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imagerot

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A lightweight, cross-environment image library for applying unique effects via raw image buffers.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.fileBufferToUint8Array = void 0; const canvas_1 = require("canvas"); const fileBufferToUint8Array = (buffer) => __awaiter(void 0, void 0, void 0, function* () { const image = yield (0, canvas_1.loadImage)(buffer); const canvas = (0, canvas_1.createCanvas)(image.width, image.height); const context = canvas.getContext('2d'); context.drawImage(image, 0, 0); const imageData = context.getImageData(0, 0, image.width, image.height); const { data } = imageData; return new Uint8Array(data); }); exports.fileBufferToUint8Array = fileBufferToUint8Array;