immer
Version:
Create your next immutable state by mutating the current one
218 lines (196 loc) • 5.87 kB
text/typescript
import {
DRAFT_STATE,
DRAFTABLE,
Objectish,
Drafted,
AnyObject,
AnyMap,
AnySet,
ImmerState,
ArchType,
die,
StrictMode
} from "../internal"
export const getPrototypeOf = Object.getPrototypeOf
/** Returns true if the given value is an Immer draft */
/*#__PURE__*/
export function isDraft(value: any): boolean {
return !!value && !!value[DRAFT_STATE]
}
/** Returns true if the given value can be drafted by Immer */
/*#__PURE__*/
export function isDraftable(value: any): boolean {
if (!value) return false
return (
isPlainObject(value) ||
Array.isArray(value) ||
!!value[DRAFTABLE] ||
!!value.constructor?.[DRAFTABLE] ||
isMap(value) ||
isSet(value)
)
}
const objectCtorString = Object.prototype.constructor.toString()
/*#__PURE__*/
export function isPlainObject(value: any): boolean {
if (!value || typeof value !== "object") return false
const proto = getPrototypeOf(value)
if (proto === null) {
return true
}
const Ctor =
Object.hasOwnProperty.call(proto, "constructor") && proto.constructor
if (Ctor === Object) return true
return (
typeof Ctor == "function" &&
Function.toString.call(Ctor) === objectCtorString
)
}
/** Get the underlying object that is represented by the given draft */
/*#__PURE__*/
export function original<T>(value: T): T | undefined
export function original(value: Drafted<any>): any {
if (!isDraft(value)) die(15, value)
return value[DRAFT_STATE].base_
}
/**
* Each iterates a map, set or array.
* Or, if any other kind of object, all of its own properties.
* Regardless whether they are enumerable or symbols
*/
export function each<T extends Objectish>(
obj: T,
iter: (key: string | number, value: any, source: T) => void
): void
export function each(obj: any, iter: any) {
if (getArchtype(obj) === ArchType.Object) {
Reflect.ownKeys(obj).forEach(key => {
iter(key, obj[key], obj)
})
} else {
obj.forEach((entry: any, index: any) => iter(index, entry, obj))
}
}
/*#__PURE__*/
export function getArchtype(thing: any): ArchType {
const state: undefined | ImmerState = thing[DRAFT_STATE]
return state
? state.type_
: Array.isArray(thing)
? ArchType.Array
: isMap(thing)
? ArchType.Map
: isSet(thing)
? ArchType.Set
: ArchType.Object
}
/*#__PURE__*/
export function has(thing: any, prop: PropertyKey): boolean {
return getArchtype(thing) === ArchType.Map
? thing.has(prop)
: Object.prototype.hasOwnProperty.call(thing, prop)
}
/*#__PURE__*/
export function get(thing: AnyMap | AnyObject, prop: PropertyKey): any {
// @ts-ignore
return getArchtype(thing) === ArchType.Map ? thing.get(prop) : thing[prop]
}
/*#__PURE__*/
export function set(thing: any, propOrOldValue: PropertyKey, value: any) {
const t = getArchtype(thing)
if (t === ArchType.Map) thing.set(propOrOldValue, value)
else if (t === ArchType.Set) {
thing.add(value)
} else thing[propOrOldValue] = value
}
/*#__PURE__*/
export function is(x: any, y: any): boolean {
// From: https://github.com/facebook/fbjs/blob/c69904a511b900266935168223063dd8772dfc40/packages/fbjs/src/core/shallowEqual.js
if (x === y) {
return x !== 0 || 1 / x === 1 / y
} else {
return x !== x && y !== y
}
}
/*#__PURE__*/
export function isMap(target: any): target is AnyMap {
return target instanceof Map
}
/*#__PURE__*/
export function isSet(target: any): target is AnySet {
return target instanceof Set
}
/*#__PURE__*/
export function latest(state: ImmerState): any {
return state.copy_ || state.base_
}
/*#__PURE__*/
export function shallowCopy(base: any, strict: StrictMode) {
if (isMap(base)) {
return new Map(base)
}
if (isSet(base)) {
return new Set(base)
}
if (Array.isArray(base)) return Array.prototype.slice.call(base)
const isPlain = isPlainObject(base)
if (strict === true || (strict === "class_only" && !isPlain)) {
// Perform a strict copy
const descriptors = Object.getOwnPropertyDescriptors(base)
delete descriptors[DRAFT_STATE as any]
let keys = Reflect.ownKeys(descriptors)
for (let i = 0; i < keys.length; i++) {
const key: any = keys[i]
const desc = descriptors[key]
if (desc.writable === false) {
desc.writable = true
desc.configurable = true
}
// like object.assign, we will read any _own_, get/set accessors. This helps in dealing
// with libraries that trap values, like mobx or vue
// unlike object.assign, non-enumerables will be copied as well
if (desc.get || desc.set)
descriptors[key] = {
configurable: true,
writable: true, // could live with !!desc.set as well here...
enumerable: desc.enumerable,
value: base[key]
}
}
return Object.create(getPrototypeOf(base), descriptors)
} else {
// perform a sloppy copy
const proto = getPrototypeOf(base)
if (proto !== null && isPlain) {
return {...base} // assumption: better inner class optimization than the assign below
}
const obj = Object.create(proto)
return Object.assign(obj, base)
}
}
/**
* Freezes draftable objects. Returns the original object.
* By default freezes shallowly, but if the second argument is `true` it will freeze recursively.
*
* @param obj
* @param deep
*/
export function freeze<T>(obj: T, deep?: boolean): T
export function freeze<T>(obj: any, deep: boolean = false): T {
if (isFrozen(obj) || isDraft(obj) || !isDraftable(obj)) return obj
if (getArchtype(obj) > 1 /* Map or Set */) {
obj.set = obj.add = obj.clear = obj.delete = dontMutateFrozenCollections as any
}
Object.freeze(obj)
if (deep)
// See #590, don't recurse into non-enumerable / Symbol properties when freezing
// So use Object.entries (only string-like, enumerables) instead of each()
Object.entries(obj).forEach(([key, value]) => freeze(value, true))
return obj
}
function dontMutateFrozenCollections() {
die(2)
}
export function isFrozen(obj: any): boolean {
return Object.isFrozen(obj)
}