image-stylize
Version:
Image Stylize Library is a TypeScript library for image processing and filter effects.
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text/typescript
import { TGaussianBlurConfig, TSize } from '../types/stylize';
import usePromise from '../utils/usePromise';
const mulTable = [
512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360,
335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360,
347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320,
312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360,
354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461,
454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320,
316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470,
465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360,
357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285,
282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259,
];
const shgTable = [
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
];
/**
* @class
* @description BlurStack
* @property {Integer} r
* @property {Integer} g
* @property {Integer} b
* @property {Integer} a
* @property {BlurStack} next
* @returns {BlurStack}
* @example
* const stack = new BlurStack();
*/
export class BlurStack {
r: number;
g: number;
b: number;
a: number;
next: null;
/**
* Set properties.
*/
constructor() {
this.r = 0;
this.g = 0;
this.b = 0;
this.a = 0;
this.next = null;
}
}
/**
* @param {ImageData} imageData
* @param {Integer} topX
* @param {Integer} topY
* @param {Integer} width
* @param {Integer} height
* @param {Float} radius
* @returns {ImageData}
*/
const processImageDataRGB = (
imageData: ImageData,
topX: number,
topY: number,
width: number,
height: number,
radius: number
): ImageData => {
const pixels = imageData.data;
const div = 2 * radius + 1;
// const w4 = width << 2;
const widthMinus1 = width - 1;
const heightMinus1 = height - 1;
const radiusPlus1 = radius + 1;
const sumFactor = (radiusPlus1 * (radiusPlus1 + 1)) / 2;
const stackStart = new BlurStack();
let stack = stackStart;
let stackEnd;
for (let i = 1; i < div; i++) {
// @ts-ignore
stack = stack.next = new BlurStack();
if (i === radiusPlus1) {
stackEnd = stack;
}
}
// @ts-ignore
stack.next = stackStart;
let stackIn = null;
let stackOut = null;
const mulSum = mulTable[radius];
const shgSum = shgTable[radius];
let p, rbs;
let yw = 0,
yi = 0;
for (let y = 0; y < height; y++) {
let pr = pixels[yi],
pg = pixels[yi + 1],
pb = pixels[yi + 2],
rOutSum = radiusPlus1 * pr,
gOutSum = radiusPlus1 * pg,
bOutSum = radiusPlus1 * pb,
rSum = sumFactor * pr,
gSum = sumFactor * pg,
bSum = sumFactor * pb;
stack = stackStart;
for (let i = 0; i < radiusPlus1; i++) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
// @ts-ignore
stack = stack.next;
}
let rInSum = 0,
gInSum = 0,
bInSum = 0;
for (let i = 1; i < radiusPlus1; i++) {
p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
rSum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i);
gSum += (stack.g = pg = pixels[p + 1]) * rbs;
bSum += (stack.b = pb = pixels[p + 2]) * rbs;
rInSum += pr;
gInSum += pg;
bInSum += pb;
// @ts-ignore
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for (let x = 0; x < width; x++) {
pixels[yi] = (rSum * mulSum) >> shgSum;
pixels[yi + 1] = (gSum * mulSum) >> shgSum;
pixels[yi + 2] = (bSum * mulSum) >> shgSum;
rSum -= rOutSum;
gSum -= gOutSum;
bSum -= bOutSum;
rOutSum -= stackIn!.r;
gOutSum -= stackIn!.g;
bOutSum -= stackIn!.b;
p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
rInSum += stackIn!.r = pixels[p];
gInSum += stackIn!.g = pixels[p + 1];
bInSum += stackIn!.b = pixels[p + 2];
rSum += rInSum;
gSum += gInSum;
bSum += bInSum;
stackIn = stackIn!.next;
rOutSum += pr = stackOut!.r;
gOutSum += pg = stackOut!.g;
bOutSum += pb = stackOut!.b;
rInSum -= pr;
gInSum -= pg;
bInSum -= pb;
stackOut = stackOut!.next;
yi += 4;
}
yw += width;
}
for (let x = 0; x < width; x++) {
yi = x << 2;
let pr = pixels[yi],
pg = pixels[yi + 1],
pb = pixels[yi + 2],
rOutSum = radiusPlus1 * pr,
gOutSum = radiusPlus1 * pg,
bOutSum = radiusPlus1 * pb,
rSum = sumFactor * pr,
gSum = sumFactor * pg,
bSum = sumFactor * pb;
stack = stackStart;
for (let i = 0; i < radiusPlus1; i++) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
// @ts-ignore
stack = stack.next;
}
let rInSum = 0,
gInSum = 0,
bInSum = 0;
for (let i = 1, yp = width; i <= radius; i++) {
yi = (yp + x) << 2;
rSum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i);
gSum += (stack.g = pg = pixels[yi + 1]) * rbs;
bSum += (stack.b = pb = pixels[yi + 2]) * rbs;
rInSum += pr;
gInSum += pg;
bInSum += pb;
// @ts-ignore
stack = stack.next;
if (i < heightMinus1) {
yp += width;
}
}
yi = x;
stackIn = stackStart;
stackOut = stackEnd;
for (let y = 0; y < height; y++) {
p = yi << 2;
pixels[p] = (rSum * mulSum) >> shgSum;
pixels[p + 1] = (gSum * mulSum) >> shgSum;
pixels[p + 2] = (bSum * mulSum) >> shgSum;
rSum -= rOutSum;
gSum -= gOutSum;
bSum -= bOutSum;
rOutSum -= stackIn!.r;
gOutSum -= stackIn!.g;
bOutSum -= stackIn!.b;
p = (x + ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width) << 2;
rSum += rInSum += stackIn!.r = pixels[p];
gSum += gInSum += stackIn!.g = pixels[p + 1];
bSum += bInSum += stackIn!.b = pixels[p + 2];
stackIn = stackIn!.next;
rOutSum += pr = stackOut!.r;
gOutSum += pg = stackOut!.g;
bOutSum += pb = stackOut!.b;
rInSum -= pr;
gInSum -= pg;
bInSum -= pb;
stackOut = stackOut!.next;
yi += width;
}
}
return imageData;
};
/**
* @param {string|HTMLCanvasElement} canvas
* @param {Integer} topX
* @param {Integer} topY
* @param {Integer} width
* @param {Integer} height
* @throws {Error|TypeError}
* @returns {ImageData} See {@link https://html.spec.whatwg.org/multipage/canvas.html#imagedata}
*/
const getImageDataFromCanvas = (
canvas: string | HTMLCanvasElement,
topX: number,
topY: number,
width: number,
height: number
): ImageData | undefined => {
if (typeof canvas === 'string') {
canvas = document.getElementById(canvas) as HTMLCanvasElement;
}
if (!canvas || typeof canvas !== 'object' || !('getContext' in canvas)) {
throw new TypeError('Expecting canvas with `getContext` method ' + 'in processCanvasRGB(A) calls!');
}
const context = canvas.getContext('2d');
try {
return context?.getImageData(topX, topY, width, height);
} catch (e) {
throw new Error('unable to access image data: ' + e);
}
};
/**
* @param {HTMLCanvasElement} canvas
* @param {Integer} topX
* @param {Integer} topY
* @param {Integer} width
* @param {Integer} height
* @param {Float} radius
* @returns {undefined}
*/
const processCanvasRGB = (
canvas: HTMLCanvasElement,
topX: number,
topY: number,
width: number,
height: number,
radius: number
): undefined => {
if (isNaN(radius) || radius < 1) {
return;
}
radius |= 0;
let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height);
if (!imageData) {
return;
}
imageData = processImageDataRGB(imageData, topX, topY, width, height, radius);
canvas.getContext('2d')?.putImageData(imageData, topX, topY);
};
/**
* load gaussian blur
* @param {string} img
* @returns {undefined}
*/
export const LoadGaussianBlur = async (params: TGaussianBlurConfig & TSize): Promise<HTMLCanvasElement> => {
const [resolve, P] = usePromise<HTMLCanvasElement>();
const { url, radius } = params;
const inputImage = new Image();
inputImage.src = url;
inputImage.onload = () => {
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
canvas.width = inputImage.width;
canvas.height = inputImage.height;
context?.drawImage(inputImage, 0, 0, params.width, params.height);
// deal with image data
processCanvasRGB(canvas, 0, 0, params.width, params.height, radius);
resolve(canvas);
};
return P;
};