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image-stylize

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Image Stylize Library is a TypeScript library for image processing and filter effects.

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import { TGaussianBlurConfig, TSize } from '../types/stylize'; import usePromise from '../utils/usePromise'; const mulTable = [ 512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259, ]; const shgTable = [ 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, ]; /** * @class * @description BlurStack * @property {Integer} r * @property {Integer} g * @property {Integer} b * @property {Integer} a * @property {BlurStack} next * @returns {BlurStack} * @example * const stack = new BlurStack(); */ export class BlurStack { r: number; g: number; b: number; a: number; next: null; /** * Set properties. */ constructor() { this.r = 0; this.g = 0; this.b = 0; this.a = 0; this.next = null; } } /** * @param {ImageData} imageData * @param {Integer} topX * @param {Integer} topY * @param {Integer} width * @param {Integer} height * @param {Float} radius * @returns {ImageData} */ const processImageDataRGB = ( imageData: ImageData, topX: number, topY: number, width: number, height: number, radius: number ): ImageData => { const pixels = imageData.data; const div = 2 * radius + 1; // const w4 = width << 2; const widthMinus1 = width - 1; const heightMinus1 = height - 1; const radiusPlus1 = radius + 1; const sumFactor = (radiusPlus1 * (radiusPlus1 + 1)) / 2; const stackStart = new BlurStack(); let stack = stackStart; let stackEnd; for (let i = 1; i < div; i++) { // @ts-ignore stack = stack.next = new BlurStack(); if (i === radiusPlus1) { stackEnd = stack; } } // @ts-ignore stack.next = stackStart; let stackIn = null; let stackOut = null; const mulSum = mulTable[radius]; const shgSum = shgTable[radius]; let p, rbs; let yw = 0, yi = 0; for (let y = 0; y < height; y++) { let pr = pixels[yi], pg = pixels[yi + 1], pb = pixels[yi + 2], rOutSum = radiusPlus1 * pr, gOutSum = radiusPlus1 * pg, bOutSum = radiusPlus1 * pb, rSum = sumFactor * pr, gSum = sumFactor * pg, bSum = sumFactor * pb; stack = stackStart; for (let i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; // @ts-ignore stack = stack.next; } let rInSum = 0, gInSum = 0, bInSum = 0; for (let i = 1; i < radiusPlus1; i++) { p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2); rSum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i); gSum += (stack.g = pg = pixels[p + 1]) * rbs; bSum += (stack.b = pb = pixels[p + 2]) * rbs; rInSum += pr; gInSum += pg; bInSum += pb; // @ts-ignore stack = stack.next; } stackIn = stackStart; stackOut = stackEnd; for (let x = 0; x < width; x++) { pixels[yi] = (rSum * mulSum) >> shgSum; pixels[yi + 1] = (gSum * mulSum) >> shgSum; pixels[yi + 2] = (bSum * mulSum) >> shgSum; rSum -= rOutSum; gSum -= gOutSum; bSum -= bOutSum; rOutSum -= stackIn!.r; gOutSum -= stackIn!.g; bOutSum -= stackIn!.b; p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2; rInSum += stackIn!.r = pixels[p]; gInSum += stackIn!.g = pixels[p + 1]; bInSum += stackIn!.b = pixels[p + 2]; rSum += rInSum; gSum += gInSum; bSum += bInSum; stackIn = stackIn!.next; rOutSum += pr = stackOut!.r; gOutSum += pg = stackOut!.g; bOutSum += pb = stackOut!.b; rInSum -= pr; gInSum -= pg; bInSum -= pb; stackOut = stackOut!.next; yi += 4; } yw += width; } for (let x = 0; x < width; x++) { yi = x << 2; let pr = pixels[yi], pg = pixels[yi + 1], pb = pixels[yi + 2], rOutSum = radiusPlus1 * pr, gOutSum = radiusPlus1 * pg, bOutSum = radiusPlus1 * pb, rSum = sumFactor * pr, gSum = sumFactor * pg, bSum = sumFactor * pb; stack = stackStart; for (let i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; // @ts-ignore stack = stack.next; } let rInSum = 0, gInSum = 0, bInSum = 0; for (let i = 1, yp = width; i <= radius; i++) { yi = (yp + x) << 2; rSum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i); gSum += (stack.g = pg = pixels[yi + 1]) * rbs; bSum += (stack.b = pb = pixels[yi + 2]) * rbs; rInSum += pr; gInSum += pg; bInSum += pb; // @ts-ignore stack = stack.next; if (i < heightMinus1) { yp += width; } } yi = x; stackIn = stackStart; stackOut = stackEnd; for (let y = 0; y < height; y++) { p = yi << 2; pixels[p] = (rSum * mulSum) >> shgSum; pixels[p + 1] = (gSum * mulSum) >> shgSum; pixels[p + 2] = (bSum * mulSum) >> shgSum; rSum -= rOutSum; gSum -= gOutSum; bSum -= bOutSum; rOutSum -= stackIn!.r; gOutSum -= stackIn!.g; bOutSum -= stackIn!.b; p = (x + ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width) << 2; rSum += rInSum += stackIn!.r = pixels[p]; gSum += gInSum += stackIn!.g = pixels[p + 1]; bSum += bInSum += stackIn!.b = pixels[p + 2]; stackIn = stackIn!.next; rOutSum += pr = stackOut!.r; gOutSum += pg = stackOut!.g; bOutSum += pb = stackOut!.b; rInSum -= pr; gInSum -= pg; bInSum -= pb; stackOut = stackOut!.next; yi += width; } } return imageData; }; /** * @param {string|HTMLCanvasElement} canvas * @param {Integer} topX * @param {Integer} topY * @param {Integer} width * @param {Integer} height * @throws {Error|TypeError} * @returns {ImageData} See {@link https://html.spec.whatwg.org/multipage/canvas.html#imagedata} */ const getImageDataFromCanvas = ( canvas: string | HTMLCanvasElement, topX: number, topY: number, width: number, height: number ): ImageData | undefined => { if (typeof canvas === 'string') { canvas = document.getElementById(canvas) as HTMLCanvasElement; } if (!canvas || typeof canvas !== 'object' || !('getContext' in canvas)) { throw new TypeError('Expecting canvas with `getContext` method ' + 'in processCanvasRGB(A) calls!'); } const context = canvas.getContext('2d'); try { return context?.getImageData(topX, topY, width, height); } catch (e) { throw new Error('unable to access image data: ' + e); } }; /** * @param {HTMLCanvasElement} canvas * @param {Integer} topX * @param {Integer} topY * @param {Integer} width * @param {Integer} height * @param {Float} radius * @returns {undefined} */ const processCanvasRGB = ( canvas: HTMLCanvasElement, topX: number, topY: number, width: number, height: number, radius: number ): undefined => { if (isNaN(radius) || radius < 1) { return; } radius |= 0; let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height); if (!imageData) { return; } imageData = processImageDataRGB(imageData, topX, topY, width, height, radius); canvas.getContext('2d')?.putImageData(imageData, topX, topY); }; /** * load gaussian blur * @param {string} img * @returns {undefined} */ export const LoadGaussianBlur = async (params: TGaussianBlurConfig & TSize): Promise<HTMLCanvasElement> => { const [resolve, P] = usePromise<HTMLCanvasElement>(); const { url, radius } = params; const inputImage = new Image(); inputImage.src = url; inputImage.onload = () => { const canvas = document.createElement('canvas'); const context = canvas.getContext('2d'); canvas.width = inputImage.width; canvas.height = inputImage.height; context?.drawImage(inputImage, 0, 0, params.width, params.height); // deal with image data processCanvasRGB(canvas, 0, 0, params.width, params.height, radius); resolve(canvas); }; return P; };