *step()* method at a fixed interval, and (4) it must broadcast regular updates to all the clients at a fixed interval. The game developer will extend this logic, by adding functions that log gameplay statistics, registering user activity, wins, losses, achievements. Care must be taken on the following point: the server engine should not be used to contain game logic - that belongs in the game engine class. See the {@link ServerEngine} implementation in the API Reference. Next: {@tutorial guide_clientengine}