imagerot
Version:
A lightweight, cross-environment image library for applying unique effects via raw image buffers.
24 lines (23 loc) • 1.28 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.bufferToBitmap = void 0;
const bufferToBitmap = (_a) => __awaiter(void 0, [_a], void 0, function* ({ data, width, height }) {
const imgData = new ImageData(new Uint8ClampedArray(data), width, height);
const canvas = new OffscreenCanvas(width, height);
const context = canvas.getContext('2d');
if (!context) {
throw new Error('Unable to get canvas context');
}
context.putImageData(imgData, 0, 0);
return createImageBitmap(canvas);
});
exports.bufferToBitmap = bufferToBitmap;