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imagerot

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A lightweight, cross-environment image library for applying unique effects via raw image buffers.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.mirrorfold = void 0; const mirrorfold = (_a, ...args_1) => __awaiter(void 0, [_a, ...args_1], void 0, function* ({ data, width, height }, options = {}) { var _b, _c, _d; if (data.length === 0) return data; const folds = (_b = options.folds) !== null && _b !== void 0 ? _b : 4; const blendOpacity = (_c = options.blendOpacity) !== null && _c !== void 0 ? _c : 0.5; const randomOffset = (_d = options.randomOffset) !== null && _d !== void 0 ? _d : true; const tempData = new Uint8Array(data); // Copy for mirroring without overwrite // Calculate fold sizes (assume even division for simplicity; adjust for odd dims) const foldWidth = Math.floor(width / Math.sqrt(folds)); const foldHeight = Math.floor(height / Math.sqrt(folds)); const gridSize = Math.sqrt(folds); // e.g., 2 for 4 folds (2x2 grid) for (let gy = 0; gy < gridSize; gy++) { for (let gx = 0; gx < gridSize; gx++) { const baseX = gx * foldWidth; const baseY = gy * foldHeight; // Apply random offset if enabled (small glitch shift, e.g., -5 to 5 px) const offsetX = randomOffset ? Math.floor(Math.random() * 10 - 5) : 0; const offsetY = randomOffset ? Math.floor(Math.random() * 10 - 5) : 0; // Mirror the section from the top-left fold (source) to this position for (let y = 0; y < foldHeight; y++) { for (let x = 0; x < foldWidth; x++) { // Source: mirror/flip based on grid position (e.g., flip X for right folds, Y for bottom) const srcX = (gx % 2 === 1 ? foldWidth - 1 - x : x) + offsetX; const srcY = (gy % 2 === 1 ? foldHeight - 1 - y : y) + offsetY; // Clamp source coords to valid range const clampedSrcX = Math.max(0, Math.min(foldWidth - 1, srcX)); const clampedSrcY = Math.max(0, Math.min(foldHeight - 1, srcY)); const srcIdx = (clampedSrcY * width + clampedSrcX) * 4; const destIdx = ((baseY + y) * width + (baseX + x)) * 4; // Blend with original if near edges or for opacity const originalR = data[destIdx]; const originalG = data[destIdx + 1]; const originalB = data[destIdx + 2]; const mirroredR = tempData[srcIdx]; const mirroredG = tempData[srcIdx + 1]; const mirroredB = tempData[srcIdx + 2]; // Simple alpha blend data[destIdx] = Math.floor(mirroredR * blendOpacity + originalR * (1 - blendOpacity)); data[destIdx + 1] = Math.floor(mirroredG * blendOpacity + originalG * (1 - blendOpacity)); data[destIdx + 2] = Math.floor(mirroredB * blendOpacity + originalB * (1 - blendOpacity)); // Alpha unchanged } } } } return data; }); exports.mirrorfold = mirrorfold;