imagemagick-async
Version:
An API for Image Magick commands.
124 lines (103 loc) • 2.47 kB
JavaScript
let Path = require('path');
let PathParts = __dirname.split(Path.sep);
let index = PathParts.indexOf('imagemagick-async');
let RootDir = PathParts.slice(0, index + 1).join(Path.sep);
let Err = require(Path.join(RootDir, 'error.js'));
let Filepath = require(Path.join(RootDir, 'filepath.js')).Filepath;
let InputsBaseClass = require(Path.join(Filepath.InputsDir(), 'inputsbaseclass.js')).InputsBaseClass;
//-----------------------------
class Vector extends InputsBaseClass {
constructor(builder) {
super(builder);
}
/**
* @override
*/
static get Builder() {
class Builder {
constructor() {
this.type = 'Vector';
this.name = 'Vector';
this.args = {};
}
/**
* @param {Coordinates} coordinates
*/
start(coordinates) {
this.args.start = coordinates;
return this;
}
/**
* @param {Coordinates} coordinates
*/
end(coordinates) {
this.args.end = coordinates;
return this;
}
build() {
return new Vector(this);
}
}
return new Builder();
}
/**
* @returns {string} A String representation in the form of: 'startX,startY,endX,endY'
*/
String() {
return `${this.args.start.String()},${this.args.end.String()}`;
}
/**
* @override
*/
Errors() {
let errors = [];
let prefix = 'VECTOR_ERROR';
// Check start
let startErr = Err.ErrorMessage.Builder
.prefix(prefix)
.varName('Start coordinates')
.condition(
new Err.ObjectCondition.Builder(this.args.start)
.typeName('Coordinates')
.checkForErrors(true)
.build()
)
.build()
.String();
if (startErr)
errors.push(startErr);
// Check end
let endErr = Err.ErrorMessage.Builder
.prefix(prefix)
.varName('End coordinates')
.condition(
new Err.ObjectCondition.Builder(this.args.end)
.typeName('Coordinates')
.checkForErrors(true)
.build()
)
.build()
.String();
if (endErr)
errors.push(endErr);
return errors;
}
/**
* @override
*/
static Parameters() {
return {
start: {
type: 'Inputs.Coordinates',
required: true
},
end: {
type: 'Inputs.Coordinates',
required: true
}
};
}
}
//---------------------------
// EXPORTS
exports.Vector = Vector;