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immer

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Create your next immutable state by mutating the current one

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// @flow export interface Patch { op: "replace" | "remove" | "add", path: (string|number)[], value?: any } export type PatchListener = (patches: Patch[], inversePatches: Patch[]) => void interface IProduce { /** * Immer takes a state, and runs a function against it. * That function can freely mutate the state, as it will create copies-on-write. * This means that the original state will stay unchanged, and once the function finishes, the modified state is returned. * * If the first argument is a function, this is interpreted as the recipe, and will create a curried function that will execute the recipe * any time it is called with the current state. * * @param currentState - the state to start with * @param recipe - function that receives a proxy of the current state as first argument and which can be freely modified * @param initialState - if a curried function is created and this argument was given, it will be used as fallback if the curried function is called with a state of undefined * @returns The next state: a new state, or the current state if nothing was modified */ <S>( currentState: S, recipe: (draftState: S) => S | void, patchListener?: PatchListener ): S; // curried invocations with inital state <S, A, B, C>( recipe: (draftState: S, a: A, b: B, c: C) => S | void, initialState: S ): (currentState: S | void, a: A, b: B, c: C) => S; <S, A, B>( recipe: (draftState: S, a: A, b: B) => S | void, initialState: S ): (currentState: S | void, a: A, b: B) => S; <S, A>( recipe: (draftState: S, a: A) => S | void, initialState: S ): (currentState: S | void, a: A) => S; <S>( recipe: (draftState: S) => S | void, initialState: S ): (currentState: S | void) => S; <S>( recipe: (draftState: S, ...extraArgs: any[]) => S | void, initialState: S ): (currentState: S | void, ...extraArgs: any[]) => S; // curried invocations without inital state <S, A, B, C>( recipe: (draftState: S, a: A, b: B, c: C) => S | void ): (currentState: S, a: A, b: B, c: C) => S; <S, A, B>( recipe: (draftState: S, a: A, b: B) => S | void ): (currentState: S, a: A, b: B) => S; <S, A>( recipe: (draftState: S, a: A) => S | void ): (currentState: S, a: A) => S; <S>( recipe: (draftState: S) => S | void ): (currentState: S) => S; <S>( recipe: (draftState: S, ...extraArgs: any[]) => S | void ): (currentState: S, ...extraArgs: any[]) => S; } declare export var produce: IProduce declare export default IProduce declare export var nothing: typeof undefined declare export var immerable: Symbol /** * Automatically freezes any state trees generated by immer. * This protects against accidental modifications of the state tree outside of an immer function. * This comes with a performance impact, so it is recommended to disable this option in production. * By default it is turned on during local development, and turned off in production. */ declare export function setAutoFreeze(autoFreeze: boolean): void /** * Manually override whether proxies should be used. * By default done by using feature detection */ declare export function setUseProxies(useProxies: boolean): void declare export function applyPatches<S>(state: S, patches: Patch[]): S declare export function original<S>(value: S): ?S declare export function isDraft(value: any): boolean /** * Creates a mutable draft from an (immutable) object / array. * The draft can be modified until `finishDraft` is called */ declare export function createDraft<T>(base: T): T /** * Given a draft that was created using `createDraft`, * finalizes the draft into a new immutable object. * Optionally a patch-listener can be provided to gather the patches that are needed to construct the object. */ declare export function finishDraft<T>(base: T, listener?: PatchListener): T