imagerot
Version:
A lightweight, cross-environment image library for applying unique effects via raw image buffers.
25 lines (24 loc) • 1.38 kB
JavaScript
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.urlToBuffer = void 0;
const canvas_1 = require("canvas");
const fileBufferToUint8Array_1 = require("../fileBufferToUint8Array");
const urlToBuffer = (url) => __awaiter(void 0, void 0, void 0, function* () {
const response = yield fetch(url);
const imageBuffer = yield response.arrayBuffer();
const buffer = yield (0, fileBufferToUint8Array_1.fileBufferToUint8Array)(Buffer.from(imageBuffer));
const img = yield (0, canvas_1.loadImage)(Buffer.from(imageBuffer));
const width = img.width;
const height = img.height;
return [buffer, width, height];
});
exports.urlToBuffer = urlToBuffer;