immer
Version:
Create your next immutable state by mutating the current one
318 lines (298 loc) • 7.78 kB
text/typescript
import {immerable} from "../immer"
import {
ImmerState,
Patch,
SetState,
ProxyArrayState,
MapState,
ProxyObjectState,
PatchPath,
get,
each,
has,
getArchtype,
getPrototypeOf,
isSet,
isMap,
loadPlugin,
ArchType,
die,
isDraft,
isDraftable,
NOTHING,
errors
} from "../internal"
export function enablePatches() {
const errorOffset = 16
if (process.env.NODE_ENV !== "production") {
errors.push(
'Sets cannot have "replace" patches.',
function(op: string) {
return "Unsupported patch operation: " + op
},
function(path: string) {
return "Cannot apply patch, path doesn't resolve: " + path
},
"Patching reserved attributes like __proto__, prototype and constructor is not allowed"
)
}
const REPLACE = "replace"
const ADD = "add"
const REMOVE = "remove"
function generatePatches_(
state: ImmerState,
basePath: PatchPath,
patches: Patch[],
inversePatches: Patch[]
): void {
switch (state.type_) {
case ArchType.Object:
case ArchType.Map:
return generatePatchesFromAssigned(
state,
basePath,
patches,
inversePatches
)
case ArchType.Array:
return generateArrayPatches(state, basePath, patches, inversePatches)
case ArchType.Set:
return generateSetPatches(
(state as any) as SetState,
basePath,
patches,
inversePatches
)
}
}
function generateArrayPatches(
state: ProxyArrayState,
basePath: PatchPath,
patches: Patch[],
inversePatches: Patch[]
) {
let {base_, assigned_} = state
let copy_ = state.copy_!
// Reduce complexity by ensuring `base` is never longer.
if (copy_.length < base_.length) {
// @ts-ignore
;[base_, copy_] = [copy_, base_]
;[patches, inversePatches] = [inversePatches, patches]
}
// Process replaced indices.
for (let i = 0; i < base_.length; i++) {
if (assigned_[i] && copy_[i] !== base_[i]) {
const path = basePath.concat([i])
patches.push({
op: REPLACE,
path,
// Need to maybe clone it, as it can in fact be the original value
// due to the base/copy inversion at the start of this function
value: clonePatchValueIfNeeded(copy_[i])
})
inversePatches.push({
op: REPLACE,
path,
value: clonePatchValueIfNeeded(base_[i])
})
}
}
// Process added indices.
for (let i = base_.length; i < copy_.length; i++) {
const path = basePath.concat([i])
patches.push({
op: ADD,
path,
// Need to maybe clone it, as it can in fact be the original value
// due to the base/copy inversion at the start of this function
value: clonePatchValueIfNeeded(copy_[i])
})
}
for (let i = copy_.length - 1; base_.length <= i; --i) {
const path = basePath.concat([i])
inversePatches.push({
op: REMOVE,
path
})
}
}
// This is used for both Map objects and normal objects.
function generatePatchesFromAssigned(
state: MapState | ProxyObjectState,
basePath: PatchPath,
patches: Patch[],
inversePatches: Patch[]
) {
const {base_, copy_} = state
each(state.assigned_!, (key, assignedValue) => {
const origValue = get(base_, key)
const value = get(copy_!, key)
const op = !assignedValue ? REMOVE : has(base_, key) ? REPLACE : ADD
if (origValue === value && op === REPLACE) return
const path = basePath.concat(key as any)
patches.push(op === REMOVE ? {op, path} : {op, path, value})
inversePatches.push(
op === ADD
? {op: REMOVE, path}
: op === REMOVE
? {op: ADD, path, value: clonePatchValueIfNeeded(origValue)}
: {op: REPLACE, path, value: clonePatchValueIfNeeded(origValue)}
)
})
}
function generateSetPatches(
state: SetState,
basePath: PatchPath,
patches: Patch[],
inversePatches: Patch[]
) {
let {base_, copy_} = state
let i = 0
base_.forEach((value: any) => {
if (!copy_!.has(value)) {
const path = basePath.concat([i])
patches.push({
op: REMOVE,
path,
value
})
inversePatches.unshift({
op: ADD,
path,
value
})
}
i++
})
i = 0
copy_!.forEach((value: any) => {
if (!base_.has(value)) {
const path = basePath.concat([i])
patches.push({
op: ADD,
path,
value
})
inversePatches.unshift({
op: REMOVE,
path,
value
})
}
i++
})
}
function generateReplacementPatches_(
baseValue: any,
replacement: any,
patches: Patch[],
inversePatches: Patch[]
): void {
patches.push({
op: REPLACE,
path: [],
value: replacement === NOTHING ? undefined : replacement
})
inversePatches.push({
op: REPLACE,
path: [],
value: baseValue
})
}
function applyPatches_<T>(draft: T, patches: readonly Patch[]): T {
patches.forEach(patch => {
const {path, op} = patch
let base: any = draft
for (let i = 0; i < path.length - 1; i++) {
const parentType = getArchtype(base)
let p = path[i]
if (typeof p !== "string" && typeof p !== "number") {
p = "" + p
}
// See #738, avoid prototype pollution
if (
(parentType === ArchType.Object || parentType === ArchType.Array) &&
(p === "__proto__" || p === "constructor")
)
die(errorOffset + 3)
if (typeof base === "function" && p === "prototype")
die(errorOffset + 3)
base = get(base, p)
if (typeof base !== "object") die(errorOffset + 2, path.join("/"))
}
const type = getArchtype(base)
const value = deepClonePatchValue(patch.value) // used to clone patch to ensure original patch is not modified, see #411
const key = path[path.length - 1]
switch (op) {
case REPLACE:
switch (type) {
case ArchType.Map:
return base.set(key, value)
/* istanbul ignore next */
case ArchType.Set:
die(errorOffset)
default:
// if value is an object, then it's assigned by reference
// in the following add or remove ops, the value field inside the patch will also be modifyed
// so we use value from the cloned patch
// @ts-ignore
return (base[key] = value)
}
case ADD:
switch (type) {
case ArchType.Array:
return key === "-"
? base.push(value)
: base.splice(key as any, 0, value)
case ArchType.Map:
return base.set(key, value)
case ArchType.Set:
return base.add(value)
default:
return (base[key] = value)
}
case REMOVE:
switch (type) {
case ArchType.Array:
return base.splice(key as any, 1)
case ArchType.Map:
return base.delete(key)
case ArchType.Set:
return base.delete(patch.value)
default:
return delete base[key]
}
default:
die(errorOffset + 1, op)
}
})
return draft
}
// optimize: this is quite a performance hit, can we detect intelligently when it is needed?
// E.g. auto-draft when new objects from outside are assigned and modified?
// (See failing test when deepClone just returns obj)
function deepClonePatchValue<T>(obj: T): T
function deepClonePatchValue(obj: any) {
if (!isDraftable(obj)) return obj
if (Array.isArray(obj)) return obj.map(deepClonePatchValue)
if (isMap(obj))
return new Map(
Array.from(obj.entries()).map(([k, v]) => [k, deepClonePatchValue(v)])
)
if (isSet(obj)) return new Set(Array.from(obj).map(deepClonePatchValue))
const cloned = Object.create(getPrototypeOf(obj))
for (const key in obj) cloned[key] = deepClonePatchValue(obj[key])
if (has(obj, immerable)) cloned[immerable] = obj[immerable]
return cloned
}
function clonePatchValueIfNeeded<T>(obj: T): T {
if (isDraft(obj)) {
return deepClonePatchValue(obj)
} else return obj
}
loadPlugin("Patches", {
applyPatches_,
generatePatches_,
generateReplacementPatches_
})
}