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A Node.js based real-time game server
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{
"category_introduction": {
"title": "Introduction",
"order": 1,
"children": {
"introduction": {
"title": "Introduction"
},
"introduction_prologue": {
"title": "Prologue"
},
"introduction_community": {
"title": "Community"
},
"introduction_roadmap": {
"title": "Development Roadmap"
},
"introduction_faq": {
"title": "Frequently Asked Questions"
}
}
},
"category_overview": {
"title": "Overview",
"order": 2,
"children": {
"overview_architecture":{
"title": "Architecture of a Multiplayer Game"
},
"guide_gameengine":{
"title": "Game Engine"
},
"guide_serverengine": {
"title": "Server Engine"
},
"guide_clientengine": {
"title": "Client Engine"
},
"guide_renderer": {
"title": "Renderer"
},
"guide_gameworld": {
"title": "Game World and Game Objects"
},
"guide_serialization": {
"title": "Serialization and Communication"
}
}
},
"category_sync":{
"title": "Synchronization Methods",
"order": 30,
"children": {
"guide_syncinterpolation": {
"title": "Interpolation"
},
"guide_syncextrapolation": {
"title": "Extrapolation"
}
}
},
"category_tutorials": {
"title": "Tutorials",
"order": 50,
"children": {
"MyFirstGame":{
"title": "My First Game: Pong"
},
"spaceships": {
"title": "Spaaace"
}
}
},
"category_extras": {
"title": "Extras",
"order": 200,
"children": {
"guide_tuningdebugging": {
"title": "Fine Tuning and Debugging",
"order": 80
},
"furtherreading": {
"title": "Further Reading",
"order": 100
}
}
}
}