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imagerot

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A lightweight, cross-environment image library for applying unique effects via raw image buffers.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.waveDistort = void 0; const defaultAmplitude = 10; const defaultFrequency = 0.05; const defaultAxis = 'x'; const global = (_a, ...args_1) => __awaiter(void 0, [_a, ...args_1], void 0, function* ({ data, width, height }, options = null) { const { amplitude = defaultAmplitude, frequency = defaultFrequency, axis = defaultAxis } = (options || {}); const tempData = new Uint8Array(data); // Copy to avoid overwriting during shifts for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const idx = (y * width + x) * 4; const waveInput = (axis === 'x' ? y : x) * frequency * Math.PI * 2; const offset = Math.sin(waveInput) * amplitude; const srcX = Math.max(0, Math.min(width - 1, Math.floor(x + (axis === 'x' ? offset : 0)))); const srcY = Math.max(0, Math.min(height - 1, Math.floor(y + (axis === 'y' ? offset : 0)))); const srcIdx = (srcY * width + srcX) * 4; data[idx] = tempData[srcIdx]; data[idx + 1] = tempData[srcIdx + 1]; data[idx + 2] = tempData[srcIdx + 2]; data[idx + 3] = tempData[srcIdx + 3]; } } return data; }); const waveDistort = { name: 'waveDistort', browser: global, node: global }; exports.waveDistort = waveDistort;