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A Node.js based real-time game server

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{ "category_introduction": { "title": "Introduction", "order": 1, "children": { "introduction": { "title": "Introduction" }, "introduction_prologue": { "title": "Prologue" }, "introduction_community": { "title": "Community" }, "introduction_roadmap": { "title": "Development Roadmap" }, "introduction_faq": { "title": "Frequently Asked Questions" } } }, "category_overview": { "title": "Overview", "order": 2, "children": { "overview_architecture":{ "title": "Architecture of a Multiplayer Game" }, "guide_gameengine":{ "title": "Game Engine" }, "guide_serverengine": { "title": "Server Engine" }, "guide_clientengine": { "title": "Client Engine" }, "guide_renderer": { "title": "Renderer" }, "guide_gameworld": { "title": "Game World and Game Objects" }, "guide_serialization": { "title": "Serialization and Communication" } } }, "category_sync":{ "title": "Synchronization Methods", "order": 30, "children": { "guide_syncinterpolation": { "title": "Interpolation" }, "guide_syncextrapolation": { "title": "Extrapolation" } } }, "category_tutorials": { "title": "Tutorials", "order": 50, "children": { "MyFirstGame":{ "title": "My First Game: Pong" }, "spaceships": { "title": "Spaaace" } } }, "category_extras": { "title": "Extras", "order": 200, "children": { "guide_tuningdebugging": { "title": "Fine Tuning and Debugging", "order": 80 }, "furtherreading": { "title": "Further Reading", "order": 100 } } } }