UNPKG

images-set-to-webp-converter

Version:

Powerful util for images (.png | .jpeg | .jpg) set conversion to .webp, generated by Abobe Images Processor Pro plugin

187 lines (175 loc) 527 kB
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/******/ function getDefault() { return module['default'] } : /******/ function getModuleExports() { return module } /******/ __webpack_require__.d(getter, 'a', getter) /******/ return getter /******/ } // Object.prototype.hasOwnProperty.call /******/ /******/ /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property) } // __webpack_public_path__ /******/ /******/ /******/ __webpack_require__.p = '' // Load entry module and return exports /******/ /******/ /******/ /******/ return __webpack_require__((__webpack_require__.s = './src/index.ts')) /******/ })( /************************************************************************/ /******/ { /***/ './node_modules/bytes/index.js': /*!*************************************!*\ !*** ./node_modules/bytes/index.js ***! \*************************************/ /*! no static exports found */ /***/ function(module, exports, __webpack_require__) { 'use strict' eval( "/*!\n * bytes\n * Copyright(c) 2012-2014 TJ Holowaychuk\n * Copyright(c) 2015 Jed Watson\n * MIT Licensed\n */\n\n\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = bytes;\nmodule.exports.format = format;\nmodule.exports.parse = parse;\n\n/**\n * Module variables.\n * @private\n */\n\nvar formatThousandsRegExp = /\\B(?=(\\d{3})+(?!\\d))/g;\n\nvar formatDecimalsRegExp = /(?:\\.0*|(\\.[^0]+)0+)$/;\n\nvar map = {\n b: 1,\n kb: 1 << 10,\n mb: 1 << 20,\n gb: 1 << 30,\n tb: Math.pow(1024, 4),\n pb: Math.pow(1024, 5),\n};\n\nvar parseRegExp = /^((-|\\+)?(\\d+(?:\\.\\d+)?)) *(kb|mb|gb|tb|pb)$/i;\n\n/**\n * Convert the given value in bytes into a string or parse to string to an integer in bytes.\n *\n * @param {string|number} value\n * @param {{\n * case: [string],\n * decimalPlaces: [number]\n * fixedDecimals: [boolean]\n * thousandsSeparator: [string]\n * unitSeparator: [string]\n * }} [options] bytes options.\n *\n * @returns {string|number|null}\n */\n\nfunction bytes(value, options) {\n if (typeof value === 'string') {\n return parse(value);\n }\n\n if (typeof value === 'number') {\n return format(value, options);\n }\n\n return null;\n}\n\n/**\n * Format the given value in bytes into a string.\n *\n * If the value is negative, it is kept as such. If it is a float,\n * it is rounded.\n *\n * @param {number} value\n * @param {object} [options]\n * @param {number} [options.decimalPlaces=2]\n * @param {number} [options.fixedDecimals=false]\n * @param {string} [options.thousandsSeparator=]\n * @param {string} [options.unit=]\n * @param {string} [options.unitSeparator=]\n *\n * @returns {string|null}\n * @public\n */\n\nfunction format(value, options) {\n if (!Number.isFinite(value)) {\n return null;\n }\n\n var mag = Math.abs(value);\n var thousandsSeparator = (options && options.thousandsSeparator) || '';\n var unitSeparator = (options && options.unitSeparator) || '';\n var decimalPlaces = (options && options.decimalPlaces !== undefined) ? options.decimalPlaces : 2;\n var fixedDecimals = Boolean(options && options.fixedDecimals);\n var unit = (options && options.unit) || '';\n\n if (!unit || !map[unit.toLowerCase()]) {\n if (mag >= map.pb) {\n unit = 'PB';\n } else if (mag >= map.tb) {\n unit = 'TB';\n } else if (mag >= map.gb) {\n unit = 'GB';\n } else if (mag >= map.mb) {\n unit = 'MB';\n } else if (mag >= map.kb) {\n unit = 'KB';\n } else {\n unit = 'B';\n }\n }\n\n var val = value / map[unit.toLowerCase()];\n var str = val.toFixed(decimalPlaces);\n\n if (!fixedDecimals) {\n str = str.replace(formatDecimalsRegExp, '$1');\n }\n\n if (thousandsSeparator) {\n str = str.replace(formatThousandsRegExp, thousandsSeparator);\n }\n\n return str + unitSeparator + unit;\n}\n\n/**\n * Parse the string value into an integer in bytes.\n *\n * If no unit is given, it is assumed the value is in bytes.\n *\n * @param {number|string} val\n *\n * @returns {number|null}\n * @public\n */\n\nfunction parse(val) {\n if (typeof val === 'number' && !isNaN(val)) {\n return val;\n }\n\n if (typeof val !== 'string') {\n return null;\n }\n\n // Test if the string passed is valid\n var results = parseRegExp.exec(val);\n var floatValue;\n var unit = 'b';\n\n if (!results) {\n // Nothing could be extracted from the given string\n floatValue = parseInt(val, 10);\n unit = 'b'\n } else {\n // Retrieve the value and the unit\n floatValue = parseFloat(results[1]);\n unit = results[4].toLowerCase();\n }\n\n return Math.floor(map[unit] * floatValue);\n}\n\n\n//# sourceURL=webpack:///./node_modules/bytes/index.js?" ) /***/ }, /***/ './node_modules/depd/index.js': /*!************************************!*\ !*** ./node_modules/depd/index.js ***! \************************************/ /*! no static exports found */ /***/ function(module, exports, __webpack_require__) { eval( "/*!\n * depd\n * Copyright(c) 2014-2017 Douglas Christopher Wilson\n * MIT Licensed\n */\n\n/**\n * Module dependencies.\n */\n\nvar callSiteToString = __webpack_require__(/*! ./lib/compat */ \"./node_modules/depd/lib/compat/index.js\").callSiteToString\nvar eventListenerCount = __webpack_require__(/*! ./lib/compat */ \"./node_modules/depd/lib/compat/index.js\").eventListenerCount\nvar relative = __webpack_require__(/*! path */ \"path\").relative\n\n/**\n * Module exports.\n */\n\nmodule.exports = depd\n\n/**\n * Get the path to base files on.\n */\n\nvar basePath = process.cwd()\n\n/**\n * Determine if namespace is contained in the string.\n */\n\nfunction containsNamespace (str, namespace) {\n var vals = str.split(/[ ,]+/)\n var ns = String(namespace).toLowerCase()\n\n for (var i = 0; i < vals.length; i++) {\n var val = vals[i]\n\n // namespace contained\n if (val && (val === '*' || val.toLowerCase() === ns)) {\n return true\n }\n }\n\n return false\n}\n\n/**\n * Convert a data descriptor to accessor descriptor.\n */\n\nfunction convertDataDescriptorToAccessor (obj, prop, message) {\n var descriptor = Object.getOwnPropertyDescriptor(obj, prop)\n var value = descriptor.value\n\n descriptor.get = function getter () { return value }\n\n if (descriptor.writable) {\n descriptor.set = function setter (val) { return (value = val) }\n }\n\n delete descriptor.value\n delete descriptor.writable\n\n Object.defineProperty(obj, prop, descriptor)\n\n return descriptor\n}\n\n/**\n * Create arguments string to keep arity.\n */\n\nfunction createArgumentsString (arity) {\n var str = ''\n\n for (var i = 0; i < arity; i++) {\n str += ', arg' + i\n }\n\n return str.substr(2)\n}\n\n/**\n * Create stack string from stack.\n */\n\nfunction createStackString (stack) {\n var str = this.name + ': ' + this.namespace\n\n if (this.message) {\n str += ' deprecated ' + this.message\n }\n\n for (var i = 0; i < stack.length; i++) {\n str += '\\n at ' + callSiteToString(stack[i])\n }\n\n return str\n}\n\n/**\n * Create deprecate for namespace in caller.\n */\n\nfunction depd (namespace) {\n if (!namespace) {\n throw new TypeError('argument namespace is required')\n }\n\n var stack = getStack()\n var site = callSiteLocation(stack[1])\n var file = site[0]\n\n function deprecate (message) {\n // call to self as log\n log.call(deprecate, message)\n }\n\n deprecate._file = file\n deprecate._ignored = isignored(namespace)\n deprecate._namespace = namespace\n deprecate._traced = istraced(namespace)\n deprecate._warned = Object.create(null)\n\n deprecate.function = wrapfunction\n deprecate.property = wrapproperty\n\n return deprecate\n}\n\n/**\n * Determine if namespace is ignored.\n */\n\nfunction isignored (namespace) {\n /* istanbul ignore next: tested in a child processs */\n if (process.noDeprecation) {\n // --no-deprecation support\n return true\n }\n\n var str = process.env.NO_DEPRECATION || ''\n\n // namespace ignored\n return containsNamespace(str, namespace)\n}\n\n/**\n * Determine if namespace is traced.\n */\n\nfunction istraced (namespace) {\n /* istanbul ignore next: tested in a child processs */\n if (process.traceDeprecation) {\n // --trace-deprecation support\n return true\n }\n\n var str = process.env.TRACE_DEPRECATION || ''\n\n // namespace traced\n return containsNamespace(str, namespace)\n}\n\n/**\n * Display deprecation message.\n */\n\nfunction log (message, site) {\n var haslisteners = eventListenerCount(process, 'deprecation') !== 0\n\n // abort early if no destination\n if (!haslisteners && this._ignored) {\n return\n }\n\n var caller\n var callFile\n var callSite\n var depSite\n var i = 0\n var seen = false\n var stack = getStack()\n var file = this._file\n\n if (site) {\n // provided site\n depSite = site\n callSite = callSiteLocation(stack[1])\n callSite.name = depSite.name\n file = callSite[0]\n } else {\n // get call site\n i = 2\n depSite = callSiteLocation(stack[i])\n callSite = depSite\n }\n\n // get caller of deprecated thing in relation to file\n for (; i < stack.length; i++) {\n caller = callSiteLocation(stack[i])\n callFile = caller[0]\n\n if (callFile === file) {\n seen = true\n } else if (callFile === this._file) {\n file = this._file\n } else if (seen) {\n break\n }\n }\n\n var key = caller\n ? depSite.join(':') + '__' + caller.join(':')\n : undefined\n\n if (key !== undefined && key in this._warned) {\n // already warned\n return\n }\n\n this._warned[key] = true\n\n // generate automatic message from call site\n var msg = message\n if (!msg) {\n msg = callSite === depSite || !callSite.name\n ? defaultMessage(depSite)\n : defaultMessage(callSite)\n }\n\n // emit deprecation if listeners exist\n if (haslisteners) {\n var err = DeprecationError(this._namespace, msg, stack.slice(i))\n process.emit('deprecation', err)\n return\n }\n\n // format and write message\n var format = process.stderr.isTTY\n ? formatColor\n : formatPlain\n var output = format.call(this, msg, caller, stack.slice(i))\n process.stderr.write(output + '\\n', 'utf8')\n}\n\n/**\n * Get call site location as array.\n */\n\nfunction callSiteLocation (callSite) {\n var file = callSite.getFileName() || '<anonymous>'\n var line = callSite.getLineNumber()\n var colm = callSite.getColumnNumber()\n\n if (callSite.isEval()) {\n file = callSite.getEvalOrigin() + ', ' + file\n }\n\n var site = [file, line, colm]\n\n site.callSite = callSite\n site.name = callSite.getFunctionName()\n\n return site\n}\n\n/**\n * Generate a default message from the site.\n */\n\nfunction defaultMessage (site) {\n var callSite = site.callSite\n var funcName = site.name\n\n // make useful anonymous name\n if (!funcName) {\n funcName = '<anonymous@' + formatLocation(site) + '>'\n }\n\n var context = callSite.getThis()\n var typeName = context && callSite.getTypeName()\n\n // ignore useless type name\n if (typeName === 'Object') {\n typeName = undefined\n }\n\n // make useful type name\n if (typeName === 'Function') {\n typeName = context.name || typeName\n }\n\n return typeName && callSite.getMethodName()\n ? typeName + '.' + funcName\n : funcName\n}\n\n/**\n * Format deprecation message without color.\n */\n\nfunction formatPlain (msg, caller, stack) {\n var timestamp = new Date().toUTCString()\n\n var formatted = timestamp +\n ' ' + this._namespace +\n ' deprecated ' + msg\n\n // add stack trace\n if (this._traced) {\n for (var i = 0; i < stack.length; i++) {\n formatted += '\\n at ' + callSiteToString(stack[i])\n }\n\n return formatted\n }\n\n if (caller) {\n formatted += ' at ' + formatLocation(caller)\n }\n\n return formatted\n}\n\n/**\n * Format deprecation message with color.\n */\n\nfunction formatColor (msg, caller, stack) {\n var formatted = '\\x1b[36;1m' + this._namespace + '\\x1b[22;39m' + // bold cyan\n ' \\x1b[33;1mdeprecated\\x1b[22;39m' + // bold yellow\n ' \\x1b[0m' + msg + '\\x1b[39m' // reset\n\n // add stack trace\n if (this._traced) {\n for (var i = 0; i < stack.length; i++) {\n formatted += '\\n \\x1b[36mat ' + callSiteToString(stack[i]) + '\\x1b[39m' // cyan\n }\n\n return formatted\n }\n\n if (caller) {\n formatted += ' \\x1b[36m' + formatLocation(caller) + '\\x1b[39m' // cyan\n }\n\n return formatted\n}\n\n/**\n * Format call site location.\n */\n\nfunction formatLocation (callSite) {\n return relative(basePath, callSite[0]) +\n ':' + callSite[1] +\n ':' + callSite[2]\n}\n\n/**\n * Get the stack as array of call sites.\n */\n\nfunction getStack () {\n var limit = Error.stackTraceLimit\n var obj = {}\n var prep = Error.prepareStackTrace\n\n Error.prepareStackTrace = prepareObjectStackTrace\n Error.stackTraceLimit = Math.max(10, limit)\n\n // capture the stack\n Error.captureStackTrace(obj)\n\n // slice this function off the top\n var stack = obj.stack.slice(1)\n\n Error.prepareStackTrace = prep\n Error.stackTraceLimit = limit\n\n return stack\n}\n\n/**\n * Capture call site stack from v8.\n */\n\nfunction prepareObjectStackTrace (obj, stack) {\n return stack\n}\n\n/**\n * Return a wrapped function in a deprecation message.\n */\n\nfunction wrapfunction (fn, message) {\n if (typeof fn !== 'function') {\n throw new TypeError('argument fn must be a function')\n }\n\n var args = createArgumentsString(fn.length)\n var deprecate = this // eslint-disable-line no-unused-vars\n var stack = getStack()\n var site = callSiteLocation(stack[1])\n\n site.name = fn.name\n\n // eslint-disable-next-line no-eval\n var deprecatedfn = eval('(function (' + args + ') {\\n' +\n '\"use strict\"\\n' +\n 'log.call(deprecate, message, site)\\n' +\n 'return fn.apply(this, arguments)\\n' +\n '})')\n\n return deprecatedfn\n}\n\n/**\n * Wrap property in a deprecation message.\n */\n\nfunction wrapproperty (obj, prop, message) {\n if (!obj || (typeof obj !== 'object' && typeof obj !== 'function')) {\n throw new TypeError('argument obj must be object')\n }\n\n var descriptor = Object.getOwnPropertyDescriptor(obj, prop)\n\n if (!descriptor) {\n throw new TypeError('must call property on owner object')\n }\n\n if (!descriptor.configurable) {\n throw new TypeError('property must be configurable')\n }\n\n var deprecate = this\n var stack = getStack()\n var site = callSiteLocation(stack[1])\n\n // set site name\n site.name = prop\n\n // convert data descriptor\n if ('value' in descriptor) {\n descriptor = convertDataDescriptorToAccessor(obj, prop, message)\n }\n\n var get = descriptor.get\n var set = descriptor.set\n\n // wrap getter\n if (typeof get === 'function') {\n descriptor.get = function getter () {\n log.call(deprecate, message, site)\n return get.apply(this, arguments)\n }\n }\n\n // wrap setter\n if (typeof set === 'function') {\n descriptor.set = function setter () {\n log.call(deprecate, message, site)\n return set.apply(this, arguments)\n }\n }\n\n Object.defineProperty(obj, prop, descriptor)\n}\n\n/**\n * Create DeprecationError for deprecation\n */\n\nfunction DeprecationError (namespace, message, stack) {\n var error = new Error()\n var stackString\n\n Object.defineProperty(error, 'constructor', {\n value: DeprecationError\n })\n\n Object.defineProperty(error, 'message', {\n configurable: true,\n enumerable: false,\n value: message,\n writable: true\n })\n\n Object.defineProperty(error, 'name', {\n enumerable: false,\n configurable: true,\n value: 'DeprecationError',\n writable: true\n })\n\n Object.defineProperty(error, 'namespace', {\n configurable: true,\n enumerable: false,\n value: namespace,\n writable: true\n })\n\n Object.defineProperty(error, 'stack', {\n configurable: true,\n enumerable: false,\n get: function () {\n if (stackString !== undefined) {\n return stackString\n }\n\n // prepare stack trace\n return (stackString = createStackString.call(this, stack))\n },\n set: function setter (val) {\n stackString = val\n }\n })\n\n return error\n}\n\n\n//# sourceURL=webpack:///./node_modules/depd/index.js?" ) /***/ }, /***/ './node_modules/depd/lib/compat/callsite-tostring.js': /*!***********************************************************!*\ !*** ./node_modules/depd/lib/compat/callsite-tostring.js ***! \***********************************************************/ /*! no static exports found */ /***/ function(module, exports, __webpack_require__) { 'use strict' eval( "/*!\n * depd\n * Copyright(c) 2014 Douglas Christopher Wilson\n * MIT Licensed\n */\n\n\n\n/**\n * Module exports.\n */\n\nmodule.exports = callSiteToString\n\n/**\n * Format a CallSite file location to a string.\n */\n\nfunction callSiteFileLocation (callSite) {\n var fileName\n var fileLocation = ''\n\n if (callSite.isNative()) {\n fileLocation = 'native'\n } else if (callSite.isEval()) {\n fileName = callSite.getScriptNameOrSourceURL()\n if (!fileName) {\n fileLocation = callSite.getEvalOrigin()\n }\n } else {\n fileName = callSite.getFileName()\n }\n\n if (fileName) {\n fileLocation += fileName\n\n var lineNumber = callSite.getLineNumber()\n if (lineNumber != null) {\n fileLocation += ':' + lineNumber\n\n var columnNumber = callSite.getColumnNumber()\n if (columnNumber) {\n fileLocation += ':' + columnNumber\n }\n }\n }\n\n return fileLocation || 'unknown source'\n}\n\n/**\n * Format a CallSite to a string.\n */\n\nfunction callSiteToString (callSite) {\n var addSuffix = true\n var fileLocation = callSiteFileLocation(callSite)\n var functionName = callSite.getFunctionName()\n var isConstructor = callSite.isConstructor()\n var isMethodCall = !(callSite.isToplevel() || isConstructor)\n var line = ''\n\n if (isMethodCall) {\n var methodName = callSite.getMethodName()\n var typeName = getConstructorName(callSite)\n\n if (functionName) {\n if (typeName && functionName.indexOf(typeName) !== 0) {\n line += typeName + '.'\n }\n\n line += functionName\n\n if (methodName && functionName.lastIndexOf('.' + methodName) !== functionName.length - methodName.length - 1) {\n line += ' [as ' + methodName + ']'\n }\n } else {\n line += typeName + '.' + (methodName || '<anonymous>')\n }\n } else if (isConstructor) {\n line += 'new ' + (functionName || '<anonymous>')\n } else if (functionName) {\n line += functionName\n } else {\n addSuffix = false\n line += fileLocation\n }\n\n if (addSuffix) {\n line += ' (' + fileLocation + ')'\n }\n\n return line\n}\n\n/**\n * Get constructor name of reviver.\n */\n\nfunction getConstructorName (obj) {\n var receiver = obj.receiver\n return (receiver.constructor && receiver.constructor.name) || null\n}\n\n\n//# sourceURL=webpack:///./node_modules/depd/lib/compat/callsite-tostring.js?" ) /***/ }, /***/ './node_modules/depd/lib/compat/event-listener-count.js': /*!**************************************************************!*\ !*** ./node_modules/depd/lib/compat/event-listener-count.js ***! \**************************************************************/ /*! no static exports found */ /***/ function(module, exports, __webpack_require__) { 'use strict' eval( '/*!\n * depd\n * Copyright(c) 2015 Douglas Christopher Wilson\n * MIT Licensed\n */\n\n\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = eventListenerCount\n\n/**\n * Get the count of listeners on an event emitter of a specific type.\n */\n\nfunction eventListenerCount (emitter, type) {\n return emitter.listeners(type).length\n}\n\n\n//# sourceURL=webpack:///./node_modules/depd/lib/compat/event-listener-count.js?' ) /***/ }, /***/ './node_modules/depd/lib/compat/index.js': /*!***********************************************!*\ !*** ./node_modules/depd/lib/compat/index.js ***! \***********************************************/ /*! no static exports found */ /***/ function(module, exports, __webpack_require__) { 'use strict' eval( '/*!\n * depd\n * Copyright(c) 2014-2015 Douglas Christopher Wilson\n * MIT Licensed\n */\n\n\n\n/**\n * Module dependencies.\n * @private\n */\n\nvar EventEmitter = __webpack_require__(/*! events */ "events").EventEmitter\n\n/**\n * Module exports.\n * @public\n */\n\nlazyProperty(module.exports, \'callSiteToString\', function callSiteToString () {\n var limit = Error.stackTraceLimit\n var obj = {}\n var prep = Error.prepareStackTrace\n\n function prepareObjectStackTrace (obj, stack) {\n return stack\n }\n\n Error.prepareStackTrace = prepareObjectStackTrace\n Error.stackTraceLimit = 2\n\n // capture the stack\n Error.captureStackTrace(obj)\n\n // slice the stack\n var stack = obj.stack.slice()\n\n Error.prepareStackTrace = prep\n Error.stackTraceLimit = limit\n\n return stack[0].toString ? toString : __webpack_require__(/*! ./callsite-tostring */ "./node_modules/depd/lib/compat/callsite-tostring.js")\n})\n\nlazyProperty(module.exports, \'eventListenerCount\', function eventListenerCount () {\n return EventEmitter.listenerCount || __webpack_require__(/*! ./event-listener-count */ "./node_modules/depd/lib/compat/event-listener-count.js")\n})\n\n/**\n * Define a lazy property.\n */\n\nfunction lazyProperty (obj, prop, getter) {\n function get () {\n var val = getter()\n\n Object.defineProperty(obj, prop, {\n configurable: true,\n enumerable: true,\n value: val\n })\n\n return val\n }\n\n Object.defineProperty(obj, prop, {\n configurable: true,\n enumerable: true,\n get: get\n })\n}\n\n/**\n * Call toString() on the obj\n */\n\nfunction toString (obj) {\n return obj.toString()\n}\n\n\n//# sourceURL=webpack:///./node_modules/depd/lib/compat/index.js?' ) /***/ }, /***/ './node_modules/iconv-lite/encodings/dbcs-codec.js': /*!*********************************************************!*\ !*** ./node_modules/iconv-lite/encodings/dbcs-codec.js ***! \*********************************************************/ /*! no static exports found */ /***/ function(module, exports, __webpack_require__) { 'use strict' eval( '\nvar Buffer = __webpack_require__(/*! safer-buffer */ "./node_modules/safer-buffer/safer.js").Buffer;\n\n// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.\n// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.\n// To save memory and loading time, we read table files only when requested.\n\nexports._dbcs = DBCSCodec;\n\nvar UNASSIGNED = -1,\n GB18030_CODE = -2,\n SEQ_START = -10,\n NODE_START = -1000,\n UNASSIGNED_NODE = new Array(0x100),\n DEF_CHAR = -1;\n\nfor (var i = 0; i < 0x100; i++)\n UNASSIGNED_NODE[i] = UNASSIGNED;\n\n\n// Class DBCSCodec reads and initializes mapping tables.\nfunction DBCSCodec(codecOptions, iconv) {\n this.encodingName = codecOptions.encodingName;\n if (!codecOptions)\n throw new Error("DBCS codec is called without the data.")\n if (!codecOptions.table)\n throw new Error("Encoding \'" + this.encodingName + "\' has no data.");\n\n // Load tables.\n var mappingTable = codecOptions.table();\n\n\n // Decode tables: MBCS -> Unicode.\n\n // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.\n // Trie root is decodeTables[0].\n // Values: >= 0 -> unicode character code. can be > 0xFFFF\n // == UNASSIGNED -> unknown/unassigned sequence.\n // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.\n // <= NODE_START -> index of the next node in our trie to process next byte.\n // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.\n this.decodeTables = [];\n this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.\n\n // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. \n this.decodeTableSeq = [];\n\n // Actual mapping tables consist of chunks. Use them to fill up decode tables.\n for (var i = 0; i < mappingTable.length; i++)\n this._addDecodeChunk(mappingTable[i]);\n\n this.defaultCharUnicode = iconv.defaultCharUnicode;\n\n \n // Encode tables: Unicode -> DBCS.\n\n // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.\n // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.\n // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).\n // == UNASSIGNED -> no conversion found. Output a default char.\n // <= SEQ_START -> it\'s an index in encodeTableSeq, see below. The character starts a sequence.\n this.encodeTable = [];\n \n // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of\n // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key\n // means end of sequence (needed when one sequence is a strict subsequence of another).\n // Objects are kept separately from encodeTable to increase performance.\n this.encodeTableSeq = [];\n\n // Some chars can be decoded, but need not be encoded.\n var skipEncodeChars = {};\n if (codecOptions.encodeSkipVals)\n for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {\n var val = codecOptions.encodeSkipVals[i];\n if (typeof val === \'number\')\n skipEncodeChars[val] = true;\n else\n for (var j = val.from; j <= val.to; j++)\n skipEncodeChars[j] = true;\n }\n \n // Use decode trie to recursively fill out encode tables.\n this._fillEncodeTable(0, 0, skipEncodeChars);\n\n // Add more encoding pairs when needed.\n if (codecOptions.encodeAdd) {\n for (var uChar in codecOptions.encodeAdd)\n if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))\n this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);\n }\n\n this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];\n if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0][\'?\'];\n if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);\n\n\n // Load & create GB18030 tables when needed.\n if (typeof codecOptions.gb18030 === \'function\') {\n this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.\n\n // Add GB18030 decode tables.\n var thirdByteNodeIdx = this.decodeTables.length;\n var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0);\n\n var fourthByteNodeIdx = this.decodeTables.length;\n var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0);\n\n for (var i = 0x81; i <= 0xFE; i++) {\n var secondByteNodeIdx = NODE_START - this.decodeTables[0][i];\n var secondByteNode = this.decodeTables[secondByteNodeIdx];\n for (var j = 0x30; j <= 0x39; j++)\n secondByteNode[j] = NODE_START - thirdByteNodeIdx;\n }\n for (var i = 0x81; i <= 0xFE; i++)\n thirdByteNode[i] = NODE_START - fourthByteNodeIdx;\n for (var i = 0x30; i <= 0x39; i++)\n fourthByteNode[i] = GB18030_CODE\n } \n}\n\nDBCSCodec.prototype.encoder = DBCSEncoder;\nDBCSCodec.prototype.decoder = DBCSDecoder;\n\n// Decoder helpers\nDBCSCodec.prototype._getDecodeTrieNode = function(addr) {\n var bytes = [];\n for (; addr > 0; addr >>= 8)\n bytes.push(addr & 0xFF);\n if (bytes.length == 0)\n bytes.push(0);\n\n var node = this.decodeTables[0];\n for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.\n var val = node[bytes[i]];\n\n if (val == UNASSIGNED) { // Create new node.\n node[bytes[i]] = NODE_START - this.decodeTables.length;\n this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));\n }\n else if (val <= NODE_START) { // Existing node.\n node = this.decodeTables[NODE_START - val];\n }\n else\n throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));\n }\n return node;\n}\n\n\nDBCSCodec.prototype._addDecodeChunk = function(chunk) {\n // First element of chunk is the hex mbcs code where we start.\n var curAddr = parseInt(chunk[0], 16);\n\n // Choose the decoding node where we\'ll write our chars.\n var writeTable = this._getDecodeTrieNode(curAddr);\n curAddr = curAddr & 0xFF;\n\n // Write all other elements of the chunk to the table.\n for (var k = 1; k < chunk.length; k++) {\n var part = chunk[k];\n if (typeof part === "string") { // String, write as-is.\n for (var l = 0; l < part.length;) {\n var code = part.charCodeAt(l++);\n if (0xD800 <= code && code < 0xDC00) { // Decode surrogate\n var codeTrail = part.charCodeAt(l++);\n if (0xDC00 <= codeTrail && codeTrail < 0xE000)\n writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);\n else\n throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]);\n }\n else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)\n var len = 0xFFF - code + 2;\n var seq = [];\n for (var m = 0; m < len; m++)\n seq.push(part.charCodeAt(l++)); // Simple variation: don\'t support surrogates or subsequences in seq.\n\n writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;\n this.decodeTableSeq.push(seq);\n }\n else\n writeTable[curAddr++] = code; // Basic char\n }\n } \n else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.\n var charCode = writeTable[curAddr - 1] + 1;\n for (var l = 0; l < part; l++)\n writeTable[curAddr++] = charCode++;\n }\n else\n throw new Error("Incorrect type \'" + typeof part + "\' given in " + this.encodingName + " at chunk " + chunk[0]);\n }\n if (curAddr > 0xFF)\n throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);\n}\n\n// Encoder helpers\nDBCSCodec.prototype._getEncodeBucket = function(uCode) {\n var high = uCode >> 8; // This could be > 0xFF because of astral characters.\n if (this.encodeTable[high] === undefined)\n this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.\n return this.encodeTable[high];\n}\n\nDBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {\n var bucket = this._getEncodeBucket(uCode);\n var low = uCode & 0xFF;\n if (bucket[low] <= SEQ_START)\n this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There\'s already a sequence, set a single-char subsequence of it.\n else if (bucket[low] == UNASSIGNED)\n bucket[low] = dbcsCode;\n}\n\nDBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {\n \n // Get the root of character tree according to first character of the sequence.\n var uCode = seq[0];\n var bucket = this._getEncodeBucket(uCode);\n var low = uCode & 0xFF;\n\n var node;\n if (bucket[low] <= SEQ_START) {\n // There\'s already a sequence with - use it.\n node = this.encodeTableSeq[SEQ_START-bucket[low]];\n }\n else {\n // There was no sequence object - allocate a new one.\n node = {};\n if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.\n bucket[low] = SEQ_START - this.encodeTableSeq.length;\n this.encodeTableSeq.push(node);\n }\n\n // Traverse the character tree, allocating new nodes as needed.\n for (var j = 1; j < seq.length-1; j++) {\n var oldVal = node[uCode];\n if (typeof oldVal === \'object\')\n node = oldVal;\n else {\n node = node[uCode] = {}\n if (oldVal !== undefined)\n node[DEF_CHAR] = oldVal\n }\n }\n\n // Set the leaf to given dbcsCode.\n uCode = seq[seq.length-1];\n node[uCode] = dbcsCode;\n}\n\nDBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {\n var node = this.decodeTables[nodeIdx];\n for (var i = 0; i < 0x100; i++) {\n var uCode = node[i];\n var mbCode = prefix + i;\n if (skipEncodeChars[mbCode])\n continue;\n\n if (uCode >= 0)\n this._setEncodeChar(uCode, mbCode);\n else if (uCode <= NODE_START)\n this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars);\n else if (uCode <= SEQ_START)\n this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);\n }\n}\n\n\n\n// == Encoder ==================================================================\n\nfunction DBCSEncoder(options, codec) {\n // Encoder state\n this.leadSurrogate = -1;\n this.seqObj = undefined;\n \n // Static data\n this.encodeTable = codec.encodeTable;\n this.encodeTableSeq = codec.encodeTableSeq;\n this.defaultCharSingleByte = codec.defCharSB;\n this.gb18030 = codec.gb18030;\n}\n\nDBCSEncoder.prototype.write = function(str) {\n var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),\n leadSurrogate = this.leadSurrogate,\n seqObj = this.seqObj, nextChar = -1,\n i = 0, j = 0;\n\n while (true) {\n // 0. Get next character.\n if (nextChar === -1) {\n if (i == str.length) break;\n var uCode = str.charCodeAt(i++);\n }\n else {\n var uCode = nextChar;\n nextChar = -1; \n }\n\n // 1. Handle surrogates.\n if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.\n if (uCode < 0xDC00) { // We\'ve got lead surrogate.\n if (leadSurrogate === -1) {\n leadSurrogate = uCode;\n continue;\n } else {\n leadSurrogate = uCode;\n // Double lead surrogate found.\n uCode = UNASSIGNED;\n }\n } else { // We\'ve got trail surrogate.\n if (leadSurrogate !== -1) {\n uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);\n leadSurrogate = -1;\n } else {\n // Incomplete surrogate pair - only trail surrogate found.\n uCode = UNASSIGNED;\n }\n \n }\n }\n else if (leadSurrogate !== -1) {\n // Incomplete surrogate pair - only lead surrogate found.\n nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.\n leadSurrogate = -1;\n }\n\n // 2. Convert uCode character.\n var dbcsCode = UNASSIGNED;\n if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence\n var resCode = seqObj[uCode];\n if (typeof resCode === \'object\') { // Sequence continues.\n seqObj = resCode;\n continue;\n\n } else if (typeof resCode == \'number\') { // Sequence finished. Write it.\n dbcsCode = resCode;\n\n } else if (resCode == undefined) { // Current character is not part of the sequence.\n\n // Try default character for this sequence\n resCode = seqObj[DEF_CHAR];\n if (resCode !== undefined) {\n dbcsCode = resCode; // Found. Write it.\n nextChar = uCode; // Current character will be written too in the next iteration.\n\n } else {\n // TODO: What if we have no default? (resCode == undefined)\n // Then, we should write first char of the sequence as-is and try the rest recursively.\n // Didn\'t do it for now because no encoding has this situation yet.\n // Currently, just skip the sequence and write current char.\n }\n }\n seqObj = undefined;\n }\n else if (uCode >= 0) { // Regular character\n var subtable = this.encodeTable[uCode >> 8];\n if (subtable !== undefined)\n dbcsCode = subtable[uCode & 0xFF];\n \n if (dbcsCode <= SEQ_START) { // Sequence start\n seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];\n continue;\n }\n\n if (dbcsCode == UNASSIGNED && this.gb18030) {\n // Use GB18030 algorithm to find character(s) to write.\n var idx = findIdx(this.gb18030.uChars, uCode);\n if (idx != -1) {\n var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);\n newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;\n newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;\n newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;\n newBuf[j++] = 0x30 + dbcsCode;\n continue;\n }\n }\n }\n\n // 3. Write dbcsCode character.\n if (dbcsCode === UNASSIGNED)\n dbcsCode = this.defaultCharSingleByte;\n \n if (dbcsCode < 0x100) {\n newBuf[j++] = dbcsCode;\n }\n else if (dbcsCode < 0x10000) {\n newBuf[j++] = dbcsCode >> 8; // high byte\n newBuf[j++] = dbcsCode & 0xFF; // low byte\n }\n else {\n newBuf[j++] = dbcsCode >> 16;\n newBuf[j++] = (dbcsCode >> 8) & 0xFF;\n newBuf[j++] = dbcsCode & 0xFF;\n }\n }\n\n this.seqObj = seqObj;\n this.leadSurrogate = leadSurrogate;\n return newBuf.slice(0, j);\n}\n\nDBCSEncoder.prototype.end = function() {\n if (this.leadSurrogate === -1 && this.seqObj === undefined)\n return; // All clean. Most often case.\n\n var newBuf = Buffer.alloc(10), j = 0;\n\n if (this.seqObj) { // We\'re in the sequence.\n var dbcsCode = this.seqObj[DEF_CHAR];\n if (dbcsCode !== undefined) { // Write beginning of the sequence.\n if (dbcsCode < 0x100) {\n newBuf[j++] = dbcsCode;\n }\n else {\n newBuf[j++] = dbcsCode >> 8; // high byte\n newBuf[j++] = dbcsCode & 0xFF; // low byte\n }\n } else {\n // See todo above.\n }\n this.seqObj = undefined;\n }\n\n if (this.leadSurrogate !== -1) {\n // Incomplete surrogate pair - only lead surrogate found.\n newBuf[j++] = this.defaultCharSingleByte;\n this.leadSurrogate = -1;\n }\n \n return newBuf.slice(0, j);\n}\n\n// Export for testing\nDBCSEncoder.prototype.findIdx = findIdx;\n\n\n// == Decoder ==================================================================\n\nfunction DBCSDecoder(options, codec) {\n // Decoder state\n this.nodeIdx = 0;\n this.prevBuf = Buffer.alloc(0);\n\n // Static data\n this.decodeTables = codec.decodeTables;\n this.decodeTableSeq = codec.decodeTableSeq;\n this.defaultCharUnicode = codec.defaultCharUnicode;\n this.gb18030 = codec.gb18030;\n}\n\nDBCSDecoder.prototype.write = function(buf) {\n var newBuf = Buffer.alloc(buf.length*2),\n nodeIdx = this.nodeIdx, \n prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length,\n seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.\n uCode;\n\n if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.\n prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]);\n \n for (var i = 0, j = 0; i < buf.length; i++) {\n var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset];\n\n // Lookup in current trie node.\n var uCode = this.decodeTables[nodeIdx][curByte];\n\n if (uCode >= 0) { \n // Normal character, just use it.\n }\n else if (uCode === UNASSIGNED) { // Unknown char.\n // TODO: Callback with seq.\n //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);\n i = seqStart; // Try to parse again, after skipping first byte of the sequence (\'i\' will be incremented by \'for\' cycle).\n uCode = this.defaultCharUnicode.charCodeAt(0);\n }\n else if (uCode === GB18030_CODE) {\n var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);\n var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30);\n var idx = findIdx(this.gb18030.gbChars, ptr);\n uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];\n }\n else if (uCode <= NODE_START) { // Go to next trie node.\n nodeIdx = NODE_START - uCode;\n continue;\n }\n else if (uCode <= SEQ_START) { // Output a sequence of chars.\n var seq = this.decodeTableSeq[SEQ_START - uCode];\n for (var k = 0; k < seq.length - 1; k++) {\n uCode = seq[k];\n newBuf[j++] = uCode & 0xFF;\n newBuf[j++] = uCode >> 8;\n }\n uCode = seq[seq.length-1];\n }\n else\n throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);\n\n // Write the character to buffer, handling higher planes using surrogate pair.\n if (uCode > 0xFFFF) { \n uCode -= 0x10000;\n var uCodeLead = 0xD800 + Math.floor(uCode / 0x400);\n newBuf[j++] = uCodeLead & 0xFF;\n newBuf[j++] = uCodeLead >> 8;\n\n uCode = 0xDC00 + uCode % 0x400;\n }\n newBuf[j++] = uCode & 0xFF;\n newBuf[j++] = uCode >> 8;\n\n // Reset trie node.\n nodeIdx = 0; seqStart = i+1;\n }\n\n this.nodeIdx = nodeIdx;\n this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset);\n return newBuf.slice(0, j).toString(\'ucs2\');\n}\n\nDBCSDecoder.prototype.end = function() {\n var ret = \'\';\n\n // Try to parse all remaining chars.\n while (this.prevBuf.length > 0) {\n // Skip 1 character in the buffer.\n ret += this.defaultCharUnicode;\n var buf = this.prevBuf.slice(1);\n\n // Parse remaining as usual.\n this.prevBuf = Buffer.alloc(0);\n this.nodeIdx = 0;\n if (buf.length > 0)\n ret += this.write(buf);\n }\n\n this.nodeIdx = 0;\n return ret;\n}\n\n// Binary search for GB18030. Returns largest i such that table[i] <= val.\nfunction findIdx(table, val) {\n if (table[0] > val)\n return -1;\n\n var l = 0, r = table.length;\n while (l < r-1) { // always table[l] <= val < table[r]\n var mid = l + Math.floor((r-l+1)/2);\n if (table[mid] <= val)\n l = mid;\n else\n r = mid;\n }\n return l;\n}\n\n\n\n//# sourceURL=webpack:///./node_modules/iconv-lite/encodings/dbcs-codec.js?' ) /***/ }, /***/ './node_modules/iconv-lite/encodings/dbcs-data.js': /*!********************************************************!*\ !*** ./node_modules/iconv-lite/encodings/dbcs-data.js ***! \********************************************************/ /*! no static exports found */ /***/ function(module, exports, __webpack_require__) { 'use strict' eval( "\n\n// Description of supported double byte encodings and aliases.\n// Tables are not require()-d until they are needed to speed up library load.\n// require()-s are direct to support Browserify.\n\nmodule.exports = {\n \n // == Japanese/ShiftJIS ====================================================\n // All japanese encodings are based on JIS X set of standards:\n // JIS X 0201 - Single-byte encoding of ASCII + ¥ + Kana chars at 0xA1-0xDF.\n // JIS X 0208 - Main set of 6879 characters, placed in 94x94 plane, to be encoded by 2 bytes. \n // Has several variations in 1978, 1983, 1990 and 1997.\n // JIS X 0212 - Supplementary plane of 6067 chars in 94x94 plane. 1990. Effectively dead.\n // JIS X 0213 - Extension and modern replacement of 0208 and 0212. Total chars: 11233.\n // 2 planes, first is superset of 0208, second - revised 0212.\n // Introduced in 2000, revised 2004. Some characters are in Unicode Plane 2 (0x2xxxx)\n\n // Byte encodings are:\n // * Shift_JIS: Compatible with 0201, uses not defined chars in top half as lead bytes for double-byte\n // encoding of 0208. Lead byte ranges: 0x81-0x9F, 0xE0-0xEF; Trail byte ranges: 0x40-0x7E, 0x80-0x9E, 0x9F-0xFC.\n // Windows CP932 is a superset of Shift_JIS. Some companies added more chars, notably KDDI.\n // * EUC-JP: Up to 3 bytes per character. Used mostly on *nixes.\n // 0x00-0x7F -